Photon Unity Networking
v1.88
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NetworkingPeer.cs File Reference
Classes | |
class | NetworkingPeer |
Implements Photon LoadBalancing used in PUN. This class is used internally by PhotonNetwork and not intended as public API. | |
Typedefs | |
using | Hashtable = ExitGames.Client.Photon.Hashtable |
using | SupportClassPun = ExitGames.Client.Photon.SupportClass |
Typedef Documentation
using Hashtable = ExitGames.Client.Photon.Hashtable |
using SupportClassPun = ExitGames.Client.Photon.SupportClass |
Enumeration Type Documentation
enum ServerConnection |
Available server (types) for internally used field: server.
Photon uses 3 different roles of servers: Name Server, Master Server and Game Server.
Enumerator | |
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MasterServer |
This server is where matchmaking gets done and where clients can get lists of rooms in lobbies. |
GameServer |
This server handles a number of rooms to execute and relay the messages between players (in a room). |
NameServer |
This server is used initially to get the address (IP) of a Master Server for a specific region. Not used for Photon OnPremise (self hosted). |