PhysX SDK 3.2 API Reference: PxParticleReadData.h Source File

PhysX SDK 3.2 API

PxParticleReadData.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PARTICLESYSTEM_NXPARTICLEREADDATA
00032 #define PX_PARTICLESYSTEM_NXPARTICLEREADDATA
00033 
00037 #include "foundation/PxStrideIterator.h"
00038 #include "PxLockedData.h"
00039 #include "foundation/PxFlags.h"
00040 #include "PxParticleFlag.h"
00041 
00042 #ifndef PX_DOXYGEN
00043 namespace physx
00044 {
00045 #endif
00046 
00051 struct PxParticleReadDataFlag
00052     {
00053     enum Enum
00054         {
00059             ePOSITION_BUFFER            = (1<<0),
00060 
00065             eVELOCITY_BUFFER            = (1<<1),
00066 
00072             eREST_OFFSET_BUFFER         = (1<<2),
00073 
00078             eFLAGS_BUFFER               = (1<<3),
00079 
00084             eCOLLISION_NORMAL_BUFFER    = (1<<4),
00085 
00090             eDENSITY_BUFFER             = (1<<5),
00091         };
00092     };
00093 
00099 typedef PxFlags<PxParticleReadDataFlag::Enum,PxU16> PxParticleReadDataFlags;
00100 PX_FLAGS_OPERATORS(PxParticleReadDataFlag::Enum,PxU16);
00101 
00107 typedef PxFlags<PxParticleFlag::Enum,PxU16> PxParticleFlags;
00108 PX_FLAGS_OPERATORS(PxParticleFlag::Enum,PxU16);
00109 
00127 class PxParticleReadData : public PxLockedData
00128     {
00129     public:
00130 
00134     PxU32                                       numValidParticles;
00135 
00139     PxU32                                       validParticleRange;
00140 
00145     const PxU32*                                validParticleBitmap;
00146 
00150     PxStrideIterator<const PxVec3>              positionBuffer;
00151     
00155     PxStrideIterator<const PxVec3>              velocityBuffer;
00156 
00160     PxStrideIterator<const PxF32>               restOffsetBuffer;
00161 
00165     PxStrideIterator<const PxParticleFlags>     flagsBuffer;
00166 
00173     PxStrideIterator<const PxVec3>              collisionNormalBuffer;
00174     
00179     virtual PxDataAccessFlags getDataAccessFlags() = 0;
00180 
00185     virtual void unlock() = 0;
00186 
00190     virtual ~PxParticleReadData() {};
00191 
00192     };
00193 
00194 #ifndef PX_DOXYGEN
00195 } // namespace physx
00196 #endif
00197 
00199 #endif


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