PhysX SDK 3.2 API Reference: PxTriangleMeshExt.h Source File

PhysX SDK 3.2 API

PxTriangleMeshExt.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
00032 #define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
00033 
00037 #include "PxPhysX.h"
00038 #include "common/PxPhysXCommon.h"
00039 
00040 #ifndef PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00045 class PxGeometry;
00046 class PxTriangleMeshGeometry;
00047 class PxHeightFieldGeometry;
00048 
00049     class PxFindOverlapTriangleMeshUtil
00050     {
00051         public:
00052 
00053                                         PxFindOverlapTriangleMeshUtil();
00054                                         ~PxFindOverlapTriangleMeshUtil();
00055 
00056                         PxU32           findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& triGeom, const PxTransform& meshPose);
00057                         PxU32           findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose);
00058 
00059         PX_FORCE_INLINE const PxU32*    getResults()    const   { return mResultsMemory;    }
00060         PX_FORCE_INLINE PxU32           getNbResults()  const   { return mNbResults;        }
00061 
00062         private:
00063                         PxU32*          mResultsMemory;
00064                         PxU32           mResults[64];
00065                         PxU32           mNbResults;
00066                         PxU32           mMaxNbResults;
00067     };
00068 
00069 #ifndef PX_DOXYGEN
00070 } // namespace physx
00071 #endif
00072 
00074 #endif


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