PxCapsuleController.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_CCT_CAPSULE_CONTROLLER 00032 #define PX_PHYSICS_CCT_CAPSULE_CONTROLLER 00033 00037 #include "characterkinematic/PxCharacter.h" 00038 #include "characterkinematic/PxController.h" 00039 00040 #ifndef PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00045 struct PxCapsuleClimbingMode 00046 { 00047 enum Enum 00048 { 00049 eEASY, 00050 eCONSTRAINED, 00051 00052 eLAST 00053 }; 00054 }; 00055 00061 class PxCapsuleControllerDesc : public PxControllerDesc 00062 { 00063 public: 00067 PX_INLINE PxCapsuleControllerDesc (); 00068 PX_INLINE virtual ~PxCapsuleControllerDesc (); 00069 00073 PX_INLINE virtual void setToDefault(); 00079 PX_INLINE virtual bool isValid() const; 00080 00088 PxF32 radius; 00089 00097 PxF32 height; 00098 00106 PxCapsuleClimbingMode::Enum climbingMode; 00107 }; 00108 00109 PX_INLINE PxCapsuleControllerDesc::PxCapsuleControllerDesc () : PxControllerDesc(PxControllerShapeType::eCAPSULE) 00110 { 00111 radius = height = 0.0f; 00112 climbingMode = PxCapsuleClimbingMode::eEASY; 00113 } 00114 00115 PX_INLINE PxCapsuleControllerDesc::~PxCapsuleControllerDesc() 00116 { 00117 } 00118 00119 PX_INLINE void PxCapsuleControllerDesc::setToDefault() 00120 { 00121 *this = PxCapsuleControllerDesc(); 00122 } 00123 00124 PX_INLINE bool PxCapsuleControllerDesc::isValid() const 00125 { 00126 if(!PxControllerDesc::isValid()) return false; 00127 if(radius<=0.0f) return false; 00128 if(height<=0.0f) return false; 00129 if(stepOffset>height+radius*2.0f) return false; // Prevents obvious mistakes 00130 return true; 00131 } 00149 class PxCapsuleController : public PxController 00150 { 00151 protected: 00152 PX_INLINE PxCapsuleController() {} 00153 virtual ~PxCapsuleController() {} 00154 00155 public: 00156 00164 virtual PxF32 getRadius() const = 0; 00165 00176 virtual bool setRadius(PxF32 radius) = 0; 00177 00185 virtual PxF32 getHeight() const = 0; 00186 00197 virtual bool setHeight(PxF32 height) = 0; 00198 00206 virtual PxCapsuleClimbingMode::Enum getClimbingMode() const = 0; 00207 00215 virtual bool setClimbingMode(PxCapsuleClimbingMode::Enum mode) = 0; 00216 }; 00217 00218 #ifndef PX_DOXYGEN 00219 } // namespace physx 00220 #endif 00221 00223 #endif
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com