Photon Unity Networking: ExitGames.Client.Photon.Chat.ChatChannel Class Reference

Photon Unity Networking

ExitGames.Client.Photon.Chat.ChatChannel Class Reference

A channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY. More...

Public Member Functions

 ChatChannel (string name)
 Used internally to create new channels. This does NOT create a channel on the server! Use ChatClient.Subscribe. More...
 
void Add (string sender, object message)
 Used internally to add messages to this channel. More...
 
void Add (string[] senders, object[] messages)
 Used internally to add messages to this channel. More...
 
void TruncateMessages ()
 Reduces the number of locally cached messages in this channel to the MessageLimit (if set). More...
 
void ClearMessages ()
 Clear the local cache of messages currently stored. This frees memory but doesn't affect the server. More...
 
string ToStringMessages ()
 Provides a string-representation of all messages in this channel. More...
 

Public Attributes

readonly string Name
 Name of the channel (used to subscribe and unsubscribe). More...
 
readonly List< string > Senders = new List<string>()
 Senders of messages in chronoligical order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x]. More...
 
readonly List< object > Messages = new List<object>()
 Messages in chronoligical order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x]. More...
 
int MessageLimit
 If greater than 0, this channel will limit the number of messages, that it caches locally. More...
 

Properties

bool IsPrivate [get, set]
 Is this a private 1:1 channel? More...
 
int MessageCount [get]
 Count of messages this client still buffers/knows for this channel. More...
 

Detailed Description

A channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY.

Contains messages and senders to use (read!) and display by your GUI. Access these by: ChatClient.PublicChannels ChatClient.PrivateChannels

Constructor & Destructor Documentation

ExitGames.Client.Photon.Chat.ChatChannel.ChatChannel ( string  name)

Used internally to create new channels. This does NOT create a channel on the server! Use ChatClient.Subscribe.

Member Function Documentation

void ExitGames.Client.Photon.Chat.ChatChannel.Add ( string  sender,
object  message 
)

Used internally to add messages to this channel.

void ExitGames.Client.Photon.Chat.ChatChannel.Add ( string[]  senders,
object[]  messages 
)

Used internally to add messages to this channel.

void ExitGames.Client.Photon.Chat.ChatChannel.ClearMessages ( )

Clear the local cache of messages currently stored. This frees memory but doesn't affect the server.

string ExitGames.Client.Photon.Chat.ChatChannel.ToStringMessages ( )

Provides a string-representation of all messages in this channel.

Returns
All known messages in format "Sender: Message", line by line.
void ExitGames.Client.Photon.Chat.ChatChannel.TruncateMessages ( )

Reduces the number of locally cached messages in this channel to the MessageLimit (if set).

Member Data Documentation

int ExitGames.Client.Photon.Chat.ChatChannel.MessageLimit

If greater than 0, this channel will limit the number of messages, that it caches locally.

readonly List<object> ExitGames.Client.Photon.Chat.ChatChannel.Messages = new List<object>()

Messages in chronoligical order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x].

readonly string ExitGames.Client.Photon.Chat.ChatChannel.Name

Name of the channel (used to subscribe and unsubscribe).

readonly List<string> ExitGames.Client.Photon.Chat.ChatChannel.Senders = new List<string>()

Senders of messages in chronoligical order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x].

Property Documentation

bool ExitGames.Client.Photon.Chat.ChatChannel.IsPrivate
getset

Is this a private 1:1 channel?

int ExitGames.Client.Photon.Chat.ChatChannel.MessageCount
get

Count of messages this client still buffers/knows for this channel.

Online Documentation  -  Dashboard  -  Support Forum Exit Games GmbH