PhysX SDK 3.2 API Reference: PxMaterialFlags.h Source File

PhysX SDK 3.2 API

PxMaterialFlags.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NXMATERIAL_FLAGS
00032 #define PX_PHYSICS_NXMATERIAL_FLAGS
00033 
00037 #include "PxPhysX.h"
00038 #include "foundation/PxFlags.h"
00039 
00040 #ifndef PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00050 struct PxMaterialFlag
00051 {
00052     enum Enum
00053     {
00054 
00058         eDISABLE_FRICTION = 1 << 0,
00059 
00078         eDISABLE_STRONG_FRICTION = 1 << 1,
00079     };
00080 };
00081 
00087 typedef PxFlags<PxMaterialFlag::Enum,PxU16> PxMaterialFlags;
00088 PX_FLAGS_OPERATORS(PxMaterialFlag::Enum,PxU16);
00089 
00090 
00110 struct PxCombineMode
00111 {
00112     enum Enum
00113     {
00114         eAVERAGE    = 0,        
00115         eMIN        = 1,        
00116         eMULTIPLY   = 2,        
00117         eMAX        = 3,        
00118         eN_VALUES   = 4,        
00119         ePAD_32     = 0x7fffffff 
00120     };
00121 };
00122 
00123 
00124 #ifndef PX_DOXYGEN
00125 } // namespace physx
00126 #endif
00127 
00130 #endif


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