Photon Unity Networking: Class Hierarchy

Photon Unity Networking

Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CActorPropertiesClass for constants. These (byte) values define "well known" properties for an Actor / Player.
 CAttribute
 CHelpURLEmpty implementation of the upcoming HelpURL of Unity 5.1. This one is only for compatibility of attributes.
 CPunRPCReplacement for RPC attribute with different name. Used to flag methods as remote-callable.
 CExitGames.Client.Photon.Chat.AuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled.
 CAuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled.
 CExitGames.Client.Photon.Chat.ChatChannelA channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY.
 CExitGames.Client.Photon.Chat.ChatEventCodeWraps up internally used constants in Photon Chat events. You don't have to use them directly usually.
 CExitGames.Client.Photon.Chat.ChatOperationCodeWraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually.
 CExitGames.Client.Photon.Chat.ChatParameterCodeWraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually.
 CExitGames.Client.Photon.Chat.ChatUserStatusContains commonly used status values for SetOnlineStatus. You can define your own.
 CEncryptionDataParameters
 CExitGames.Client.Photon.Chat.ErrorCodeErrorCode defines the default codes associated with Photon client/server communication.
 CErrorCodeErrorCode defines the default codes associated with Photon client/server communication.
 CEventCodeClass for constants. These values are for events defined by Photon Loadbalancing.
 CExtensionsThis static class defines some useful extension methods for several existing classes (e.g. Vector3, float and others).
 CFriendInfoUsed to store info about a friend's online state and in which room he/she is.
 CGameObjectExtensionsSmall number of extension methods that make it easier for PUN to work cross-Unity-versions.
 CGamePropertyKeyClass for constants. These (byte) values are for "well known" room/game properties used in Photon Loadbalancing.
 CExitGames.Client.GUI.GizmoTypeDrawer
 CExitGames.Client.Photon.Chat.IChatClientListenerCallback interface for Chat client side. Contains callback methods to notify your app about updates. Must be provided to new ChatClient in constructor
 CIComparable< int >
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID.
 CIComparable< PhotonPlayer >
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID.
 CIEquatable< int >
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID.
 CIEquatable< PhotonPlayer >
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID.
 CIPhotonPeerListener
 CExitGames.Client.Photon.Chat.ChatClientCentral class of the Photon Chat API to connect, handle channels and messages.
 CIPunCallbacksThis interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. Preferably, implement them individually.
 CPhoton.PunBehaviourThis class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use.
 CIPunObservableDefines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts.
 CPhotonAnimatorViewThis class helps you to synchronize Mecanim animations Simply add the component to your GameObject and make sure that the PhotonAnimatorView is added to the list of observed components
 CPhotonRigidbody2DViewThis class helps you to synchronize the velocities of a 2d physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbody2DView is added to the list of observed components
 CPhotonRigidbodyViewThis class helps you to synchronize the velocities of a physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbodyView is added to the list of observed components
 CPhotonTransformViewThis class helps you to synchronize position, rotation and scale of a GameObject. It also gives you many different options to make the synchronized values appear smooth, even when the data is only send a couple of times per second. Simply add the component to your GameObject and make sure that the PhotonTransformView is added to the list of observed components
 CIPunPrefabPoolDefines all the methods that a Object Pool must implement, so that PUN can use it.
 CMonoBehaviour
 CPhotonRigidbody2DViewThis class helps you to synchronize the velocities of a 2d physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbody2DView is added to the list of observed components
 CPhotonRigidbodyViewThis class helps you to synchronize the velocities of a physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbodyView is added to the list of observed components
 CPhotonStatsGuiBasic GUI to show traffic and health statistics of the connection to Photon, toggled by shift+tab.
 CPhotonTransformViewThis class helps you to synchronize position, rotation and scale of a GameObject. It also gives you many different options to make the synchronized values appear smooth, even when the data is only send a couple of times per second. Simply add the component to your GameObject and make sure that the PhotonTransformView is added to the list of observed components
 CMonoBehaviour
 CPhoton.MonoBehaviourThis class adds the property photonView, while logging a warning when your game still uses the networkView.
 CPhoton.PunBehaviourThis class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use.
 CPhotonViewPUN's NetworkView replacement class for networking. Use it like a NetworkView.
 CPhotonAnimatorViewThis class helps you to synchronize Mecanim animations Simply add the component to your GameObject and make sure that the PhotonAnimatorView is added to the list of observed components
 CPhotonLagSimulationGuiThis MonoBehaviour is a basic GUI for the Photon client's network-simulation feature. It can modify lag (fixed delay), jitter (random lag) and packet loss.
 COperationCodeClass for constants. Contains operation codes. Pun uses these constants internally.
 CExitGames.Client.Photon.Chat.ParameterCode
 CParameterCodeClass for constants. Codes for parameters of Operations and Events.
 CPhotonMessageInfoContainer class for info about a particular message, RPC or update.
 CPhotonNetworkThe main class to use the PhotonNetwork plugin. This class is static.
 CPhotonPeer
 CExitGames.Client.Photon.Chat.ChatPeerProvides basic operations of the Photon Chat server. This internal class is used by public ChatClient.
 CPhotonPing
 CPingMonoEditorUses C# Socket class from System.Net.Sockets (as Unity usually does).
 CPhotonPingManager
 CPhotonStreamThis container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it.
 CPhotonStreamQueueThe PhotonStreamQueue helps you poll object states at higher frequencies then what PhotonNetwork.sendRate dictates and then sends all those states at once when Serialize() is called. On the receiving end you can call Deserialize() and then the stream will roll out the received object states in the same order and timeStep they were recorded in.
 CPhotonTransformViewPositionControl
 CPhotonTransformViewPositionModel
 CPhotonTransformViewRotationControl
 CPhotonTransformViewRotationModel
 CPhotonTransformViewScaleControl
 CPhotonTransformViewScaleModel
 CRaiseEventOptionsAggregates several less-often used options for operation RaiseEvent. See field descriptions for usage details.
 CRegion
 CRoomInfoA simplified room with just the info required to list and join, used for the room listing in the lobby. The properties are not settable (open, MaxPlayers, etc).
 CRoomThis class resembles a room that PUN joins (or joined). The properties are settable as opposed to those of a RoomInfo and you can close or hide "your" room.
 CRoomOptionsWraps up common room properties needed when you create rooms. Read the individual entries for more details.
 CUnityEngine.SceneManagement.SceneManagerMinimal implementation of the SceneManager for older Unity, up to v5.2.
 CSceneManagerHelper
 CScriptableObject
 CServerSettingsCollection of connection-relevant settings, used internally by PhotonNetwork.ConnectUsingSettings.
 CPhotonAnimatorView.SynchronizedLayer
 CPhotonAnimatorView.SynchronizedParameter
 CTypedLobbyRefers to a specific lobby (and type) on the server.
 CTypedLobbyInfo
 CWebRpcResponseReads an operation response of a WebRpc and provides convenient access to most common values.
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