Photon Unity Networking
v1.88
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TypedLobbyInfo Class Reference
Inherits TypedLobby.
Public Member Functions | |
override string | ToString () |
Public Member Functions inherited from TypedLobby | |
TypedLobby () | |
TypedLobby (string name, LobbyType type) | |
override string | ToString () |
Public Attributes | |
int | PlayerCount |
int | RoomCount |
Public Attributes inherited from TypedLobby | |
string | Name |
Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing. More... | |
LobbyType | Type |
Type of the (named)lobby this game gets added to More... | |
Additional Inherited Members | |
Static Public Attributes inherited from TypedLobby | |
static readonly TypedLobby | Default = new TypedLobby() |
Properties inherited from TypedLobby | |
bool | IsDefault [get] |
Member Function Documentation
override string TypedLobbyInfo.ToString | ( | ) |
Member Data Documentation
int TypedLobbyInfo.PlayerCount |
int TypedLobbyInfo.RoomCount |