Photon Unity Networking
v1.88
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Class for constants. Contains operation codes. Pun uses these constants internally. More...
Public Attributes | |
const byte | ExchangeKeysForEncryption = 250 |
const byte | Join = 255 |
(255) Code for OpJoin, to get into a room. More... | |
const byte | AuthenticateOnce = 231 |
(231) Authenticates this peer and connects to a virtual application More... | |
const byte | Authenticate = 230 |
(230) Authenticates this peer and connects to a virtual application More... | |
const byte | JoinLobby = 229 |
(229) Joins lobby (on master) More... | |
const byte | LeaveLobby = 228 |
(228) Leaves lobby (on master) More... | |
const byte | CreateGame = 227 |
(227) Creates a game (or fails if name exists) More... | |
const byte | JoinGame = 226 |
(226) Join game (by name) More... | |
const byte | JoinRandomGame = 225 |
(225) Joins random game (on master) More... | |
const byte | Leave = (byte)254 |
(254) Code for OpLeave, to get out of a room. More... | |
const byte | RaiseEvent = (byte)253 |
(253) Raise event (in a room, for other actors/players) More... | |
const byte | SetProperties = (byte)252 |
(252) Set Properties (of room or actor/player) More... | |
const byte | GetProperties = (byte)251 |
(251) Get Properties More... | |
const byte | ChangeGroups = (byte)248 |
(248) Operation code to change interest groups in Rooms (Lite application and extending ones). More... | |
const byte | FindFriends = 222 |
(222) Request the rooms and online status for a list of friends (by name, which should be unique). More... | |
const byte | GetLobbyStats = 221 |
(221) Request statistics about a specific list of lobbies (their user and game count). More... | |
const byte | GetRegions = 220 |
(220) Get list of regional servers from a NameServer. More... | |
const byte | WebRpc = 219 |
(219) WebRpc Operation. More... | |
const byte | ServerSettings = 218 |
(218) Operation to set some server settings. Used with different parameters on various servers. More... | |
const byte | GetGameList = 217 |
(217) Get the game list matching a supplied sql filter (SqlListLobby only) More... | |
Detailed Description
Class for constants. Contains operation codes. Pun uses these constants internally.
Member Data Documentation
const byte OperationCode.Authenticate = 230 |
(230) Authenticates this peer and connects to a virtual application
const byte OperationCode.AuthenticateOnce = 231 |
(231) Authenticates this peer and connects to a virtual application
const byte OperationCode.ChangeGroups = (byte)248 |
(248) Operation code to change interest groups in Rooms (Lite application and extending ones).
const byte OperationCode.CreateGame = 227 |
(227) Creates a game (or fails if name exists)
const byte OperationCode.ExchangeKeysForEncryption = 250 |
const byte OperationCode.FindFriends = 222 |
(222) Request the rooms and online status for a list of friends (by name, which should be unique).
const byte OperationCode.GetGameList = 217 |
(217) Get the game list matching a supplied sql filter (SqlListLobby only)
const byte OperationCode.GetLobbyStats = 221 |
(221) Request statistics about a specific list of lobbies (their user and game count).
const byte OperationCode.GetProperties = (byte)251 |
(251) Get Properties
const byte OperationCode.GetRegions = 220 |
(220) Get list of regional servers from a NameServer.
const byte OperationCode.Join = 255 |
(255) Code for OpJoin, to get into a room.
const byte OperationCode.JoinGame = 226 |
(226) Join game (by name)
const byte OperationCode.JoinLobby = 229 |
(229) Joins lobby (on master)
const byte OperationCode.JoinRandomGame = 225 |
(225) Joins random game (on master)
const byte OperationCode.Leave = (byte)254 |
(254) Code for OpLeave, to get out of a room.
const byte OperationCode.LeaveLobby = 228 |
(228) Leaves lobby (on master)
const byte OperationCode.RaiseEvent = (byte)253 |
(253) Raise event (in a room, for other actors/players)
const byte OperationCode.ServerSettings = 218 |
(218) Operation to set some server settings. Used with different parameters on various servers.
const byte OperationCode.SetProperties = (byte)252 |
(252) Set Properties (of room or actor/player)
const byte OperationCode.WebRpc = 219 |
(219) WebRpc Operation.