params.h
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00001 #ifndef PARAMETERIZED_H 00002 #define PARAMETERIZED_H 00003 00004 namespace physx 00005 { 00006 class physx::PxVec3; 00007 class physx::PxQuat; 00008 class physx::PxMat33Legacy; 00009 class physx::PxMat34Legacy; 00010 class physx::PxBounds3; 00011 }; 00012 00013 class physx::PxI64; 00014 class physx::PxI32; 00015 class physx::PxI16; 00016 class physx::PxI8; 00017 00018 class PxU64; 00019 class physx::PxU32; 00020 class PxU16; 00021 class PxU8; 00022 00023 class physx::PxF32; 00024 class physx::PxF64; 00025 00034 enum ColorChannel 00035 { 00036 red, 00037 green, 00038 blue, 00039 alpha, 00040 }; 00041 00042 00046 enum DensityAdvection 00047 { 00048 ADVECTION_LINEAR, 00049 ADVECTION_MACCORMACK, 00050 }; 00051 00052 00056 enum EmitterType 00057 { 00058 rate, 00059 densityOnce, 00060 densityBrush, 00061 fill, 00062 }; 00063 00064 00068 enum FieldFormat 00069 { 00070 FLOAT, 00071 HALF, 00072 UCHAR, 00073 FLOAT4, 00074 HALF4, 00075 UCHAR4, 00076 }; 00077 00078 00082 enum FieldType 00083 { 00084 FORCE, 00085 VELOCITY_DRAG, 00086 VELOCITY_DIRECT, 00087 }; 00088 00089 00093 enum FillMode 00094 { 00095 SOLID, 00096 WIREFRAME, 00097 }; 00098 00099 00103 enum ImpactAxis 00104 { 00105 incident, 00106 normal, 00107 reflection, 00108 }; 00109 00110 00114 enum Max 00115 { 00116 EGR_12, 00117 EGR_16, 00118 EGR_24, 00119 EGR_32, 00120 EGR_48, 00121 EGR_64, 00122 EGR_96, 00123 EGR_128, 00124 }; 00125 00126 00130 enum Min 00131 { 00132 EGR_12, 00133 EGR_16, 00134 EGR_24, 00135 EGR_32, 00136 EGR_48, 00137 EGR_64, 00138 EGR_96, 00139 EGR_128, 00140 }; 00141 00142 00146 enum NoiseType 00147 { 00148 SIMPLEX, 00149 CURL, 00150 }; 00151 00152 00156 enum PlaybackMode 00157 { 00158 LOOP, 00159 PLAY_ONCE, 00160 PING_PONG, 00161 }; 00162 00163 00167 enum RenderMethod 00168 { 00169 RAYCASTING, 00170 SLICE_BASED, 00171 }; 00172 00173 00177 enum RenderMode 00178 { 00179 VOLUME, 00180 VOLUME_COLORMAP, 00181 VOLUME_SHADOWED, 00182 VOXELS, 00183 ISOSURFACE, 00184 }; 00185 00186 00190 enum RenderTechnique 00191 { 00192 SPRITE_ONE, 00193 SPRITE_ONE, 00194 SPRITE_ALPHA, 00195 SPRITE_SOLID, 00196 SPRITE_TEXTURE, 00197 SPRITE_WIREFRAME, 00198 }; 00199 00200 00204 enum Resolution 00205 { 00206 GDG_8, 00207 GDG_16, 00208 GDG_32, 00209 GDG_64, 00210 GDG_128, 00211 GDG_256, 00212 }; 00213 00214 00218 enum ResolutionScale 00219 { 00220 NO_SCALE, 00221 HALF_SCALE, 00222 QUARTER_SCALE, 00223 }; 00224 00225 00229 enum RollType 00230 { 00231 SPHERICAL, 00232 CUBIC, 00233 FLAT_X, 00234 FLAT_Y, 00235 FLAT_Z, 00236 LONG_X, 00237 LONG_Y, 00238 LONG_Z, 00239 }; 00240 00241 00245 enum RuntimeFractureType 00246 { 00247 VORONOI, 00248 GLASS, 00249 }; 00250 00251 00255 enum ScaleAxis 00256 { 00257 xAxis, 00258 yAxis, 00259 zAxis, 00260 }; 00261 00262 00266 enum Shape 00267 { 00268 sphere, 00269 capsule, 00270 cylinder, 00271 cone, 00272 box, 00273 none, 00274 }; 00275 00276 00280 enum SimulationBackend 00281 { 00282 Default, 00283 ForceNative, 00284 ForceEmbedded, 00285 }; 00286 00287 00291 enum SolverMode 00292 { 00293 SOLVER_JACOBI, 00294 SOLVER_MULTIGRID, 00295 }; 00296 00297 00301 enum SortType 00302 { 00303 default, 00304 }; 00305 00306 00310 enum Type 00311 { 00312 uniform, 00313 normal, 00314 }; 00315 00316 00320 enum VelocityAdvection 00321 { 00322 ADVECTION_LINEAR, 00323 ADVECTION_MACCORMACK, 00324 }; 00325 00343 struct ApexEmitterActorParameters 00344 { 00348 Mat34 initialPose; 00352 F32 initialScale; 00356 Mat34 attachRelativePose; 00363 Bool emitAssetParticles; 00370 String overlapTestGroupMaskName; 00377 String overlapTestGroupsMask128Name; 00384 F32 emitterDuration; 00385 }; 00386 00387 00459 struct ApexEmitterAssetParameters 00460 { 00464 F32 densityRange.min; 00468 F32 densityRange.max; 00472 F32 rateRange.min; 00476 F32 rateRange.max; 00480 F32 lifetimeRange.min; 00484 F32 lifetimeRange.max; 00488 Vec3 velocityRange.min; 00492 Vec3 velocityRange.max; 00496 F32 temperatureRange.min; 00500 F32 temperatureRange.max; 00507 U32 maxSamples; 00511 U32 lodParamDesc.version; 00515 F32 lodParamDesc.maxDistance; 00519 F32 lodParamDesc.distanceWeight; 00523 F32 lodParamDesc.speedWeight; 00527 F32 lodParamDesc.lifeWeight; 00531 F32 lodParamDesc.separationWeight; 00535 F32 lodParamDesc.bias; 00539 Ref iofxAssetName; 00543 Ref iosAssetName; 00544 union GeometryType { 00548 EmitterGeomBoxParams geometryType; 00552 EmitterGeomSphereParams geometryType; 00556 EmitterGeomSphereShellParams geometryType; 00560 EmitterGeomCylinderParams geometryType; 00564 EmitterGeomExplicitParams geometryType; 00565 }; 00566 GeometryType geometryType; 00573 F32 emitterDuration; 00580 U32 minSamplingFPS; 00584 F32 rateVsTimeCurvePoints[].x; 00588 F32 rateVsTimeCurvePoints[].y; 00589 }; 00590 00591 00606 struct AttractorFSActorParams 00607 { 00614 Mat34 initialPose; 00618 F32 initialScale; 00622 String fieldBoundaryFilterDataName; 00626 String fieldSamplerFilterDataName; 00627 }; 00628 00629 00648 struct AttractorFSAssetParams 00649 { 00653 F32 boundaryFadePercentage; 00657 F32 radius; 00661 F32 constFieldStrength; 00668 F32 variableFieldStrength; 00672 F32 fieldDragCoeff; 00676 F32 fieldWeight; 00680 String fieldBoundaryFilterDataName; 00684 String fieldSamplerFilterDataName; 00685 }; 00686 00687 00702 struct AttractorFSPreviewParams 00703 { 00707 Mat44 globalPose; 00711 Bool drawShape; 00715 Bool drawAssetInfo; 00719 U64 userData; 00720 }; 00721 00722 00742 struct AttractorFieldSamplerData 00743 { 00747 String Name; 00751 AttractorFSAssetParams AttractorFieldSampler; 00752 }; 00753 00754 00790 struct AttractorFieldSamplerEffect 00791 { 00795 String EffectProperties.UserString; 00799 Bool EffectProperties.Enable; 00803 F32 EffectProperties.Position.TranslateX; 00807 F32 EffectProperties.Position.TranslateY; 00811 F32 EffectProperties.Position.TranslateZ; 00815 F32 EffectProperties.Orientation.RotateX; 00819 F32 EffectProperties.Orientation.RotateY; 00823 F32 EffectProperties.Orientation.RotateZ; 00827 F32 EffectProperties.InitialDelayTime; 00831 F32 EffectProperties.Duration; 00835 U32 EffectProperties.RepeatCount; 00839 F32 EffectProperties.RepeatDelay; 00843 F32 EffectProperties.RandomizeRepeatTime; 00847 PlaybackMode EffectProperties.Path.PlaybackMode; 00851 F32 EffectProperties.Path.PathDuration; 00855 U32 EffectProperties.Path.LoopIndex; 00859 Transform EffectProperties.Path.ControlPoints[]; 00863 F32 EffectProperties.Path.Scale[].x; 00867 F32 EffectProperties.Path.Scale[].y; 00871 F32 EffectProperties.Path.Speed[].x; 00875 F32 EffectProperties.Path.Speed[].y; 00879 Ref AttractorFieldSampler; 00880 }; 00881 00882 00915 struct BasicFSDebugRenderParams 00916 { 00920 Bool VISUALIZE_JET_FS_ACTOR; 00924 Bool VISUALIZE_JET_FS_ACTOR_NAME; 00928 Bool VISUALIZE_JET_FS_SHAPE; 00932 Bool VISUALIZE_JET_FS_FIELD; 00936 Bool VISUALIZE_JET_FS_POSE; 00940 F32 JET_FS_FIELD_SCALE; 00944 Bool VISUALIZE_ATTRACTOR_FS_ACTOR; 00948 Bool VISUALIZE_ATTRACTOR_FS_ACTOR_NAME; 00952 Bool VISUALIZE_ATTRACTOR_FS_SHAPE; 00956 Bool VISUALIZE_ATTRACTOR_FS_FIELD; 00960 Bool VISUALIZE_ATTRACTOR_FS_POSE; 00964 Bool VISUALIZE_VORTEX_FS_ACTOR; 00968 Bool VISUALIZE_VORTEX_FS_ACTOR_NAME; 00972 Bool VISUALIZE_VORTEX_FS_SHAPE; 00976 Bool VISUALIZE_VORTEX_FS_FIELD; 00980 Bool VISUALIZE_VORTEX_FS_POSE; 00984 Bool VISUALIZE_NOISE_FS_ACTOR; 00988 Bool VISUALIZE_NOISE_FS_ACTOR_NAME; 00992 Bool VISUALIZE_NOISE_FS_SHAPE; 00996 Bool VISUALIZE_NOISE_FS_POSE; 01000 Bool VISUALIZE_WIND_FS_ACTOR; 01004 Bool VISUALIZE_WIND_FS_ACTOR_NAME; 01005 }; 01006 01007 01019 struct BasicFSModuleParameters 01020 { 01024 U32 unused; 01025 }; 01026 01027 01063 struct BasicIOSAssetParam 01064 { 01071 F32 restDensity; 01078 F32 particleRadius; 01082 U32 maxParticleCount; 01089 F32 maxInjectedParticleCount; 01096 U32 maxCollidingObjects; 01100 F32 sceneGravityScale; 01104 Vec3 externalAcceleration; 01108 F32 particleMass.center; 01115 F32 particleMass.spread; 01122 Type particleMass.type; 01126 String collisionFilterDataName; 01130 String fieldSamplerFilterDataName; 01134 Bool staticCollision; 01138 F32 restitutionForStaticShapes; 01142 Bool dynamicCollision; 01146 F32 restitutionForDynamicShapes; 01150 F32 collisionDistanceMultiplier; 01154 F32 collisionThreshold; 01158 Bool collisionWithConvex; 01162 Bool collisionWithTriangleMesh; 01169 Bool GridDensity.Enabled; 01176 Resolution GridDensity.Resolution; 01183 F32 GridDensity.GridSize; 01190 U32 GridDensity.MaxCellCount; 01194 Bool enableTemperatureBuffer; 01195 }; 01196 01197 01211 struct BasicIosDebugRenderParams 01212 { 01216 Bool VISUALIZE_BASIC_IOS_ACTOR; 01220 Bool VISUALIZE_BASIC_IOS_COLLIDE_SHAPES; 01224 Bool VISUALIZE_BASIC_IOS_GRID_DENSITY; 01225 }; 01226 01227 01239 struct BasicIosModuleParameters 01240 { 01244 U32 unused; 01245 }; 01246 01247 01260 struct BufferF32x1 01261 { 01265 F32 data[]; 01266 }; 01267 01268 01282 struct BufferF32x2 01283 { 01287 F32 data[].x; 01291 F32 data[].y; 01292 }; 01293 01294 01307 struct BufferF32x3 01308 { 01312 Vec3 data[]; 01313 }; 01314 01315 01331 struct BufferF32x4 01332 { 01336 F32 data[].x; 01340 F32 data[].y; 01344 F32 data[].z; 01348 F32 data[].w; 01349 }; 01350 01351 01364 struct BufferU16x1 01365 { 01369 U16 data[]; 01370 }; 01371 01372 01386 struct BufferU16x2 01387 { 01391 U16 data[].x; 01395 U16 data[].y; 01396 }; 01397 01398 01413 struct BufferU16x3 01414 { 01418 U16 data[].x; 01422 U16 data[].y; 01426 U16 data[].z; 01427 }; 01428 01429 01445 struct BufferU16x4 01446 { 01450 U16 data[].x; 01454 U16 data[].y; 01458 U16 data[].z; 01462 U16 data[].w; 01463 }; 01464 01465 01478 struct BufferU32x1 01479 { 01483 U32 data[]; 01484 }; 01485 01486 01500 struct BufferU32x2 01501 { 01505 U32 data[].x; 01509 U32 data[].y; 01510 }; 01511 01512 01527 struct BufferU32x3 01528 { 01532 U32 data[].x; 01536 U32 data[].y; 01540 U32 data[].z; 01541 }; 01542 01543 01559 struct BufferU32x4 01560 { 01564 U32 data[].x; 01568 U32 data[].y; 01572 U32 data[].z; 01576 U32 data[].w; 01577 }; 01578 01579 01592 struct BufferU8x1 01593 { 01597 U8 data[]; 01598 }; 01599 01600 01614 struct BufferU8x2 01615 { 01619 U8 data[].x; 01623 U8 data[].y; 01624 }; 01625 01626 01641 struct BufferU8x3 01642 { 01646 U8 data[].x; 01650 U8 data[].y; 01654 U8 data[].z; 01655 }; 01656 01657 01673 struct BufferU8x4 01674 { 01678 U8 data[].x; 01682 U8 data[].y; 01686 U8 data[].z; 01690 U8 data[].w; 01691 }; 01692 01693 01708 struct CachedOverlaps 01709 { 01716 Bool isCached; 01720 I32 overlaps[].i0; 01724 I32 overlaps[].i1; 01725 }; 01726 01727 01828 struct ClothingActorParam 01829 { 01833 Mat44 globalPose; 01837 Bool useHardwareCloth; 01844 Bool flags.ParallelCpuSkinning; 01851 Bool flags.RecomputeNormals; 01858 Bool flags.RecomputeTangents; 01862 Bool flags.Visualize; 01869 Bool flags.CorrectSimulationNormals; 01873 Bool flags.ComputeRenderData; 01877 Bool flags.ComputePhysicsMeshNormals; 01884 Bool fallbackSkinning; 01891 Bool slowStart; 01898 Bool useInternalBoneOrder; 01905 Bool updateStateWithGlobalMatrices; 01912 U32 uvChannelForTangentUpdate; 01919 F32 maxDistanceBlendTime; 01923 U32 clothingMaterialIndex; 01927 F32 lodWeights.maxDistance; 01931 F32 lodWeights.distanceWeight; 01935 F32 lodWeights.bias; 01939 F32 lodWeights.benefitsBias; 01943 Vec3 windParams.Velocity; 01950 F32 windParams.Adaption; 01954 F32 maxDistanceScale.Scale; 01958 Bool maxDistanceScale.Multipliable; 01962 U64 userData; 01969 Mat44 boneMatrices[]; 01976 F32 clothDescTemplate.collisionResponseCoefficient; 01980 U16 clothDescTemplate.collisionGroup; 01984 U32 clothDescTemplate.groupsMask.bits0; 01988 U32 clothDescTemplate.groupsMask.bits1; 01992 U32 clothDescTemplate.groupsMask.bits2; 01996 U32 clothDescTemplate.groupsMask.bits3; 02003 Bounds3 clothDescTemplate.validBounds; 02010 U64 clothDescTemplate.compartment; 02014 U64 clothDescTemplate.userData; 02018 Bool shapeDescTemplate.flags.NX_SF_VISUALIZATION; 02022 Bool shapeDescTemplate.flags.NX_SF_DISABLE_COLLISION; 02026 Bool shapeDescTemplate.flags.NX_SF_DISABLE_RAYCASTING; 02030 Bool shapeDescTemplate.flags.NX_SF_DYNAMIC_DYNAMIC_CCD; 02037 Bool shapeDescTemplate.flags.NX_SF_DISABLE_SCENE_QUERIES; 02044 U16 shapeDescTemplate.collisionGroup; 02048 U32 shapeDescTemplate.groupsMask.bits0; 02052 U32 shapeDescTemplate.groupsMask.bits1; 02056 U32 shapeDescTemplate.groupsMask.bits2; 02060 U32 shapeDescTemplate.groupsMask.bits3; 02064 U16 shapeDescTemplate.materialIndex; 02068 U64 shapeDescTemplate.userData; 02072 U64 shapeDescTemplate.name; 02076 U64 actorDescTemplate.userData; 02080 U64 actorDescTemplate.name; 02084 F32 actorScale; 02088 ClothingCookedParam runtimeCooked; 02092 Vec3 morphDisplacements[]; 02096 Vec3 morphPhysicalMeshNewPositions[]; 02100 Vec3 morphGraphicalMeshNewPositions[]; 02104 Bool allowAdaptiveTargetFrequency; 02108 Bool useVelocityClamping; 02112 Bounds3 vertexVelocityClamp; 02116 F32 pressure; 02120 Bool multiplyGlobalPoseIntoBones; 02124 String overrideMaterialNames[]; 02128 SimulationBackend simulationBackend; 02132 Bool freezeByLOD; 02139 Bool localSpaceSim; 02146 I32 teleportMode; 02147 }; 02148 02149 02493 struct ClothingAssetParameters 02494 { 02498 ClothingPhysicalMeshParameters physicalMeshes[]; 02502 ClothingGraphicalLodParameters graphicalLods[]; 02509 U32 simulation.hierarchicalLevels; 02516 F32 simulation.thickness; 02523 F32 simulation.virtualParticleDensity; 02527 Vec3 simulation.gravityDirection; 02534 F32 simulation.sleepLinearVelocity; 02541 Bool simulation.disableCCD; 02548 Bool simulation.untangling; 02555 Bool simulation.twowayInteraction; 02559 F32 simulation.restLengthScale; 02566 I32 bones[].internalIndex; 02570 I32 bones[].externalIndex; 02574 U32 bones[].numMeshReferenced; 02578 U32 bones[].numRigidBodiesReferenced; 02582 I32 bones[].parentIndex; 02586 Mat34 bones[].bindPose; 02590 String bones[].name; 02597 U32 bonesReferenced; 02604 U32 bonesReferencedByMesh; 02608 U32 rootBoneIndex; 02612 I32 boneActors[].boneIndex; 02616 U32 boneActors[].convexVerticesStart; 02620 U32 boneActors[].convexVerticesCount; 02624 F32 boneActors[].capsuleRadius; 02628 F32 boneActors[].capsuleHeight; 02632 Mat34 boneActors[].localPose; 02639 Vec3 boneVertices[]; 02643 I32 boneSpheres[].boneIndex; 02647 F32 boneSpheres[].radius; 02651 Vec3 boneSpheres[].localPos; 02658 U16 boneSphereConnections[]; 02662 I32 bonePlanes[].boneIndex; 02666 Vec3 bonePlanes[].n; 02670 F32 bonePlanes[].d; 02674 U32 collisionConvexes[]; 02678 F32 cookedData[].scale; 02679 union CookedData { 02683 ClothingCookedParam cookedData; 02687 ClothingCookedPhysX3Param cookedData; 02688 }; 02689 CookedData cookedData; 02696 Bounds3 boundingBox; 02700 ClothingMaterialLibraryParameters materialLibrary; 02704 U32 materialIndex; 02711 U32 interCollisionChannels; 02715 String toolString; 02716 }; 02717 02718 02750 struct ClothingCookedParam 02751 { 02755 F32 actorScale; 02762 U8 convexCookedData[]; 02766 U32 cookedPhysicalSubmeshes[].physicalMeshId; 02770 U32 cookedPhysicalSubmeshes[].submeshId; 02774 U32 cookedPhysicalSubmeshes[].cookedDataOffset; 02778 U32 cookedPhysicalSubmeshes[].cookedDataLength; 02782 U32 cookedPhysicalSubmeshes[].deformableInvParticleWeightsOffset; 02786 U32 cookedPhysicalSubmeshes[].virtualParticleIndicesOffset; 02790 U32 cookedPhysicalSubmeshes[].virtualParticleIndicesLength; 02794 U8 deformableCookedData[]; 02801 U32 cookedDataVersion; 02805 F32 deformableInvParticleWeights[]; 02809 U32 virtualParticleIndices[]; 02813 Vec3 virtualParticleWeights[]; 02814 }; 02815 02816 02863 struct ClothingCookedPhysX3Param 02864 { 02868 U32 physicalMeshId; 02872 U32 physicalSubMeshId; 02876 U32 numVertices; 02880 F32 deformableRestLengths[]; 02884 U32 deformableIndices[]; 02888 U32 selfCollisionIndices[]; 02892 U32 selfCollisionNormalIndices[]; 02896 U32 selfCollisionNormalSetSizes[]; 02900 U32 deformableSets[].fiberEnd; 02904 U32 deformableSets[].longestFiber; 02908 U32 deformableSets[].shortestFiber; 02912 U32 deformableSets[].numEdges; 02916 F32 deformableSets[].avgEdgeLength; 02920 U32 deformableSets[].avgFiberLength; 02924 U32 deformablePhaseDescs[].phaseType; 02928 U32 deformablePhaseDescs[].setIndex; 02932 U32 deformablePhaseDescs[].restValueOffset; 02936 U32 tetherAnchors[]; 02940 F32 tetherLengths[]; 02944 F32 deformableInvVertexWeights[]; 02948 U32 virtualParticleIndices[]; 02952 F32 virtualParticleWeights[]; 02956 U32 cookedDataVersion; 02960 ClothingCookedPhysX3Param nextCookedData; 02961 }; 02962 02963 03015 struct ClothingDebugRenderParams 03016 { 03020 Bool Actors; 03024 F32 SkinnedPositions; 03028 Bool Backstop; 03032 F32 BackstopPrecise; 03036 Bool MaxDistance; 03040 Bool MaxDistanceInwards; 03044 Bool SkinMapAll; 03048 Bool SkinMapBad; 03052 Bool SkinMapActual; 03056 Bool SkinMapInvalidBary; 03060 F32 PhysicsMeshWire; 03064 F32 PhysicsMeshSolid; 03068 F32 PhysicsMeshNormals; 03072 Bool Skeleton; 03076 F32 BoneFrames; 03080 F32 BoneNames; 03084 F32 Velocities; 03088 F32 Wind; 03092 Bool GraphicalVertexBones; 03096 Bool PhysicalVertexBones; 03100 Bool CollisionShapes; 03104 Bool CollisionShapesWire; 03108 Bool LengthFibers; 03112 Bool CrossSectionFibers; 03116 Bool BendingFibers; 03120 Bool ShearingFibers; 03124 Bool ZerostretchFibers; 03128 Bool TethersActive; 03132 Bool TethersInactive; 03136 Bool VirtualCollision; 03140 Bool FiberRange; 03144 Bool ShowInLocalSpace; 03148 Bool GlobalPose; 03152 Bool RecomputeSubmeshes; 03156 Bool RecomputeVertices; 03160 Bool PhysicsMeshIndices; 03164 Bool MassScale; 03168 Bool SelfCollision; 03172 Bool SelfCollisionWire; 03179 F32 SelfCollisionAttenuation; 03186 Bool SolverMode; 03187 }; 03188 03189 03317 struct ClothingGraphicalLodParameters 03318 { 03325 String platforms[]; 03332 U32 lod; 03339 U32 physicalMeshId; 03343 RenderMeshAssetParameters renderMeshAsset; 03350 U32 immediateClothMap[]; 03354 Vec3 skinClothMapB[].vtxTetraBary; 03358 U32 skinClothMapB[].vertexIndexPlusOffset; 03362 Vec3 skinClothMapB[].nrmTetraBary; 03366 U32 skinClothMapB[].faceIndex0; 03370 U32 skinClothMapB[].tetraIndex; 03377 U32 skinClothMapB[].submeshIndex; 03381 Vec3 skinClothMap[].vertexBary; 03385 U32 skinClothMap[].vertexIndex0; 03389 Vec3 skinClothMap[].normalBary; 03393 U32 skinClothMap[].vertexIndex1; 03397 Vec3 skinClothMap[].tangentBary; 03401 U32 skinClothMap[].vertexIndex2; 03405 U32 skinClothMap[].vertexIndexPlusOffset; 03412 F32 skinClothMapThickness; 03419 F32 skinClothMapOffset; 03423 Vec3 tetraMap[].vertexBary; 03427 U32 tetraMap[].tetraIndex0; 03431 Vec3 tetraMap[].normalBary; 03435 U32 tetraMap[]._dummyForAlignment; 03439 U32 renderMeshAssetSorting; 03443 U32 physicsSubmeshPartitioning[].graphicalSubmesh; 03447 U32 physicsSubmeshPartitioning[].physicalSubmesh; 03451 U32 physicsSubmeshPartitioning[].numSimulatedVertices; 03455 U32 physicsSubmeshPartitioning[].numSimulatedVerticesAdditional; 03459 U32 physicsSubmeshPartitioning[].numSimulatedIndices; 03460 }; 03461 03462 03510 struct ClothingMaterialLibraryParameters 03511 { 03515 String materials[].materialName; 03519 F32 materials[].verticalStretchingStiffness; 03523 F32 materials[].horizontalStretchingStiffness; 03527 F32 materials[].bendingStiffness; 03531 F32 materials[].shearingStiffness; 03535 F32 materials[].tetherStiffness; 03539 F32 materials[].tetherLimit; 03546 Bool materials[].orthoBending; 03553 F32 materials[].verticalStiffnessScaling.compressionRange; 03560 F32 materials[].verticalStiffnessScaling.stretchRange; 03564 F32 materials[].verticalStiffnessScaling.scale; 03571 F32 materials[].horizontalStiffnessScaling.compressionRange; 03578 F32 materials[].horizontalStiffnessScaling.stretchRange; 03582 F32 materials[].horizontalStiffnessScaling.scale; 03589 F32 materials[].bendingStiffnessScaling.compressionRange; 03596 F32 materials[].bendingStiffnessScaling.stretchRange; 03600 F32 materials[].bendingStiffnessScaling.scale; 03607 F32 materials[].shearingStiffnessScaling.compressionRange; 03614 F32 materials[].shearingStiffnessScaling.stretchRange; 03618 F32 materials[].shearingStiffnessScaling.scale; 03622 F32 materials[].damping; 03626 F32 materials[].stiffnessFrequency; 03633 F32 materials[].drag; 03640 Bool materials[].comDamping; 03647 F32 materials[].friction; 03651 F32 materials[].massScale; 03658 U32 materials[].solverIterations; 03665 F32 materials[].solverFrequency; 03672 F32 materials[].gravityScale; 03679 F32 materials[].inertiaScale; 03686 F32 materials[].hardStretchLimitation; 03693 F32 materials[].maxDistanceBias; 03697 U32 materials[].hierarchicalSolverIterations; 03704 F32 materials[].selfcollisionThickness; 03711 F32 materials[].selfcollisionSquashScale; 03718 F32 materials[].selfcollisionStiffness; 03719 }; 03720 03721 03743 struct ClothingModuleParameters 03744 { 03751 U32 maxNumCompartments; 03758 U32 maxUnusedPhysXResources; 03765 Bool allowAsyncCooking; 03772 Bool asyncFetchResults; 03776 U32 avgSimFrequencyWindow; 03783 Bool allowApexWorkBetweenSubsteps; 03790 F32 interCollisionDistance; 03794 F32 interCollisionStiffness; 03798 U32 interCollisionIterations; 03805 Bool sparseSelfCollision; 03809 U32 maxTimeRenderProxyInPool; 03810 }; 03811 03812 03896 struct ClothingPhysicalMeshParameters 03897 { 03901 U32 physicalMesh.numVertices; 03905 U32 physicalMesh.numIndices; 03909 U32 physicalMesh.numBonesPerVertex; 03913 Vec3 physicalMesh.vertices[]; 03920 Vec3 physicalMesh.normals[]; 03927 Vec3 physicalMesh.skinningNormals[]; 03931 F32 physicalMesh.constrainCoefficients[].maxDistance; 03935 F32 physicalMesh.constrainCoefficients[].collisionSphereRadius; 03939 F32 physicalMesh.constrainCoefficients[].collisionSphereDistance; 03946 U16 physicalMesh.boneIndices[]; 03953 F32 physicalMesh.boneWeights[]; 03960 U8 physicalMesh.optimizationData[]; 03964 Bool physicalMesh.hasNegativeBackstop; 03968 Bool physicalMesh.isClosed; 03972 U32 physicalMesh.indices[]; 03979 F32 physicalMesh.maximumMaxDistance; 03983 U32 physicalMesh.physicalMeshSorting; 03987 F32 physicalMesh.shortestEdgeLength; 03991 F32 physicalMesh.averageEdgeLength; 03995 Bool physicalMesh.isTetrahedralMesh; 03999 Bool physicalMesh.flipNormals; 04006 U32 submeshes[].numIndices; 04013 U32 submeshes[].numVertices; 04017 U32 submeshes[].numMaxDistance0Vertices; 04021 U32 physicalLods[].costWithoutIterations; 04025 U32 physicalLods[].submeshId; 04029 F32 physicalLods[].solverIterationScale; 04033 F32 physicalLods[].maxDistanceReduction; 04037 Vec3 transitionUpB[].vtxTetraBary; 04041 U32 transitionUpB[].vertexIndexPlusOffset; 04045 Vec3 transitionUpB[].nrmTetraBary; 04049 U32 transitionUpB[].faceIndex0; 04053 U32 transitionUpB[].tetraIndex; 04060 U32 transitionUpB[].submeshIndex; 04064 Vec3 transitionUp[].vertexBary; 04068 U32 transitionUp[].vertexIndex0; 04072 Vec3 transitionUp[].normalBary; 04076 U32 transitionUp[].vertexIndex1; 04080 Vec3 transitionUp[].tangentBary; 04084 U32 transitionUp[].vertexIndex2; 04088 U32 transitionUp[].vertexIndexPlusOffset; 04092 F32 transitionUpThickness; 04096 F32 transitionUpOffset; 04100 Vec3 transitionDownB[].vtxTetraBary; 04104 U32 transitionDownB[].vertexIndexPlusOffset; 04108 Vec3 transitionDownB[].nrmTetraBary; 04112 U32 transitionDownB[].faceIndex0; 04116 U32 transitionDownB[].tetraIndex; 04123 U32 transitionDownB[].submeshIndex; 04127 Vec3 transitionDown[].vertexBary; 04131 U32 transitionDown[].vertexIndex0; 04135 Vec3 transitionDown[].normalBary; 04139 U32 transitionDown[].vertexIndex1; 04143 Vec3 transitionDown[].tangentBary; 04147 U32 transitionDown[].vertexIndex2; 04151 U32 transitionDown[].vertexIndexPlusOffset; 04155 F32 transitionDownThickness; 04159 F32 transitionDownOffset; 04163 U32 referenceCount; 04164 }; 04165 04166 04184 struct ClothingPreviewParam 04185 { 04189 Mat44 globalPose; 04196 Bool fallbackSkinning; 04203 Bool useInternalBoneOrder; 04210 Bool updateStateWithGlobalMatrices; 04214 U64 userData; 04221 Mat44 boneMatrices[]; 04222 }; 04223 04224 04238 struct ColorVsDensityCompositeModifierParams 04239 { 04243 F32 controlPoints[].density; 04247 Vec4 controlPoints[].color; 04248 }; 04249 04250 04265 struct ColorVsDensityModifierParams 04266 { 04270 ColorChannel colorChannel; 04274 F32 controlPoints[].x; 04278 F32 controlPoints[].y; 04279 }; 04280 04281 04295 struct ColorVsLifeCompositeModifierParams 04296 { 04300 F32 controlPoints[].lifeRemaining; 04304 Vec4 controlPoints[].color; 04305 }; 04306 04307 04322 struct ColorVsLifeModifierParams 04323 { 04327 ColorChannel colorChannel; 04331 F32 controlPoints[].x; 04335 F32 controlPoints[].y; 04336 }; 04337 04338 04352 struct ColorVsTemperatureCompositeModifierParams 04353 { 04357 F32 controlPoints[].temperature; 04361 Vec4 controlPoints[].color; 04362 }; 04363 04364 04379 struct ColorVsTemperatureModifierParams 04380 { 04384 ColorChannel colorChannel; 04388 F32 controlPoints[].x; 04392 F32 controlPoints[].y; 04393 }; 04394 04395 04411 struct ColorVsVelocityCompositeModifierParams 04412 { 04416 F32 velocity0; 04420 F32 velocity1; 04424 F32 controlPoints[].velocity; 04428 Vec4 controlPoints[].color; 04429 }; 04430 04431 04448 struct ColorVsVelocityModifierParams 04449 { 04453 ColorChannel colorChannel; 04457 F32 velocity0; 04461 F32 velocity1; 04465 F32 controlPoints[].x; 04469 F32 controlPoints[].y; 04470 }; 04471 04472 04498 struct ConvexHullParameters 04499 { 04506 Vec3 vertices[]; 04513 Vec3 uniquePlanes[].normal; 04520 F32 uniquePlanes[].d; 04527 F32 widths[]; 04534 U32 edges[]; 04541 U32 adjacentFaces[]; 04548 Bounds3 bounds; 04555 F32 volume; 04562 U32 uniqueEdgeDirectionCount; 04569 U32 planeCount; 04570 }; 04571 04572 04619 struct DebugColorParams 04620 { 04624 U32 Default; 04628 U32 PoseArrows; 04632 U32 MeshStatic; 04636 U32 MeshDynamic; 04640 U32 Shape; 04644 U32 Text0; 04648 U32 Text1; 04652 U32 ForceArrowsLow; 04656 U32 ForceArrowsNorm; 04660 U32 ForceArrowsHigh; 04664 U32 Color0; 04668 U32 Color1; 04672 U32 Color2; 04676 U32 Color3; 04680 U32 Color4; 04684 U32 Color5; 04688 U32 Red; 04692 U32 Green; 04696 U32 Blue; 04700 U32 DarkRed; 04704 U32 DarkGreen; 04708 U32 DarkBlue; 04712 U32 LightRed; 04716 U32 LightGreen; 04720 U32 LightBlue; 04724 U32 Purple; 04728 U32 DarkPurple; 04732 U32 Yellow; 04736 U32 Orange; 04740 U32 Gold; 04744 U32 Emerald; 04748 U32 White; 04752 U32 Black; 04756 U32 Gray; 04760 U32 LightGray; 04764 U32 DarkGray; 04765 }; 04766 04767 04914 struct DebugRenderParams 04915 { 04919 Bool Enable; 04923 F32 Scale; 04927 F32 LodBenefits; 04931 F32 RelativeLodBenefitsScreenPos; 04935 F32 RelativeLodBenefitsThickness; 04939 F32 LodDistanceScale; 04943 F32 RenderNormals; 04947 F32 RenderTangents; 04951 F32 RenderBitangents; 04955 Bool Bounds; 04956 union ModuleName { 04960 BasicFSDebugRenderParams moduleName[]; 04964 BasicIosDebugRenderParams moduleName[]; 04968 ParticleIosDebugRenderParams moduleName[]; 04972 ClothingDebugRenderParams moduleName[]; 04976 DestructibleDebugRenderParams moduleName[]; 04980 EmitterDebugRenderParams moduleName[]; 04984 ForceFieldDebugRenderParams moduleName[]; 04988 IofxDebugRenderParams moduleName[]; 04992 TurbulenceFSDebugRenderParams moduleName[]; 04996 ParticlesDebugRenderParams moduleName[]; 04997 }; 04998 ModuleName moduleName[]; 04999 }; 05000 05001 05024 struct DestructibleActorChunks 05025 { 05032 U8 data[].state; 05039 U8 data[].flags; 05046 U32 data[].islandID; 05053 F32 data[].damage; 05060 Vec4 data[].localSphere; 05067 Vec3 data[].localOffset; 05074 I32 data[].visibleAncestorIndex; 05081 U32 data[].shapesCount; 05088 Transform data[].globalPose; 05095 Vec3 data[].linearVelocity; 05102 Vec3 data[].angularVelocity; 05103 }; 05104 05105 05374 struct DestructibleActorParam 05375 { 05382 String crumbleEmitterName; 05389 F32 crumbleParticleSpacing; 05396 String dustEmitterName; 05403 F32 dustParticleSpacing; 05410 Mat34 globalPose; 05417 Vec3 scale; 05424 Bool dynamic; 05431 U32 supportDepth; 05438 Bool formExtendedStructures; 05445 Bool performDetailedOverlapTestForExtendedStructures; 05452 Bool keepPreviousFrameBoneBuffer; 05459 Bool doNotCreateRenderable; 05466 Bool useAssetDefinedSupport; 05473 Bool useWorldSupport; 05480 Bool renderStaticChunksSeparately; 05487 Bool keepVisibleBonesPacked; 05494 Bool createChunkEvents; 05501 String overrideSkinnedMaterialNames[]; 05508 String overrideStaticMaterialNames[]; 05515 F32 sleepVelocityFrameDecayConstant; 05522 Bool useHardSleeping; 05529 F32 destructibleParameters.damageCap; 05536 F32 destructibleParameters.forceToDamage; 05543 F32 destructibleParameters.impactVelocityThreshold; 05550 U32 destructibleParameters.minimumFractureDepth; 05557 I32 destructibleParameters.impactDamageDefaultDepth; 05564 I32 destructibleParameters.debrisDepth; 05571 U32 destructibleParameters.essentialDepth; 05578 F32 destructibleParameters.debrisLifetimeMin; 05585 F32 destructibleParameters.debrisLifetimeMax; 05592 F32 destructibleParameters.debrisMaxSeparationMin; 05599 F32 destructibleParameters.debrisMaxSeparationMax; 05606 F32 destructibleParameters.debrisDestructionProbability; 05613 Bounds3 destructibleParameters.validBounds; 05620 F32 destructibleParameters.maxChunkSpeed; 05627 Bool destructibleParameters.flags.ACCUMULATE_DAMAGE; 05634 Bool destructibleParameters.flags.DEBRIS_TIMEOUT; 05641 Bool destructibleParameters.flags.DEBRIS_MAX_SEPARATION; 05648 Bool destructibleParameters.flags.CRUMBLE_SMALLEST_CHUNKS; 05655 Bool destructibleParameters.flags.ACCURATE_RAYCASTS; 05662 Bool destructibleParameters.flags.USE_VALID_BOUNDS; 05669 Bool destructibleParameters.flags.CRUMBLE_VIA_RUNTIME_FRACTURE; 05676 F32 destructibleParameters.fractureImpulseScale; 05683 U16 destructibleParameters.damageDepthLimit; 05690 U16 destructibleParameters.dynamicChunkDominanceGroup; 05697 Bool destructibleParameters.dynamicChunksGroupsMask.useGroupsMask; 05704 U32 destructibleParameters.dynamicChunksGroupsMask.bits0; 05711 U32 destructibleParameters.dynamicChunksGroupsMask.bits1; 05718 U32 destructibleParameters.dynamicChunksGroupsMask.bits2; 05725 U32 destructibleParameters.dynamicChunksGroupsMask.bits3; 05729 RuntimeFractureType destructibleParameters.runtimeFracture.RuntimeFractureType; 05736 Bool destructibleParameters.runtimeFracture.sheetFracture; 05743 U32 destructibleParameters.runtimeFracture.depthLimit; 05750 Bool destructibleParameters.runtimeFracture.destroyIfAtDepthLimit; 05757 F32 destructibleParameters.runtimeFracture.minConvexSize; 05764 F32 destructibleParameters.runtimeFracture.impulseScale; 05771 U32 destructibleParameters.runtimeFracture.glass.numSectors; 05778 F32 destructibleParameters.runtimeFracture.glass.sectorRand; 05785 F32 destructibleParameters.runtimeFracture.glass.firstSegmentSize; 05792 F32 destructibleParameters.runtimeFracture.glass.segmentScale; 05799 F32 destructibleParameters.runtimeFracture.glass.segmentRand; 05806 Vec3 destructibleParameters.runtimeFracture.voronoi.dimensions; 05813 U32 destructibleParameters.runtimeFracture.voronoi.numCells; 05820 F32 destructibleParameters.runtimeFracture.voronoi.biasExp; 05827 F32 destructibleParameters.runtimeFracture.voronoi.maxDist; 05834 Bool destructibleParameters.runtimeFracture.attachment.posX; 05841 Bool destructibleParameters.runtimeFracture.attachment.negX; 05848 Bool destructibleParameters.runtimeFracture.attachment.posY; 05855 Bool destructibleParameters.runtimeFracture.attachment.negY; 05862 Bool destructibleParameters.runtimeFracture.attachment.posZ; 05869 Bool destructibleParameters.runtimeFracture.attachment.negZ; 05876 F32 destructibleParameters.supportStrength; 05883 I8 destructibleParameters.legacyChunkBoundsTestSetting; 05890 I8 destructibleParameters.legacyDamageRadiusSpreadSetting; 05897 Bool depthParameters[].OVERRIDE_IMPACT_DAMAGE; 05904 Bool depthParameters[].OVERRIDE_IMPACT_DAMAGE_VALUE; 05911 Bool depthParameters[].IGNORE_POSE_UPDATES; 05918 Bool depthParameters[].IGNORE_RAYCAST_CALLBACKS; 05925 Bool depthParameters[].IGNORE_CONTACT_CALLBACKS; 05932 Bool depthParameters[].USER_FLAG_0; 05939 Bool depthParameters[].USER_FLAG_1; 05946 Bool depthParameters[].USER_FLAG_2; 05953 Bool depthParameters[].USER_FLAG_3; 05960 Bool shapeDescTemplate.flags.NX_TRIGGER_ON_ENTER; 05967 Bool shapeDescTemplate.flags.NX_TRIGGER_ON_LEAVE; 05974 Bool shapeDescTemplate.flags.NX_TRIGGER_ON_STAY; 05981 Bool shapeDescTemplate.flags.NX_SF_VISUALIZATION; 05988 Bool shapeDescTemplate.flags.NX_SF_DISABLE_COLLISION; 05995 Bool shapeDescTemplate.flags.NX_SF_FEATURE_INDICES; 06002 Bool shapeDescTemplate.flags.NX_SF_DISABLE_RAYCASTING; 06009 Bool shapeDescTemplate.flags.NX_SF_POINT_CONTACT_FORCE; 06016 Bool shapeDescTemplate.flags.NX_SF_FLUID_DRAIN; 06023 Bool shapeDescTemplate.flags.NX_SF_FLUID_DISABLE_COLLISION; 06030 Bool shapeDescTemplate.flags.NX_SF_FLUID_TWOWAY; 06037 Bool shapeDescTemplate.flags.NX_SF_DISABLE_RESPONSE; 06044 Bool shapeDescTemplate.flags.NX_SF_DYNAMIC_DYNAMIC_CCD; 06051 Bool shapeDescTemplate.flags.NX_SF_DISABLE_SCENE_QUERIES; 06058 Bool shapeDescTemplate.flags.NX_SF_CLOTH_DRAIN; 06065 Bool shapeDescTemplate.flags.NX_SF_CLOTH_DISABLE_COLLISION; 06072 Bool shapeDescTemplate.flags.NX_SF_CLOTH_TWOWAY; 06079 Bool shapeDescTemplate.flags.NX_SF_SOFTBODY_DRAIN; 06086 Bool shapeDescTemplate.flags.NX_SF_SOFTBODY_DISABLE_COLLISION; 06093 Bool shapeDescTemplate.flags.NX_SF_SOFTBODY_TWOWAY; 06100 U16 shapeDescTemplate.collisionGroup; 06107 Bool shapeDescTemplate.groupsMask.useGroupsMask; 06114 U32 shapeDescTemplate.groupsMask.bits0; 06121 U32 shapeDescTemplate.groupsMask.bits1; 06128 U32 shapeDescTemplate.groupsMask.bits2; 06135 U32 shapeDescTemplate.groupsMask.bits3; 06142 U16 shapeDescTemplate.materialIndex; 06149 F32 shapeDescTemplate.density; 06156 F32 shapeDescTemplate.skinWidth; 06163 U64 shapeDescTemplate.userData; 06170 U64 shapeDescTemplate.name; 06177 Bool actorDescTemplate.flags.NX_AF_DISABLE_COLLISION; 06184 Bool actorDescTemplate.flags.NX_AF_DISABLE_RESPONSE; 06191 Bool actorDescTemplate.flags.NX_AF_LOCK_COM; 06198 Bool actorDescTemplate.flags.NX_AF_FLUID_DISABLE_COLLISION; 06205 Bool actorDescTemplate.flags.NX_AF_CONTACT_MODIFICATION; 06212 Bool actorDescTemplate.flags.NX_AF_FORCE_CONE_FRICTION; 06219 Bool actorDescTemplate.flags.NX_AF_USER_ACTOR_PAIR_FILTERING; 06226 F32 actorDescTemplate.density; 06233 U16 actorDescTemplate.actorCollisionGroup; 06240 U16 actorDescTemplate.dominanceGroup; 06247 Bool actorDescTemplate.contactReportFlags.NX_IGNORE_PAIR; 06254 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_START_TOUCH; 06261 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_END_TOUCH; 06268 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_TOUCH; 06275 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_IMPACT; 06282 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_ROLL; 06289 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_SLIDE; 06296 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_FORCES; 06303 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD; 06310 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD; 06317 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD; 06324 Bool actorDescTemplate.contactReportFlags.NX_NOTIFY_CONTACT_MODIFICATION; 06331 U16 actorDescTemplate.forceFieldMaterial; 06338 U64 actorDescTemplate.userData; 06345 U64 actorDescTemplate.name; 06352 U64 actorDescTemplate.compartment; 06359 Bool bodyDescTemplate.flags.NX_BF_DISABLE_GRAVITY; 06366 Bool bodyDescTemplate.flags.NX_BF_FILTER_SLEEP_VEL; 06373 Bool bodyDescTemplate.flags.NX_BF_ENERGY_SLEEP_TEST; 06380 Bool bodyDescTemplate.flags.NX_BF_VISUALIZATION; 06387 F32 bodyDescTemplate.wakeUpCounter; 06394 F32 bodyDescTemplate.linearDamping; 06401 F32 bodyDescTemplate.angularDamping; 06408 F32 bodyDescTemplate.maxAngularVelocity; 06415 F32 bodyDescTemplate.CCDMotionThreshold; 06422 F32 bodyDescTemplate.sleepLinearVelocity; 06429 F32 bodyDescTemplate.sleepAngularVelocity; 06436 U32 bodyDescTemplate.solverIterationCount; 06443 F32 bodyDescTemplate.sleepEnergyThreshold; 06450 F32 bodyDescTemplate.sleepDamping; 06457 F32 bodyDescTemplate.contactReportThreshold; 06461 Bool p3ShapeDescTemplate.flags.eSIMULATION_SHAPE; 06465 Bool p3ShapeDescTemplate.flags.eSCENE_QUERY_SHAPE; 06472 Bool p3ShapeDescTemplate.flags.eTRIGGER_SHAPE; 06476 Bool p3ShapeDescTemplate.flags.eVISUALIZATION; 06480 Bool p3ShapeDescTemplate.flags.ePARTICLE_DRAIN; 06484 Bool p3ShapeDescTemplate.flags.eDEFORMABLE_DRAIN; 06488 U32 p3ShapeDescTemplate.simulationFilterData.word0; 06492 U32 p3ShapeDescTemplate.simulationFilterData.word1; 06496 U32 p3ShapeDescTemplate.simulationFilterData.word2; 06500 U32 p3ShapeDescTemplate.simulationFilterData.word3; 06504 U32 p3ShapeDescTemplate.queryFilterData.word0; 06508 U32 p3ShapeDescTemplate.queryFilterData.word1; 06512 U32 p3ShapeDescTemplate.queryFilterData.word2; 06516 U32 p3ShapeDescTemplate.queryFilterData.word3; 06523 U64 p3ShapeDescTemplate.material; 06530 F32 p3ShapeDescTemplate.contactOffset; 06537 F32 p3ShapeDescTemplate.restOffset; 06544 U64 p3ShapeDescTemplate.userData; 06551 U64 p3ShapeDescTemplate.name; 06558 Bool p3ActorDescTemplate.flags.eVISUALIZATION; 06565 Bool p3ActorDescTemplate.flags.eDISABLE_GRAVITY; 06572 Bool p3ActorDescTemplate.flags.eSEND_SLEEP_NOTIFIES; 06579 U8 p3ActorDescTemplate.dominanceGroup; 06586 U8 p3ActorDescTemplate.ownerClient; 06593 U32 p3ActorDescTemplate.clientBehaviorBits; 06600 Bool p3ActorDescTemplate.contactReportFlags.eRESOLVE_CONTACTS; 06607 Bool p3ActorDescTemplate.contactReportFlags.eMODIFY_CONTACTS; 06614 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_TOUCH_FOUND; 06621 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_TOUCH_PERSISTS; 06628 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_TOUCH_LOST; 06635 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_THRESHOLD_FORCE_FOUND; 06642 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_THRESHOLD_FORCE_PERSISTS; 06649 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_THRESHOLD_FORCE_LOST; 06656 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_CONTACT_POINTS; 06663 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_CONTACT_FORCES; 06670 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_CONTACT_FORCE_PER_POINT; 06677 Bool p3ActorDescTemplate.contactReportFlags.eNOTIFY_CONTACT_FEATURE_INDICES_PER_POINT; 06684 Bool p3ActorDescTemplate.contactReportFlags.eCCD_LINEAR; 06688 Bool p3ActorDescTemplate.contactReportFlags.eCONTACT_DEFAULT; 06692 Bool p3ActorDescTemplate.contactReportFlags.eTRIGGER_DEFAULT; 06699 U64 p3ActorDescTemplate.userData; 06706 U64 p3ActorDescTemplate.name; 06713 F32 p3BodyDescTemplate.density; 06720 Bool p3BodyDescTemplate.flags.eKINEMATIC; 06727 Bool p3BodyDescTemplate.flags.eENABLE_CCD; 06734 F32 p3BodyDescTemplate.sleepThreshold; 06741 F32 p3BodyDescTemplate.wakeUpCounter; 06748 F32 p3BodyDescTemplate.linearDamping; 06755 F32 p3BodyDescTemplate.angularDamping; 06762 F32 p3BodyDescTemplate.maxAngularVelocity; 06769 U32 p3BodyDescTemplate.solverIterationCount; 06776 U32 p3BodyDescTemplate.velocityIterationCount; 06783 F32 p3BodyDescTemplate.contactReportThreshold; 06790 F32 p3BodyDescTemplate.sleepLinearVelocity; 06797 Bool structureSettings.useStressSolver; 06804 F32 structureSettings.stressSolverTimeDelay; 06811 F32 structureSettings.stressSolverMassThreshold; 06818 String defaultBehaviorGroup.name; 06825 F32 defaultBehaviorGroup.damageThreshold; 06832 F32 defaultBehaviorGroup.damageToRadius; 06839 F32 defaultBehaviorGroup.damageSpread.minimumRadius; 06846 F32 defaultBehaviorGroup.damageSpread.radiusMultiplier; 06853 F32 defaultBehaviorGroup.damageSpread.falloffExponent; 06860 F32 defaultBehaviorGroup.damageColorSpread.minimumRadius; 06867 F32 defaultBehaviorGroup.damageColorSpread.radiusMultiplier; 06874 F32 defaultBehaviorGroup.damageColorSpread.falloffExponent; 06881 Vec4 defaultBehaviorGroup.damageColorChange; 06888 F32 defaultBehaviorGroup.materialStrength; 06895 F32 defaultBehaviorGroup.density; 06902 F32 defaultBehaviorGroup.fadeOut; 06909 F32 defaultBehaviorGroup.maxDepenetrationVelocity; 06916 Bool defaultBehaviorGroup.groupsMask.useGroupsMask; 06923 U32 defaultBehaviorGroup.groupsMask.bits0; 06930 U32 defaultBehaviorGroup.groupsMask.bits1; 06937 U32 defaultBehaviorGroup.groupsMask.bits2; 06944 U32 defaultBehaviorGroup.groupsMask.bits3; 06951 U64 defaultBehaviorGroup.userData; 06958 String behaviorGroups[].name; 06965 F32 behaviorGroups[].damageThreshold; 06972 F32 behaviorGroups[].damageToRadius; 06979 F32 behaviorGroups[].damageSpread.minimumRadius; 06986 F32 behaviorGroups[].damageSpread.radiusMultiplier; 06993 F32 behaviorGroups[].damageSpread.falloffExponent; 07000 F32 behaviorGroups[].damageColorSpread.minimumRadius; 07007 F32 behaviorGroups[].damageColorSpread.radiusMultiplier; 07014 F32 behaviorGroups[].damageColorSpread.falloffExponent; 07021 Vec4 behaviorGroups[].damageColorChange; 07028 F32 behaviorGroups[].materialStrength; 07035 F32 behaviorGroups[].density; 07042 F32 behaviorGroups[].fadeOut; 07049 F32 behaviorGroups[].maxDepenetrationVelocity; 07056 Bool behaviorGroups[].groupsMask.useGroupsMask; 07063 U32 behaviorGroups[].groupsMask.bits0; 07070 U32 behaviorGroups[].groupsMask.bits1; 07077 U32 behaviorGroups[].groupsMask.bits2; 07084 U32 behaviorGroups[].groupsMask.bits3; 07091 U64 behaviorGroups[].userData; 07098 Bool deleteChunksLeavingUserDefinedBB; 07105 Bool deleteChunksEnteringUserDefinedBB; 07106 }; 07107 07108 07452 struct DestructibleActorState 07453 { 07460 Bool enableCrumbleEmitter; 07467 Bool enableDustEmitter; 07471 F32 internalLODWeights.maxDistance; 07475 F32 internalLODWeights.distanceWeight; 07479 F32 internalLODWeights.maxAge; 07483 F32 internalLODWeights.ageWeight; 07487 F32 internalLODWeights.bias; 07494 U32 lod; 07501 Bool forceLod; 07508 F32 destructibleParameters.damageCap; 07515 F32 destructibleParameters.forceToDamage; 07522 F32 destructibleParameters.impactVelocityThreshold; 07529 U32 destructibleParameters.minimumFractureDepth; 07536 I32 destructibleParameters.impactDamageDefaultDepth; 07543 I32 destructibleParameters.debrisDepth; 07550 U32 destructibleParameters.essentialDepth; 07557 F32 destructibleParameters.debrisLifetimeMin; 07564 F32 destructibleParameters.debrisLifetimeMax; 07571 F32 destructibleParameters.debrisMaxSeparationMin; 07578 F32 destructibleParameters.debrisMaxSeparationMax; 07585 F32 destructibleParameters.debrisDestructionProbability; 07592 Bounds3 destructibleParameters.validBounds; 07599 F32 destructibleParameters.maxChunkSpeed; 07606 Bool destructibleParameters.flags.ACCUMULATE_DAMAGE; 07613 Bool destructibleParameters.flags.DEBRIS_TIMEOUT; 07620 Bool destructibleParameters.flags.DEBRIS_MAX_SEPARATION; 07627 Bool destructibleParameters.flags.CRUMBLE_SMALLEST_CHUNKS; 07634 Bool destructibleParameters.flags.ACCURATE_RAYCASTS; 07641 Bool destructibleParameters.flags.USE_VALID_BOUNDS; 07648 Bool destructibleParameters.flags.CRUMBLE_VIA_RUNTIME_FRACTURE; 07655 F32 destructibleParameters.fractureImpulseScale; 07662 U16 destructibleParameters.damageDepthLimit; 07669 U16 destructibleParameters.dynamicChunkDominanceGroup; 07676 Bool destructibleParameters.dynamicChunksGroupsMask.useGroupsMask; 07683 U32 destructibleParameters.dynamicChunksGroupsMask.bits0; 07690 U32 destructibleParameters.dynamicChunksGroupsMask.bits1; 07697 U32 destructibleParameters.dynamicChunksGroupsMask.bits2; 07704 U32 destructibleParameters.dynamicChunksGroupsMask.bits3; 07708 RuntimeFractureType destructibleParameters.runtimeFracture.RuntimeFractureType; 07715 Bool destructibleParameters.runtimeFracture.sheetFracture; 07722 U32 destructibleParameters.runtimeFracture.depthLimit; 07729 Bool destructibleParameters.runtimeFracture.destroyIfAtDepthLimit; 07736 F32 destructibleParameters.runtimeFracture.minConvexSize; 07743 F32 destructibleParameters.runtimeFracture.impulseScale; 07750 U32 destructibleParameters.runtimeFracture.glass.numSectors; 07757 F32 destructibleParameters.runtimeFracture.glass.sectorRand; 07764 F32 destructibleParameters.runtimeFracture.glass.firstSegmentSize; 07771 F32 destructibleParameters.runtimeFracture.glass.segmentScale; 07778 F32 destructibleParameters.runtimeFracture.glass.segmentRand; 07785 Vec3 destructibleParameters.runtimeFracture.voronoi.dimensions; 07792 U32 destructibleParameters.runtimeFracture.voronoi.numCells; 07799 F32 destructibleParameters.runtimeFracture.voronoi.biasExp; 07806 F32 destructibleParameters.runtimeFracture.voronoi.maxDist; 07813 Bool destructibleParameters.runtimeFracture.attachment.posX; 07820 Bool destructibleParameters.runtimeFracture.attachment.negX; 07827 Bool destructibleParameters.runtimeFracture.attachment.posY; 07834 Bool destructibleParameters.runtimeFracture.attachment.negY; 07841 Bool destructibleParameters.runtimeFracture.attachment.posZ; 07848 Bool destructibleParameters.runtimeFracture.attachment.negZ; 07855 F32 destructibleParameters.supportStrength; 07862 I8 destructibleParameters.legacyChunkBoundsTestSetting; 07869 I8 destructibleParameters.legacyDamageRadiusSpreadSetting; 07876 U64 userData; 07880 DestructibleActorParam actorParameters; 07884 DestructibleActorChunks actorChunks; 07885 }; 07886 07887 07907 struct DestructibleAssetCollisionDataSet 07908 { 07915 String assetName; 07922 U32 cookingPlatform; 07929 U32 cookingVersionNum; 07936 Vec3 scales[]; 07940 MeshCookedCollisionStreamsAtScale meshCookedCollisionStreamsAtScale[]; 07941 }; 07942 07943 08284 struct DestructibleAssetParameters 08285 { 08292 String comments; 08299 U32 depthCount; 08306 U32 originalDepthCount; 08313 Bounds3 bounds; 08320 String defaultBehaviorGroup.name; 08327 F32 defaultBehaviorGroup.damageThreshold; 08334 F32 defaultBehaviorGroup.damageToRadius; 08341 F32 defaultBehaviorGroup.damageSpread.minimumRadius; 08348 F32 defaultBehaviorGroup.damageSpread.radiusMultiplier; 08355 F32 defaultBehaviorGroup.damageSpread.falloffExponent; 08362 F32 defaultBehaviorGroup.damageColorSpread.minimumRadius; 08369 F32 defaultBehaviorGroup.damageColorSpread.radiusMultiplier; 08376 F32 defaultBehaviorGroup.damageColorSpread.falloffExponent; 08383 Vec4 defaultBehaviorGroup.damageColorChange; 08390 F32 defaultBehaviorGroup.materialStrength; 08397 F32 defaultBehaviorGroup.density; 08404 F32 defaultBehaviorGroup.fadeOut; 08411 F32 defaultBehaviorGroup.maxDepenetrationVelocity; 08418 U64 defaultBehaviorGroup.userData; 08425 String behaviorGroups[].name; 08432 F32 behaviorGroups[].damageThreshold; 08439 F32 behaviorGroups[].damageToRadius; 08446 F32 behaviorGroups[].damageSpread.minimumRadius; 08453 F32 behaviorGroups[].damageSpread.radiusMultiplier; 08460 F32 behaviorGroups[].damageSpread.falloffExponent; 08467 F32 behaviorGroups[].damageColorSpread.minimumRadius; 08474 F32 behaviorGroups[].damageColorSpread.radiusMultiplier; 08481 F32 behaviorGroups[].damageColorSpread.falloffExponent; 08488 Vec4 behaviorGroups[].damageColorChange; 08495 F32 behaviorGroups[].materialStrength; 08502 F32 behaviorGroups[].density; 08509 F32 behaviorGroups[].fadeOut; 08516 F32 behaviorGroups[].maxDepenetrationVelocity; 08523 U64 behaviorGroups[].userData; 08530 I8 RTFractureBehaviorGroup; 08537 U16 chunks[].depth; 08544 U16 chunks[].parentIndex; 08551 U16 chunks[].firstChildIndex; 08558 U16 chunks[].numChildren; 08565 U16 chunks[].meshPartIndex; 08572 U16 chunks[].flags; 08579 Vec3 chunks[].surfaceNormal; 08586 I8 chunks[].behaviorGroupIndex; 08593 U16 chunks[].firstScatterMesh; 08600 U16 chunks[].scatterMeshCount; 08604 ConvexHullParameters chunkConvexHulls[]; 08611 U32 chunkConvexHullStartIndices[]; 08618 F32 destructibleParameters.damageCap; 08625 F32 destructibleParameters.forceToDamage; 08632 F32 destructibleParameters.impactVelocityThreshold; 08639 U32 destructibleParameters.minimumFractureDepth; 08646 I32 destructibleParameters.impactDamageDefaultDepth; 08653 I32 destructibleParameters.debrisDepth; 08660 U32 destructibleParameters.essentialDepth; 08667 F32 destructibleParameters.debrisLifetimeMin; 08674 F32 destructibleParameters.debrisLifetimeMax; 08681 F32 destructibleParameters.debrisMaxSeparationMin; 08688 F32 destructibleParameters.debrisMaxSeparationMax; 08695 F32 destructibleParameters.debrisDestructionProbability; 08702 Bounds3 destructibleParameters.validBounds; 08709 F32 destructibleParameters.maxChunkSpeed; 08716 Bool destructibleParameters.flags.ACCUMULATE_DAMAGE; 08723 Bool destructibleParameters.flags.DEBRIS_TIMEOUT; 08730 Bool destructibleParameters.flags.DEBRIS_MAX_SEPARATION; 08737 Bool destructibleParameters.flags.CRUMBLE_SMALLEST_CHUNKS; 08744 Bool destructibleParameters.flags.ACCURATE_RAYCASTS; 08751 Bool destructibleParameters.flags.USE_VALID_BOUNDS; 08758 Bool destructibleParameters.flags.CRUMBLE_VIA_RUNTIME_FRACTURE; 08765 F32 destructibleParameters.fractureImpulseScale; 08772 U16 destructibleParameters.damageDepthLimit; 08779 U16 destructibleParameters.dynamicChunkDominanceGroup; 08786 Bool destructibleParameters.dynamicChunksGroupsMask.useGroupsMask; 08793 U32 destructibleParameters.dynamicChunksGroupsMask.bits0; 08800 U32 destructibleParameters.dynamicChunksGroupsMask.bits1; 08807 U32 destructibleParameters.dynamicChunksGroupsMask.bits2; 08814 U32 destructibleParameters.dynamicChunksGroupsMask.bits3; 08818 RuntimeFractureType destructibleParameters.runtimeFracture.RuntimeFractureType; 08825 Bool destructibleParameters.runtimeFracture.sheetFracture; 08832 U32 destructibleParameters.runtimeFracture.depthLimit; 08839 Bool destructibleParameters.runtimeFracture.destroyIfAtDepthLimit; 08846 F32 destructibleParameters.runtimeFracture.minConvexSize; 08853 F32 destructibleParameters.runtimeFracture.impulseScale; 08860 U32 destructibleParameters.runtimeFracture.glass.numSectors; 08867 F32 destructibleParameters.runtimeFracture.glass.sectorRand; 08874 F32 destructibleParameters.runtimeFracture.glass.firstSegmentSize; 08881 F32 destructibleParameters.runtimeFracture.glass.segmentScale; 08888 F32 destructibleParameters.runtimeFracture.glass.segmentRand; 08895 Vec3 destructibleParameters.runtimeFracture.voronoi.dimensions; 08902 U32 destructibleParameters.runtimeFracture.voronoi.numCells; 08909 F32 destructibleParameters.runtimeFracture.voronoi.biasExp; 08916 F32 destructibleParameters.runtimeFracture.voronoi.maxDist; 08923 Bool destructibleParameters.runtimeFracture.attachment.posX; 08930 Bool destructibleParameters.runtimeFracture.attachment.negX; 08937 Bool destructibleParameters.runtimeFracture.attachment.posY; 08944 Bool destructibleParameters.runtimeFracture.attachment.negY; 08951 Bool destructibleParameters.runtimeFracture.attachment.posZ; 08958 Bool destructibleParameters.runtimeFracture.attachment.negZ; 08965 F32 destructibleParameters.supportStrength; 08972 I8 destructibleParameters.legacyChunkBoundsTestSetting; 08979 I8 destructibleParameters.legacyDamageRadiusSpreadSetting; 08986 Bool depthParameters[].OVERRIDE_IMPACT_DAMAGE; 08993 Bool depthParameters[].OVERRIDE_IMPACT_DAMAGE_VALUE; 09000 Bool depthParameters[].IGNORE_POSE_UPDATES; 09007 Bool depthParameters[].IGNORE_RAYCAST_CALLBACKS; 09014 Bool depthParameters[].IGNORE_CONTACT_CALLBACKS; 09021 Bool depthParameters[].USER_FLAG_0; 09028 Bool depthParameters[].USER_FLAG_1; 09035 Bool depthParameters[].USER_FLAG_2; 09042 Bool depthParameters[].USER_FLAG_3; 09049 String crumbleEmitterName; 09056 String dustEmitterName; 09060 DestructibleAssetCollisionDataSet collisionData; 09064 RenderMeshAssetParameters renderMeshAsset; 09071 U32 initialDestructibleActorAllowanceForInstancing; 09078 U16 chunkInstanceInfo[].partIndex; 09085 Vec3 chunkInstanceInfo[].chunkPositionOffset; 09092 Vec2 chunkInstanceInfo[].chunkUVOffset; 09099 String staticMaterialNames[]; 09106 F32 neighborPadding; 09110 CachedOverlaps overlapsAtDepth[]; 09117 U32 firstChunkAtDepth[]; 09124 U32 supportDepth; 09131 Bool formExtendedStructures; 09138 Bool useAssetDefinedSupport; 09145 Bool useWorldSupport; 09152 Mat44 actorTransforms[]; 09156 RenderMeshAssetParameters scatterMeshAssets[]; 09163 U8 scatterMeshIndices[]; 09170 Mat33 scatterMeshTransforms[].matrix; 09177 Vec3 scatterMeshTransforms[].vector; 09178 }; 09179 09180 09200 struct DestructibleDebugRenderParams 09201 { 09205 Bool VISUALIZE_DESTRUCTIBLE_ACTOR; 09209 F32 VISUALIZE_DESTRUCTIBLE_BOUNDS; 09213 F32 VISUALIZE_DESTRUCTIBLE_SUPPORT; 09217 Bool VISUALIZE_DESTRUCTIBLE_ACTOR_POSE; 09221 F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE; 09225 Bool VISUALIZE_DESTRUCTIBLE_ACTOR_NAME; 09229 F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME; 09233 Bool VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE; 09237 F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE; 09238 }; 09239 09240 09259 struct DestructibleModuleParameters 09260 { 09264 U32 maxDynamicChunkIslandCount; 09268 Bool sortFIFOByBenefit; 09272 F32 validBoundsPadding; 09279 F32 maxChunkSeparationLOD; 09283 U32 maxActorCreatesPerFrame; 09290 U32 maxChunkDepthOffset; 09297 F32 massScale; 09304 F32 scaledMassExponent; 09305 }; 09306 09307 09327 struct DestructiblePreviewParam 09328 { 09335 Mat44 globalPose; 09342 U32 chunkDepth; 09349 F32 explodeAmount; 09356 Bool renderUnexplodedChunksStatically; 09363 String overrideSkinnedMaterialNames[]; 09370 String overrideStaticMaterialNames[]; 09374 U64 userData; 09375 }; 09376 09377 09391 struct EffectPackageActorParams 09392 { 09396 Transform InitialPose; 09400 F32 objectScale; 09404 Bool Enabled; 09405 }; 09406 09407 09770 struct EffectPackageAssetParams 09771 { 09775 Bool LODSettings.UniqueRenderVolume; 09779 F32 LODSettings.FadeDistanceBegin; 09783 F32 LODSettings.FadeDistanceEnd; 09787 Bool LODSettings.RandomizeEmitterRate; 09791 F32 LODSettings.FadeOutRate; 09795 Bool LODSettings.CullByDistance; 09799 Bool LODSettings.CullOffScreen; 09803 F32 LODSettings.OffScreenCullTime; 09807 F32 LODSettings.NonVisibleDeleteTime; 09811 F32 LODSettings.ScreenCullSize; 09815 F32 LODSettings.ScreenCullDistance; 09819 Bool LODSettings.FadeEmitterRate; 09823 Bool LODSettings.FadeAttractorFieldStrength; 09827 Bool LODSettings.FadeJetFieldStrength; 09831 Bool LODSettings.FadeTurbulenceVelocity; 09835 Bool LODSettings.FadeTurbulenceNoise; 09839 Bool LODSettings.FadeTurbulenceExternalVelocity; 09843 Bool LODSettings.FadeTurbulenceVelocityWeight; 09847 Bool LODSettings.FadeHeatSourceTemperature; 09851 Bool LODSettings.FadeForceFieldStrength; 09855 Bool LODSettings.FadeForceFieldScale; 09859 PlaybackMode Path.PlaybackMode; 09863 F32 Path.PathDuration; 09867 U32 Path.LoopIndex; 09871 Transform Path.ControlPoints[]; 09875 F32 Path.Scale[].x; 09879 F32 Path.Scale[].y; 09883 F32 Path.Speed[].x; 09887 F32 Path.Speed[].y; 09888 union Effects { 09892 EmitterEffect Effects[]; 09896 HeatSourceEffect Effects[]; 09900 JetFieldSamplerEffect Effects[]; 09904 AttractorFieldSamplerEffect Effects[]; 09908 TurbulenceFieldSamplerEffect Effects[]; 09912 ForceFieldEffect Effects[]; 09916 NoiseFieldSamplerEffect Effects[]; 09920 VortexFieldSamplerEffect Effects[]; 09924 SubstanceSourceEffect Effects[]; 09928 WindFieldSamplerEffect Effects[]; 09932 RigidBodyEffect Effects[]; 09936 VelocitySourceEffect Effects[]; 09937 }; 09938 Effects Effects[]; 09939 }; 09940 09941 10305 struct EffectPackageData 10306 { 10310 String Name; 10314 EffectPackageAssetParams EffectPackage; 10315 }; 10316 10317 10682 struct EffectPackageDatabaseParams 10683 { 10687 EffectPackageData EffectPackages[]; 10688 }; 10689 10690 10760 struct EffectPackageEmitterDatabaseParams 10761 { 10765 EmitterData Emitters[]; 10766 }; 10767 10768 10960 struct EffectPackageFieldSamplerDatabaseParams 10961 { 10962 union FieldSamplers { 10966 AttractorFieldSamplerData FieldSamplers[]; 10970 ForceFieldData FieldSamplers[]; 10974 HeatSourceData FieldSamplers[]; 10978 JetFieldSamplerData FieldSamplers[]; 10982 TurbulenceFieldSamplerData FieldSamplers[]; 10986 VortexFieldSamplerData FieldSamplers[]; 10990 NoiseFieldSamplerData FieldSamplers[]; 10994 SubstanceSourceData FieldSamplers[]; 10998 WindFieldSamplerData FieldSamplers[]; 11002 VelocitySourceData FieldSamplers[]; 11003 }; 11004 FieldSamplers FieldSamplers[]; 11005 }; 11006 11007 11071 struct EffectPackageGraphicsMaterialsParams 11072 { 11073 union GraphicsMaterials { 11077 GraphicsMaterialData GraphicsMaterials[]; 11081 VolumeRenderMaterialData GraphicsMaterials[]; 11082 }; 11083 GraphicsMaterials GraphicsMaterials[]; 11084 }; 11085 11086 11246 struct EffectPackageIOFXDatabaseParams 11247 { 11251 GraphicsEffectData GraphicsEffects[]; 11252 }; 11253 11254 11324 struct EffectPackageIOSDatabaseParams 11325 { 11329 ParticleSimulationData ParticleSimulations[]; 11330 }; 11331 11332 11345 struct EmitterAssetPreviewParameters 11346 { 11350 Mat34 pose; 11354 F32 scale; 11355 }; 11356 11357 11426 struct EmitterData 11427 { 11431 String Name; 11435 ApexEmitterAssetParameters Emitter; 11436 }; 11437 11438 11465 struct EmitterDebugRenderParams 11466 { 11470 Bool apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR; 11474 Bool apexEmitterParameters.VISUALIZE_TOTAL_INJECTED_AABB; 11478 Bool apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR_POSE; 11482 F32 apexEmitterParameters.THRESHOLD_DISTANCE_APEX_EMITTER_ACTOR_POSE; 11486 Bool apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR_NAME; 11490 F32 apexEmitterParameters.THRESHOLD_DISTANCE_APEX_EMITTER_ACTOR_NAME; 11494 Bool groundEmitterParameters.VISUALIZE_GROUND_EMITTER_ACTOR; 11498 Bool groundEmitterParameters.VISUALIZE_GROUND_EMITTER_SPHERE; 11502 Bool groundEmitterParameters.VISUALIZE_GROUND_EMITTER_GRID; 11506 Bool groundEmitterParameters.VISUALIZE_GROUND_EMITTER_RAYCAST; 11510 Bool groundEmitterParameters.VISUALIZE_GROUND_EMITTER_ACTOR_POSE; 11514 Bool groundEmitterParameters.VISUALIZE_GROUND_EMITTER_ACTOR_NAME; 11518 Bool impactEmitterParameters.VISUALIZE_IMPACT_EMITTER_ACTOR; 11522 Bool impactEmitterParameters.VISUALIZE_IMPACT_EMITTER_RAYCAST; 11526 Bool impactEmitterParameters.VISUALIZE_IMPACT_EMITTER_ACTOR_NAME; 11530 F32 impactEmitterParameters.THRESHOLD_DISTANCE_IMPACT_EMITTER_ACTOR_NAME; 11531 }; 11532 11533 11579 struct EmitterEffect 11580 { 11584 String EffectProperties.UserString; 11588 Bool EffectProperties.Enable; 11592 F32 EffectProperties.Position.TranslateX; 11596 F32 EffectProperties.Position.TranslateY; 11600 F32 EffectProperties.Position.TranslateZ; 11604 F32 EffectProperties.Orientation.RotateX; 11608 F32 EffectProperties.Orientation.RotateY; 11612 F32 EffectProperties.Orientation.RotateZ; 11616 F32 EffectProperties.InitialDelayTime; 11620 F32 EffectProperties.Duration; 11624 U32 EffectProperties.RepeatCount; 11628 F32 EffectProperties.RepeatDelay; 11632 F32 EffectProperties.RandomizeRepeatTime; 11636 PlaybackMode EffectProperties.Path.PlaybackMode; 11640 F32 EffectProperties.Path.PathDuration; 11644 U32 EffectProperties.Path.LoopIndex; 11648 Transform EffectProperties.Path.ControlPoints[]; 11652 F32 EffectProperties.Path.Scale[].x; 11656 F32 EffectProperties.Path.Scale[].y; 11660 F32 EffectProperties.Path.Speed[].x; 11664 F32 EffectProperties.Path.Speed[].y; 11668 Bool EmitterVelocityChanges.AdjustLifetime.AdjustEnabled; 11672 F32 EmitterVelocityChanges.AdjustLifetime.VelocityLow; 11676 F32 EmitterVelocityChanges.AdjustLifetime.VelocityHigh; 11680 F32 EmitterVelocityChanges.AdjustLifetime.LowValue; 11684 F32 EmitterVelocityChanges.AdjustLifetime.HighValue; 11688 Bool EmitterVelocityChanges.AdjustEmitterRate.AdjustEnabled; 11692 F32 EmitterVelocityChanges.AdjustEmitterRate.VelocityLow; 11696 F32 EmitterVelocityChanges.AdjustEmitterRate.VelocityHigh; 11700 F32 EmitterVelocityChanges.AdjustEmitterRate.LowValue; 11704 F32 EmitterVelocityChanges.AdjustEmitterRate.HighValue; 11708 Ref Emitter; 11709 }; 11710 11711 11724 struct EmitterGeomBoxParams 11725 { 11732 EmitterType emitterType; 11736 Vec3 extents; 11737 }; 11738 11739 11753 struct EmitterGeomCylinderParams 11754 { 11761 EmitterType emitterType; 11765 F32 radius; 11769 F32 height; 11770 }; 11771 11772 11803 struct EmitterGeomExplicitParams 11804 { 11808 F32 distance; 11812 Vec3 points.positions[].position; 11816 Bool points.positions[].doDetectOverlaps; 11820 Vec3 points.velocities[]; 11824 Vec3 spheres.positions[].center; 11828 F32 spheres.positions[].radius; 11832 Bool spheres.positions[].doDetectOverlaps; 11836 Vec3 spheres.velocities[]; 11840 Vec3 ellipsoids.positions[].center; 11844 F32 ellipsoids.positions[].radius; 11848 Vec3 ellipsoids.positions[].normal; 11852 F32 ellipsoids.positions[].polarRadius; 11856 Bool ellipsoids.positions[].doDetectOverlaps; 11860 Vec3 ellipsoids.velocities[]; 11861 }; 11862 11863 11877 struct EmitterGeomSphereParams 11878 { 11885 EmitterType emitterType; 11889 F32 radius; 11893 F32 hemisphere; 11894 }; 11895 11896 11911 struct EmitterGeomSphereShellParams 11912 { 11919 EmitterType emitterType; 11923 F32 radius; 11927 F32 shellThickness; 11931 F32 hemisphere; 11932 }; 11933 11934 11946 struct EmitterModuleParameters 11947 { 11951 U32 unused; 11952 }; 11953 11954 11966 struct FieldSamplerModuleParameters 11967 { 11971 U32 unused; 11972 }; 11973 11974 11988 struct FieldSamplerPhysXMonitorParams 11989 { 11993 U32 maxRBCount; 11997 U32 maxPSCount; 12001 U32 maxParticleCount; 12002 }; 12003 12017 struct FluidParticleSystemParams 12018 { 12025 F32 restParticleDistance; 12032 F32 stiffness; 12039 F32 viscosity; 12040 }; 12041 12042 12057 struct ForceFieldActorParams 12058 { 12062 Mat44 initialPose; 12066 F32 scale; 12070 String fieldBoundaryFilterDataName; 12074 String fieldSamplerFilterDataName; 12075 }; 12076 12077 12115 struct ForceFieldAssetParams 12116 { 12117 union ForceFieldKernelType { 12121 GenericForceFieldKernelParams forceFieldKernelType; 12125 RadialForceFieldKernelParams forceFieldKernelType; 12126 }; 12127 ForceFieldKernelType forceFieldKernelType; 12131 F32 defScale; 12135 F32 strength; 12139 F32 lifetime; 12143 Shape includeShapeParameters.shape; 12147 Mat44 includeShapeParameters.forceFieldToShape; 12151 Vec3 includeShapeParameters.dimensions; 12155 String fieldBoundaryFilterDataName; 12159 String fieldSamplerFilterDataName; 12160 }; 12161 12162 12178 struct ForceFieldAssetPreviewParams 12179 { 12183 Mat44 pose; 12187 F32 iconScale; 12191 Bool drawIcon; 12195 Bool drawBoundaries; 12199 Bool drawBold; 12200 }; 12201 12202 12241 struct ForceFieldData 12242 { 12246 String Name; 12250 ForceFieldAssetParams ForceField; 12251 }; 12252 12253 12265 struct ForceFieldDebugRenderParams 12266 { 12270 Bool VISUALIZE_FORCEFIELD_ACTOR; 12271 }; 12272 12273 12309 struct ForceFieldEffect 12310 { 12314 String EffectProperties.UserString; 12318 Bool EffectProperties.Enable; 12322 F32 EffectProperties.Position.TranslateX; 12326 F32 EffectProperties.Position.TranslateY; 12330 F32 EffectProperties.Position.TranslateZ; 12334 F32 EffectProperties.Orientation.RotateX; 12338 F32 EffectProperties.Orientation.RotateY; 12342 F32 EffectProperties.Orientation.RotateZ; 12346 F32 EffectProperties.InitialDelayTime; 12350 F32 EffectProperties.Duration; 12354 U32 EffectProperties.RepeatCount; 12358 F32 EffectProperties.RepeatDelay; 12362 F32 EffectProperties.RandomizeRepeatTime; 12366 PlaybackMode EffectProperties.Path.PlaybackMode; 12370 F32 EffectProperties.Path.PathDuration; 12374 U32 EffectProperties.Path.LoopIndex; 12378 Transform EffectProperties.Path.ControlPoints[]; 12382 F32 EffectProperties.Path.Scale[].x; 12386 F32 EffectProperties.Path.Scale[].y; 12390 F32 EffectProperties.Path.Speed[].x; 12394 F32 EffectProperties.Path.Speed[].y; 12398 Ref ForceField; 12399 }; 12400 12401 12416 struct ForceFieldFalloffParams 12417 { 12421 Type type; 12425 F32 multiplier; 12429 F32 start; 12433 F32 end; 12434 }; 12435 12436 12448 struct ForceFieldModuleParams 12449 { 12453 U32 unused; 12454 }; 12455 12456 12471 struct ForceFieldNoiseParams 12472 { 12476 F32 strength; 12480 F32 spaceScale; 12484 F32 timeScale; 12488 U32 octaves; 12489 }; 12490 12491 12512 struct GenericForceFieldKernelParams 12513 { 12517 Type coordinateSystemParameters.type; 12521 F32 coordinateSystemParameters.torusRadius; 12525 Vec3 constant; 12529 Mat33 positionMultiplier; 12533 Vec3 positionTarget; 12537 Mat33 velocityMultiplier; 12541 Vec3 velocityTarget; 12545 Vec3 noise; 12549 Vec3 falloffLinear; 12553 Vec3 falloffQuadratic; 12554 }; 12555 12556 12715 struct GraphicsEffectData 12716 { 12720 String Name; 12724 IofxAssetParameters IOFX; 12725 }; 12726 12727 12756 struct GraphicsMaterialData 12757 { 12761 String Name; 12765 String ApplicationMaterialName; 12769 String UserProperties; 12773 RenderTechnique RenderTechnique; 12777 String DiffuseTexture; 12781 U32 CellColumn; 12785 U32 CellRow; 12789 U32 CellCount; 12793 Bool CrossBlend; 12797 F32 ColorMultiplier; 12801 Bool UsePSM; 12805 Resolution Resolution; 12809 U32 FullResPercent; 12813 U32 HalfResPercent; 12817 F32 PSM_ShadowBias; 12821 Bool PSM_Frustum.ShowFrustum; 12825 F32 PSM_Frustum.FrustumDepth; 12829 F32 PSM_Frustum.FrustumSize; 12830 }; 12831 12832 12853 struct GroundEmitterActorParameters 12854 { 12858 F32 densityRange.min; 12862 F32 densityRange.max; 12869 F32 radius; 12876 Vec3 upDirection; 12883 F32 raycastHeight; 12890 F32 spawnHeight; 12897 U32 maxRaycastsPerFrame; 12904 String raycastCollisionGroupMaskName; 12911 Vec3 attachRelativePosition; 12918 Mat34 globalPose; 12919 }; 12920 12921 12956 struct GroundEmitterAssetParameters 12957 { 12961 F32 densityRange.min; 12965 F32 densityRange.max; 12969 Vec3 velocityRange.min; 12973 Vec3 velocityRange.max; 12977 F32 lifetimeRange.min; 12981 F32 lifetimeRange.max; 12988 F32 radius; 12995 F32 raycastHeight; 13002 F32 spawnHeight; 13009 U32 maxRaycastsPerFrame; 13016 String raycastCollisionGroupMaskName; 13020 Ref materialFactoryMapList[].iofxAssetName; 13024 Ref materialFactoryMapList[].iosAssetName; 13028 String materialFactoryMapList[].physMatName; 13032 F32 materialFactoryMapList[].weight; 13036 F32 materialFactoryMapList[].maxSlopeAngle; 13040 U32 materialFactoryMapList[].lodParamDesc.version; 13044 F32 materialFactoryMapList[].lodParamDesc.maxDistance; 13048 F32 materialFactoryMapList[].lodParamDesc.distanceWeight; 13052 F32 materialFactoryMapList[].lodParamDesc.speedWeight; 13056 F32 materialFactoryMapList[].lodParamDesc.lifeWeight; 13060 F32 materialFactoryMapList[].lodParamDesc.separationWeight; 13064 F32 materialFactoryMapList[].lodParamDesc.bias; 13065 }; 13066 13067 13085 struct HeatSourceActorParams 13086 { 13090 Mat34 initialPose; 13094 F32 initialScale; 13098 F32 averageTemperature; 13102 F32 stdTemperature; 13103 union GeometryType { 13107 HeatSourceGeomBoxParams geometryType; 13111 HeatSourceGeomSphereParams geometryType; 13112 }; 13113 GeometryType geometryType; 13117 String fieldSamplerFilterDataName; 13118 }; 13119 13120 13136 struct HeatSourceAssetParams 13137 { 13141 F32 averageTemperature; 13145 F32 stdTemperature; 13146 union GeometryType { 13150 HeatSourceGeomBoxParams geometryType; 13154 HeatSourceGeomSphereParams geometryType; 13155 }; 13156 GeometryType geometryType; 13160 String fieldSamplerFilterDataName; 13161 }; 13162 13163 13180 struct HeatSourceData 13181 { 13185 String Name; 13189 HeatSourceAssetParams HeatSource; 13190 }; 13191 13192 13228 struct HeatSourceEffect 13229 { 13233 String EffectProperties.UserString; 13237 Bool EffectProperties.Enable; 13241 F32 EffectProperties.Position.TranslateX; 13245 F32 EffectProperties.Position.TranslateY; 13249 F32 EffectProperties.Position.TranslateZ; 13253 F32 EffectProperties.Orientation.RotateX; 13257 F32 EffectProperties.Orientation.RotateY; 13261 F32 EffectProperties.Orientation.RotateZ; 13265 F32 EffectProperties.InitialDelayTime; 13269 F32 EffectProperties.Duration; 13273 U32 EffectProperties.RepeatCount; 13277 F32 EffectProperties.RepeatDelay; 13281 F32 EffectProperties.RandomizeRepeatTime; 13285 PlaybackMode EffectProperties.Path.PlaybackMode; 13289 F32 EffectProperties.Path.PathDuration; 13293 U32 EffectProperties.Path.LoopIndex; 13297 Transform EffectProperties.Path.ControlPoints[]; 13301 F32 EffectProperties.Path.Scale[].x; 13305 F32 EffectProperties.Path.Scale[].y; 13309 F32 EffectProperties.Path.Speed[].x; 13313 F32 EffectProperties.Path.Speed[].y; 13317 Ref HeatSource; 13318 }; 13319 13320 13332 struct HeatSourceGeomBoxParams 13333 { 13337 Vec3 extents; 13338 }; 13339 13340 13352 struct HeatSourceGeomSphereParams 13353 { 13357 F32 radius; 13358 }; 13359 13360 13373 struct HeatSourcePreviewParams 13374 { 13378 Mat34 pose; 13382 F32 scale; 13383 }; 13384 13385 13396 struct ImpactEmitterActorParameters 13397 { 13398 }; 13399 13400 13435 struct ImpactEmitterAssetParameters 13436 { 13437 union EventSetList { 13441 ImpactObjectEvent eventSetList[]; 13445 ImpactExplosionEvent eventSetList[]; 13446 }; 13447 EventSetList eventSetList[]; 13448 }; 13449 13450 13465 struct ImpactExplosionEvent 13466 { 13470 String eventSetName; 13474 Ref explosionAssetName; 13478 F32 delay; 13482 F32 duration; 13483 }; 13484 13485 13515 struct ImpactObjectEvent 13516 { 13520 String eventSetName; 13524 Ref iofxAssetName; 13528 Ref iosAssetName; 13532 F32 angleRange.min; 13536 F32 angleRange.max; 13540 F32 speedRange.min; 13544 F32 speedRange.max; 13548 F32 lifeRange.min; 13552 F32 lifeRange.max; 13556 F32 delay; 13560 U32 particleSpawnCount; 13564 ImpactAxis impactAxis; 13568 U32 lodParamDesc.version; 13572 F32 lodParamDesc.maxDistance; 13576 F32 lodParamDesc.distanceWeight; 13580 F32 lodParamDesc.speedWeight; 13584 F32 lodParamDesc.lifeWeight; 13588 F32 lodParamDesc.separationWeight; 13592 F32 lodParamDesc.bias; 13593 }; 13594 13595 13607 struct InitialColorModifierParams 13608 { 13612 Vec4 color; 13613 }; 13614 13615 13773 struct IofxAssetParameters 13774 { 13775 union IofxType { 13779 MeshIofxParameters iofxType; 13783 SpriteIofxParameters iofxType; 13784 }; 13785 IofxType iofxType; 13789 Bool renderOutput.useUserSemantic; 13793 Bool renderOutput.useFloat4Color; 13794 }; 13795 13796 13810 struct IofxDebugRenderParams 13811 { 13815 Bool VISUALIZE_IOFX_ACTOR; 13819 Bool VISUALIZE_IOFX_BOUNDING_BOX; 13823 Bool VISUALIZE_IOFX_ACTOR_NAME; 13824 }; 13825 13826 13838 struct IofxModuleParameters 13839 { 13843 U32 unused; 13844 }; 13845 13846 13861 struct JetFSActorParams 13862 { 13869 Mat34 initialPose; 13873 F32 initialScale; 13877 String fieldBoundaryFilterDataName; 13881 String fieldSamplerFilterDataName; 13882 }; 13883 13884 13920 struct JetFSAssetParams 13921 { 13928 F32 defaultScale; 13932 F32 boundaryFadePercentage; 13936 Vec3 fieldDirection; 13943 F32 fieldDirectionDeviationAngle; 13950 F32 fieldDirectionOscillationPeriod; 13954 F32 fieldStrength; 13961 F32 fieldStrengthDeviationPercentage; 13968 F32 fieldStrengthOscillationPeriod; 13972 F32 gridShapeRadius; 13976 F32 gridShapeHeight; 13980 F32 gridBoundaryFadePercentage; 13984 F32 nearRadius; 13988 F32 pivotRadius; 13992 F32 farRadius; 13996 F32 directionalStretch; 14000 F32 averageStartDistance; 14004 F32 averageEndDistance; 14008 F32 noisePercentage; 14012 F32 noiseSpaceScale; 14016 F32 noiseTimeScale; 14020 U32 noiseOctaves; 14024 F32 fieldDragCoeff; 14028 F32 fieldWeight; 14032 String fieldBoundaryFilterDataName; 14036 String fieldSamplerFilterDataName; 14037 }; 14038 14039 14054 struct JetFSPreviewParams 14055 { 14059 Mat44 globalPose; 14063 Bool drawShape; 14067 Bool drawAssetInfo; 14071 U64 userData; 14072 }; 14073 14074 14111 struct JetFieldSamplerData 14112 { 14116 String Name; 14120 JetFSAssetParams JetFieldSampler; 14121 }; 14122 14123 14159 struct JetFieldSamplerEffect 14160 { 14164 String EffectProperties.UserString; 14168 Bool EffectProperties.Enable; 14172 F32 EffectProperties.Position.TranslateX; 14176 F32 EffectProperties.Position.TranslateY; 14180 F32 EffectProperties.Position.TranslateZ; 14184 F32 EffectProperties.Orientation.RotateX; 14188 F32 EffectProperties.Orientation.RotateY; 14192 F32 EffectProperties.Orientation.RotateZ; 14196 F32 EffectProperties.InitialDelayTime; 14200 F32 EffectProperties.Duration; 14204 U32 EffectProperties.RepeatCount; 14208 F32 EffectProperties.RepeatDelay; 14212 F32 EffectProperties.RandomizeRepeatTime; 14216 PlaybackMode EffectProperties.Path.PlaybackMode; 14220 F32 EffectProperties.Path.PathDuration; 14224 U32 EffectProperties.Path.LoopIndex; 14228 Transform EffectProperties.Path.ControlPoints[]; 14232 F32 EffectProperties.Path.Scale[].x; 14236 F32 EffectProperties.Path.Scale[].y; 14240 F32 EffectProperties.Path.Speed[].x; 14244 F32 EffectProperties.Path.Speed[].y; 14248 Ref JetFieldSampler; 14249 }; 14250 14251 14264 struct MeshCookedCollisionStream 14265 { 14272 U8 bytes[]; 14273 }; 14274 14275 14289 struct MeshCookedCollisionStreamsAtScale 14290 { 14294 MeshCookedCollisionStream meshCookedCollisionStreams[]; 14295 }; 14296 14297 14373 struct MeshIofxParameters 14374 { 14378 Ref renderMeshList[].meshAssetName; 14382 U32 renderMeshList[].weight; 14383 union SpawnModifierList { 14387 RotationModifierParams spawnModifierList[]; 14391 SimpleScaleModifierParams spawnModifierList[]; 14395 RandomScaleModifierParams spawnModifierList[]; 14399 InitialColorModifierParams spawnModifierList[]; 14403 ScaleByMassModifierParams spawnModifierList[]; 14404 }; 14405 SpawnModifierList spawnModifierList[]; 14406 union ContinuousModifierList { 14410 RotationModifierParams continuousModifierList[]; 14414 ScaleVsLife3DModifierParams continuousModifierList[]; 14418 ScaleVsDensity3DModifierParams continuousModifierList[]; 14422 ScaleVsTemperature3DModifierParams continuousModifierList[]; 14426 ScaleVsCameraDistance3DModifierParams continuousModifierList[]; 14430 OrientAlongVelocityModifierParams continuousModifierList[]; 14434 ScaleAlongVelocityModifierParams continuousModifierList[]; 14438 ColorVsLifeCompositeModifierParams continuousModifierList[]; 14442 ColorVsDensityCompositeModifierParams continuousModifierList[]; 14446 ColorVsTemperatureCompositeModifierParams continuousModifierList[]; 14450 ScaleVsLifeModifierParams continuousModifierList[]; 14454 ScaleVsDensityModifierParams continuousModifierList[]; 14458 ScaleVsTemperatureModifierParams continuousModifierList[]; 14462 ScaleVsCameraDistanceModifierParams continuousModifierList[]; 14466 ColorVsVelocityCompositeModifierParams continuousModifierList[]; 14467 }; 14468 ContinuousModifierList continuousModifierList[]; 14469 }; 14470 14471 14486 struct NoiseFSActorParams 14487 { 14494 Mat34 initialPose; 14498 F32 initialScale; 14502 String fieldBoundaryFilterDataName; 14506 String fieldSamplerFilterDataName; 14507 }; 14508 14509 14538 struct NoiseFSAssetParams 14539 { 14546 F32 defaultScale; 14550 Vec3 boundarySize; 14554 F32 boundaryFadePercentage; 14558 FieldType fieldType; 14562 F32 fieldDragCoeff; 14566 F32 fieldWeight; 14570 NoiseType noiseType; 14574 U32 noiseSeed; 14578 F32 noiseStrength; 14582 Vec3 noiseSpacePeriod; 14586 F32 noiseTimePeriod; 14590 U32 noiseOctaves; 14594 F32 noiseStrengthOctaveMultiplier; 14598 Vec3 noiseSpacePeriodOctaveMultiplier; 14602 F32 noiseTimePeriodOctaveMultiplier; 14606 String fieldBoundaryFilterDataName; 14610 String fieldSamplerFilterDataName; 14614 Bool useLocalSpace; 14615 }; 14616 14617 14632 struct NoiseFSPreviewParams 14633 { 14637 Mat44 globalPose; 14641 Bool drawShape; 14645 Bool drawAssetInfo; 14649 U64 userData; 14650 }; 14651 14652 14682 struct NoiseFieldSamplerData 14683 { 14687 String Name; 14691 NoiseFSAssetParams NoiseFieldSampler; 14692 }; 14693 14694 14730 struct NoiseFieldSamplerEffect 14731 { 14735 String EffectProperties.UserString; 14739 Bool EffectProperties.Enable; 14743 F32 EffectProperties.Position.TranslateX; 14747 F32 EffectProperties.Position.TranslateY; 14751 F32 EffectProperties.Position.TranslateZ; 14755 F32 EffectProperties.Orientation.RotateX; 14759 F32 EffectProperties.Orientation.RotateY; 14763 F32 EffectProperties.Orientation.RotateZ; 14767 F32 EffectProperties.InitialDelayTime; 14771 F32 EffectProperties.Duration; 14775 U32 EffectProperties.RepeatCount; 14779 F32 EffectProperties.RepeatDelay; 14783 F32 EffectProperties.RandomizeRepeatTime; 14787 PlaybackMode EffectProperties.Path.PlaybackMode; 14791 F32 EffectProperties.Path.PathDuration; 14795 U32 EffectProperties.Path.LoopIndex; 14799 Transform EffectProperties.Path.ControlPoints[]; 14803 F32 EffectProperties.Path.Scale[].x; 14807 F32 EffectProperties.Path.Scale[].y; 14811 F32 EffectProperties.Path.Speed[].x; 14815 F32 EffectProperties.Path.Speed[].y; 14819 Ref NoiseFieldSampler; 14820 }; 14821 14822 14834 struct OrientAlongVelocityModifierParams 14835 { 14839 Vec3 modelForward; 14840 }; 14841 14842 14856 struct OrientScaleAlongScreenVelocityModifierParams 14857 { 14864 F32 scalePerVelocity; 14871 F32 scaleChangeLimit; 14878 F32 scaleChangeDelay; 14879 }; 14880 14881 14924 struct ParticleIosAssetParam 14925 { 14926 union ParticleType { 14930 SimpleParticleSystemParams particleType; 14934 FluidParticleSystemParams particleType; 14935 }; 14936 ParticleType particleType; 14940 U32 maxParticleCount; 14947 F32 particleRadius; 14954 F32 maxInjectedParticleCount; 14961 F32 maxMotionDistance; 14968 F32 contactOffset; 14975 F32 restOffset; 14982 F32 gridSize; 14989 F32 damping; 14996 Vec3 externalAcceleration; 15003 Vec3 projectionPlaneNormal; 15010 F32 projectionPlaneDistance; 15017 F32 particleMass; 15024 F32 restitution; 15031 F32 dynamicFriction; 15038 F32 staticFriction; 15045 String simulationFilterData; 15052 String fieldSamplerFilterData; 15059 Bool CollisionTwoway; 15066 Bool CollisionWithDynamicActors; 15070 Bool Enable; 15077 Bool ProjectToPlane; 15084 Bool PerParticleRestOffset; 15091 Bool PerParticleCollisionCacheHint; 15095 Bool DensityBuffer; 15099 Bool enableTemperatureBuffer; 15100 }; 15101 15102 15115 struct ParticleIosDebugRenderParams 15116 { 15120 Bool VISUALIZE_PARTICLE_IOS_ACTOR; 15124 Bool VISUALIZE_PARTICLE_IOS_GRID_DENSITY; 15125 }; 15126 15127 15139 struct ParticleIosModuleParameters 15140 { 15144 U32 unused; 15145 }; 15146 15147 15216 struct ParticleSimulationData 15217 { 15221 String Name; 15222 union IOS { 15226 BasicIOSAssetParam IOS; 15230 ParticleIosAssetParam IOS; 15231 }; 15232 IOS IOS; 15233 }; 15234 15235 15248 struct ParticlesDebugRenderParams 15249 { 15253 Bool VISUALIZE_HEAT_SOURCE_ACTOR; 15257 Bool VISUALIZE_EFFECT_PACKAGE_ACTOR; 15258 }; 15259 15260 15272 struct ParticlesModuleParameters 15273 { 15277 U32 unused; 15278 }; 15279 15280 15300 struct RadialForceFieldKernelParams 15301 { 15305 ForceFieldFalloffParams falloffParameters; 15309 ForceFieldNoiseParams noiseParameters; 15313 F32 radius; 15314 }; 15315 15316 15329 struct RandomRotationModifierParams 15330 { 15334 F32 minRotation; 15338 F32 maxRotation; 15339 }; 15340 15341 15354 struct RandomScaleModifierParams 15355 { 15359 F32 minScaleFactor; 15363 F32 maxScaleFactor; 15364 }; 15365 15366 15379 struct RandomSubtextureModifierParams 15380 { 15384 F32 minSubtexture; 15388 F32 maxSubtexture; 15389 }; 15390 15391 15484 struct RenderMeshAssetParameters 15485 { 15489 SubmeshParameters submeshes[]; 15496 String materialNames[]; 15503 Bounds3 partBounds[]; 15510 U32 textureUVOrigin; 15517 U32 boneCount; 15524 Bool deleteStaticBuffersAfterUse; 15528 Bool isReferenced; 15529 }; 15530 15531 15576 struct RigidBodyEffect 15577 { 15581 String EffectProperties.UserString; 15585 Bool EffectProperties.Enable; 15589 F32 EffectProperties.Position.TranslateX; 15593 F32 EffectProperties.Position.TranslateY; 15597 F32 EffectProperties.Position.TranslateZ; 15601 F32 EffectProperties.Orientation.RotateX; 15605 F32 EffectProperties.Orientation.RotateY; 15609 F32 EffectProperties.Orientation.RotateZ; 15613 F32 EffectProperties.InitialDelayTime; 15617 F32 EffectProperties.Duration; 15621 U32 EffectProperties.RepeatCount; 15625 F32 EffectProperties.RepeatDelay; 15629 F32 EffectProperties.RandomizeRepeatTime; 15633 PlaybackMode EffectProperties.Path.PlaybackMode; 15637 F32 EffectProperties.Path.PathDuration; 15641 U32 EffectProperties.Path.LoopIndex; 15645 Transform EffectProperties.Path.ControlPoints[]; 15649 F32 EffectProperties.Path.Scale[].x; 15653 F32 EffectProperties.Path.Scale[].y; 15657 F32 EffectProperties.Path.Speed[].x; 15661 F32 EffectProperties.Path.Speed[].y; 15665 Type Type; 15669 String CollisionFilterDataName; 15673 Bool Dynamic; 15677 Bool Gravity; 15681 Vec3 Extents; 15685 F32 Mass; 15689 Vec3 InitialLinearVelocity; 15693 Vec3 InitialAngularVelocity; 15697 F32 LinearDamping; 15701 F32 AngularDamping; 15702 }; 15703 15704 15721 struct RotationModifierParams 15722 { 15726 RollType rollType; 15730 F32 maxRotationRatePerSec; 15734 F32 maxSettleRatePerSec; 15738 F32 inAirRotationMultiplier; 15742 F32 collisionRotationMultiplier; 15746 Bool includeVerticalDirection; 15747 }; 15748 15749 15761 struct RotationRateModifierParams 15762 { 15766 F32 rotationRate; 15767 }; 15768 15769 15783 struct RotationRateVsLifeModifierParams 15784 { 15788 F32 controlPoints[].x; 15792 F32 controlPoints[].y; 15793 }; 15794 15795 15807 struct ScaleAlongVelocityModifierParams 15808 { 15812 F32 scaleFactor; 15813 }; 15814 15815 15826 struct ScaleByMassModifierParams 15827 { 15828 }; 15829 15830 15844 struct ScaleVsCameraDistance2DModifierParams 15845 { 15849 F32 controlPoints[].cameraDistance; 15853 Vec2 controlPoints[].scale; 15854 }; 15855 15856 15870 struct ScaleVsCameraDistance3DModifierParams 15871 { 15875 F32 controlPoints[].cameraDistance; 15879 Vec3 controlPoints[].scale; 15880 }; 15881 15882 15897 struct ScaleVsCameraDistanceModifierParams 15898 { 15902 ScaleAxis scaleAxis; 15906 F32 controlPoints[].x; 15910 F32 controlPoints[].y; 15911 }; 15912 15913 15927 struct ScaleVsDensity2DModifierParams 15928 { 15932 F32 controlPoints[].density; 15936 Vec2 controlPoints[].scale; 15937 }; 15938 15939 15953 struct ScaleVsDensity3DModifierParams 15954 { 15958 F32 controlPoints[].density; 15962 Vec3 controlPoints[].scale; 15963 }; 15964 15965 15980 struct ScaleVsDensityModifierParams 15981 { 15985 ScaleAxis scaleAxis; 15989 F32 controlPoints[].x; 15993 F32 controlPoints[].y; 15994 }; 15995 15996 16010 struct ScaleVsLife2DModifierParams 16011 { 16015 F32 controlPoints[].lifeRemaining; 16019 Vec2 controlPoints[].scale; 16020 }; 16021 16022 16036 struct ScaleVsLife3DModifierParams 16037 { 16041 F32 controlPoints[].lifeRemaining; 16045 Vec3 controlPoints[].scale; 16046 }; 16047 16048 16063 struct ScaleVsLifeModifierParams 16064 { 16068 ScaleAxis scaleAxis; 16072 F32 controlPoints[].x; 16076 F32 controlPoints[].y; 16077 }; 16078 16079 16093 struct ScaleVsTemperature2DModifierParams 16094 { 16098 F32 controlPoints[].temperature; 16102 Vec2 controlPoints[].scale; 16103 }; 16104 16105 16119 struct ScaleVsTemperature3DModifierParams 16120 { 16124 F32 controlPoints[].temperature; 16128 Vec3 controlPoints[].scale; 16129 }; 16130 16131 16146 struct ScaleVsTemperatureModifierParams 16147 { 16151 ScaleAxis scaleAxis; 16155 F32 controlPoints[].x; 16159 F32 controlPoints[].y; 16160 }; 16161 16162 16177 struct SimpleParticleSystemParams 16178 { 16185 Bool GridDensity.Enabled; 16192 Resolution GridDensity.Resolution; 16199 F32 GridDensity.GridSize; 16206 U32 GridDensity.MaxCellCount; 16207 }; 16208 16209 16221 struct SimpleScaleModifierParams 16222 { 16226 Vec3 scaleFactor; 16227 }; 16228 16229 16320 struct SpriteIofxParameters 16321 { 16325 Ref spriteMaterialName; 16326 union SpawnModifierList { 16330 SimpleScaleModifierParams spawnModifierList[]; 16334 RandomScaleModifierParams spawnModifierList[]; 16338 InitialColorModifierParams spawnModifierList[]; 16342 RandomSubtextureModifierParams spawnModifierList[]; 16346 RandomRotationModifierParams spawnModifierList[]; 16350 ColorVsLifeModifierParams spawnModifierList[]; 16354 ScaleByMassModifierParams spawnModifierList[]; 16355 }; 16356 SpawnModifierList spawnModifierList[]; 16357 union ContinuousModifierList { 16361 ColorVsLifeCompositeModifierParams continuousModifierList[]; 16365 ColorVsDensityCompositeModifierParams continuousModifierList[]; 16369 ColorVsTemperatureCompositeModifierParams continuousModifierList[]; 16373 ScaleVsLife2DModifierParams continuousModifierList[]; 16377 ScaleVsDensity2DModifierParams continuousModifierList[]; 16381 ScaleVsTemperature2DModifierParams continuousModifierList[]; 16385 ScaleVsCameraDistance2DModifierParams continuousModifierList[]; 16389 SubtextureVsLifeModifierParams continuousModifierList[]; 16393 ViewDirectionSortingModifierParams continuousModifierList[]; 16397 ColorVsLifeModifierParams continuousModifierList[]; 16401 ColorVsDensityModifierParams continuousModifierList[]; 16405 ColorVsTemperatureModifierParams continuousModifierList[]; 16409 ScaleVsLifeModifierParams continuousModifierList[]; 16413 ScaleVsDensityModifierParams continuousModifierList[]; 16417 ScaleVsTemperatureModifierParams continuousModifierList[]; 16421 ScaleVsCameraDistanceModifierParams continuousModifierList[]; 16425 RotationRateModifierParams continuousModifierList[]; 16429 RotationRateVsLifeModifierParams continuousModifierList[]; 16433 OrientScaleAlongScreenVelocityModifierParams continuousModifierList[]; 16437 ColorVsVelocityCompositeModifierParams continuousModifierList[]; 16438 }; 16439 ContinuousModifierList continuousModifierList[]; 16440 }; 16441 16442 16526 struct SubmeshParameters 16527 { 16531 VertexBufferParameters vertexBuffer; 16538 U32 indexBuffer[]; 16545 U32 vertexPartition[]; 16552 U32 indexPartition[]; 16559 U32 smoothingGroups[]; 16560 }; 16561 16562 16580 struct SubstanceSourceActorParams 16581 { 16585 Mat34 initialPose; 16589 F32 initialScale; 16593 F32 averageDensity; 16597 F32 stdDensity; 16598 union GeometryType { 16602 HeatSourceGeomBoxParams geometryType; 16606 HeatSourceGeomSphereParams geometryType; 16607 }; 16608 GeometryType geometryType; 16612 String fieldSamplerFilterDataName; 16613 }; 16614 16615 16632 struct SubstanceSourceAssetParams 16633 { 16637 Vec3 position; 16641 F32 averageDensity; 16645 F32 stdDensity; 16646 union GeometryType { 16650 HeatSourceGeomBoxParams geometryType; 16654 HeatSourceGeomSphereParams geometryType; 16655 }; 16656 GeometryType geometryType; 16660 String fieldSamplerFilterDataName; 16661 }; 16662 16663 16681 struct SubstanceSourceData 16682 { 16686 String Name; 16690 SubstanceSourceAssetParams SubstanceSource; 16691 }; 16692 16693 16729 struct SubstanceSourceEffect 16730 { 16734 String EffectProperties.UserString; 16738 Bool EffectProperties.Enable; 16742 F32 EffectProperties.Position.TranslateX; 16746 F32 EffectProperties.Position.TranslateY; 16750 F32 EffectProperties.Position.TranslateZ; 16754 F32 EffectProperties.Orientation.RotateX; 16758 F32 EffectProperties.Orientation.RotateY; 16762 F32 EffectProperties.Orientation.RotateZ; 16766 F32 EffectProperties.InitialDelayTime; 16770 F32 EffectProperties.Duration; 16774 U32 EffectProperties.RepeatCount; 16778 F32 EffectProperties.RepeatDelay; 16782 F32 EffectProperties.RandomizeRepeatTime; 16786 PlaybackMode EffectProperties.Path.PlaybackMode; 16790 F32 EffectProperties.Path.PathDuration; 16794 U32 EffectProperties.Path.LoopIndex; 16798 Transform EffectProperties.Path.ControlPoints[]; 16802 F32 EffectProperties.Path.Scale[].x; 16806 F32 EffectProperties.Path.Scale[].y; 16810 F32 EffectProperties.Path.Speed[].x; 16814 F32 EffectProperties.Path.Speed[].y; 16818 Ref SubstanceSource; 16819 }; 16820 16821 16835 struct SubtextureVsLifeModifierParams 16836 { 16840 F32 controlPoints[].x; 16844 F32 controlPoints[].y; 16845 }; 16846 16847 16915 struct SurfaceBufferParameters 16916 { 16920 U32 width; 16924 U32 height; 16928 U32 surfaceFormat; 16929 union Buffer { 16933 BufferU8x1 buffer; 16937 BufferU8x2 buffer; 16941 BufferU8x3 buffer; 16945 BufferU8x4 buffer; 16949 BufferU16x1 buffer; 16953 BufferU16x2 buffer; 16957 BufferU16x3 buffer; 16961 BufferU16x4 buffer; 16965 BufferU32x1 buffer; 16969 BufferU32x2 buffer; 16973 BufferU32x3 buffer; 16977 BufferU32x4 buffer; 16981 BufferF32x1 buffer; 16985 BufferF32x2 buffer; 16989 BufferF32x3 buffer; 16993 BufferF32x4 buffer; 16994 }; 16995 Buffer buffer; 16996 }; 16997 16998 17014 struct SurfaceTraceParameters 17015 { 17022 U8 submeshIndices[]; 17029 U32 vertexIndices[]; 17036 Vec3 defaultNormal; 17037 }; 17038 17039 17057 struct SurfaceTraceSetParameters 17058 { 17062 SurfaceTraceParameters traces[]; 17069 Vec3 positionOffset; 17070 }; 17071 17072 17093 struct TurbulenceFSActorParams 17094 { 17098 Mat34 initialPose; 17102 F32 initialScale; 17106 Vec3 gridSizeWorld; 17110 String collisionFilterDataName; 17114 String fieldBoundaryFilterDataName; 17118 String fieldSamplerFilterDataName; 17122 Bool isAutoSwitchingBC; 17126 F32 outletPressureBC; 17130 F32 dragCoeffForRigidBody; 17134 F32 fluidViscosity; 17135 }; 17136 17137 17200 struct TurbulenceFSAssetParams 17201 { 17205 Min gridXRange.min; 17209 Max gridXRange.max; 17213 Min gridYRange.min; 17217 Max gridYRange.max; 17221 Min gridZRange.min; 17225 Max gridZRange.max; 17229 Vec3 gridSizeWorld; 17233 F32 updatesPerFrameRange.min; 17237 F32 updatesPerFrameRange.max; 17241 F32 angularVelocityMultiplier; 17245 F32 angularVelocityClamp; 17249 F32 linearVelocityMultiplier; 17253 F32 linearVelocityClamp; 17257 F32 velocityFieldFadeTime; 17261 F32 velocityFieldFadeDelay; 17265 F32 velocityFieldFadeIntensity; 17269 F32 boundaryFadePercentage; 17273 F32 boundarySizePercentage; 17277 String collisionFilterDataName; 17281 String fieldBoundaryFilterDataName; 17285 String fieldSamplerFilterDataName; 17289 U32 maxCollidingObjects; 17293 U32 maxVelocitySources; 17297 U32 maxHeatSources; 17301 U32 maxSubstanceSources; 17305 F32 dragCoeff; 17309 Vec3 externalVelocity; 17313 F32 fieldVelocityMultiplier; 17317 F32 fieldVelocityWeight; 17321 Bool useHeat; 17325 F32 heatParams.temperatureBasedForceMultiplier; 17329 F32 heatParams.ambientTemperature; 17333 Vec3 heatParams.heatForceDirection; 17337 F32 heatParams.thermalConductivity; 17341 Bool useDensity; 17345 F32 densityParams.diffusionCoef; 17349 F32 densityParams.densityFieldFade; 17353 U32 densityParams.densityGridMultiplier; 17357 Bool isEnabledOptimizedLOD; 17361 F32 customLOD; 17365 F32 lodWeights.maxDistance; 17369 F32 lodWeights.distanceWeight; 17373 F32 lodWeights.bias; 17377 F32 lodWeights.benefitBias; 17381 F32 lodWeights.benefitWeight; 17385 F32 noiseParams.noiseStrength; 17389 Vec3 noiseParams.noiseSpacePeriod; 17393 F32 noiseParams.noiseTimePeriod; 17397 U32 noiseParams.noiseOctaves; 17401 F32 dragCoeffForRigidBody; 17405 F32 fluidViscosity; 17409 Ref volumeRenderMaterialName; 17410 }; 17411 17412 17449 struct TurbulenceFSDebugRenderParams 17450 { 17454 Bool VISUALIZE_TURBULENCE_FS_ACTOR; 17458 Bool VISUALIZE_HEAT_SOURCE_ACTOR; 17462 Bool VISUALIZE_SUBSTANCE_SOURCE_ACTOR; 17466 Bool VISUALIZE_VELOCITY_SOURCE_ACTOR; 17470 Bool VISUALIZE_TURBULENCE_FS_VELOCITY; 17474 Bool VISUALIZE_TURBULENCE_FS_BBOX; 17478 Bool VISUALIZE_TURBULENCE_FS_ACTOR_NAME; 17482 Bool VISUALIZE_TURBULENCE_FS_VELOCITY_FIELD; 17486 F32 TURBULENCE_FS_VELOCITY_FIELD_SCALE; 17490 U32 TURBULENCE_FS_VELOCITY_FIELD_SPACING; 17494 Bool VISUALIZE_TURBULENCE_FS_TEMPERATURE_FIELD; 17498 Bool VISUALIZE_TURBULENCE_FS_PRESSURE_FIELD; 17502 Bool VISUALIZE_TURBULENCE_FS_DENSITY_FIELD; 17506 F32 TURBULENCE_FS_SCALAR_FIELD_SCALE; 17510 U32 TURBULENCE_FS_SCALAR_FIELD_SPACING; 17514 Bool VISUALIZE_TURBULENCE_FS_STREAMLINES; 17518 F32 TURBULENCE_FS_STREAMLINES.tmax; 17522 F32 TURBULENCE_FS_STREAMLINES.tstep; 17526 Vec3 TURBULENCE_FS_STREAMLINES.grid; 17530 Bool VISUALIZE_TURBULENCE_FS_PLANE; 17534 Vec3 TURBULENCE_FS_PLANE.normal; 17538 F32 TURBULENCE_FS_PLANE.offset; 17542 Bool VISUALIZE_TURBULENCE_FS_GRID; 17546 Bool VISUALIZE_TURBULENCE_FS_LOD; 17550 Bool VISUALIZE_TURBULENCE_FS_POSE; 17554 F32 TURBULENCE_FS_LOD; 17555 }; 17556 17557 17569 struct TurbulenceFSModuleParameters 17570 { 17574 U32 unused; 17575 }; 17576 17577 17595 struct TurbulenceFSPreviewParams 17596 { 17600 Mat44 globalPose; 17604 F32 iconScale; 17608 Bool drawIcon; 17612 Bool drawBox; 17616 Bool drawGrid; 17620 Bool drawAssetInfo; 17624 U64 userData; 17625 }; 17626 17627 17691 struct TurbulenceFieldSamplerData 17692 { 17696 String Name; 17700 TurbulenceFSAssetParams TurbulenceFieldSampler; 17701 }; 17702 17703 17739 struct TurbulenceFieldSamplerEffect 17740 { 17744 String EffectProperties.UserString; 17748 Bool EffectProperties.Enable; 17752 F32 EffectProperties.Position.TranslateX; 17756 F32 EffectProperties.Position.TranslateY; 17760 F32 EffectProperties.Position.TranslateZ; 17764 F32 EffectProperties.Orientation.RotateX; 17768 F32 EffectProperties.Orientation.RotateY; 17772 F32 EffectProperties.Orientation.RotateZ; 17776 F32 EffectProperties.InitialDelayTime; 17780 F32 EffectProperties.Duration; 17784 U32 EffectProperties.RepeatCount; 17788 F32 EffectProperties.RepeatDelay; 17792 F32 EffectProperties.RandomizeRepeatTime; 17796 PlaybackMode EffectProperties.Path.PlaybackMode; 17800 F32 EffectProperties.Path.PathDuration; 17804 U32 EffectProperties.Path.LoopIndex; 17808 Transform EffectProperties.Path.ControlPoints[]; 17812 F32 EffectProperties.Path.Scale[].x; 17816 F32 EffectProperties.Path.Scale[].y; 17820 F32 EffectProperties.Path.Speed[].x; 17824 F32 EffectProperties.Path.Speed[].y; 17828 Ref TurbulenceFieldSampler; 17829 }; 17830 17831 17849 struct VelocitySourceActorParams 17850 { 17854 Mat34 initialPose; 17858 F32 initialScale; 17862 F32 averageVelocity; 17866 F32 stdVelocity; 17867 union GeometryType { 17871 HeatSourceGeomBoxParams geometryType; 17875 HeatSourceGeomSphereParams geometryType; 17876 }; 17877 GeometryType geometryType; 17881 String fieldSamplerFilterDataName; 17882 }; 17883 17884 17900 struct VelocitySourceAssetParams 17901 { 17905 F32 averageVelocity; 17909 F32 stdVelocity; 17910 union GeometryType { 17914 HeatSourceGeomBoxParams geometryType; 17918 HeatSourceGeomSphereParams geometryType; 17919 }; 17920 GeometryType geometryType; 17924 String fieldSamplerFilterDataName; 17925 }; 17926 17927 17944 struct VelocitySourceData 17945 { 17949 String Name; 17953 VelocitySourceAssetParams VelocitySource; 17954 }; 17955 17956 17992 struct VelocitySourceEffect 17993 { 17997 String EffectProperties.UserString; 18001 Bool EffectProperties.Enable; 18005 F32 EffectProperties.Position.TranslateX; 18009 F32 EffectProperties.Position.TranslateY; 18013 F32 EffectProperties.Position.TranslateZ; 18017 F32 EffectProperties.Orientation.RotateX; 18021 F32 EffectProperties.Orientation.RotateY; 18025 F32 EffectProperties.Orientation.RotateZ; 18029 F32 EffectProperties.InitialDelayTime; 18033 F32 EffectProperties.Duration; 18037 U32 EffectProperties.RepeatCount; 18041 F32 EffectProperties.RepeatDelay; 18045 F32 EffectProperties.RandomizeRepeatTime; 18049 PlaybackMode EffectProperties.Path.PlaybackMode; 18053 F32 EffectProperties.Path.PathDuration; 18057 U32 EffectProperties.Path.LoopIndex; 18061 Transform EffectProperties.Path.ControlPoints[]; 18065 F32 EffectProperties.Path.Scale[].x; 18069 F32 EffectProperties.Path.Scale[].y; 18073 F32 EffectProperties.Path.Speed[].x; 18077 F32 EffectProperties.Path.Speed[].y; 18081 Ref VelocitySource; 18082 }; 18083 18084 18097 struct VelocitySourcePreviewParams 18098 { 18102 Mat34 pose; 18106 F32 scale; 18107 }; 18108 18109 18185 struct VertexBufferParameters 18186 { 18193 U32 vertexCount; 18197 VertexFormatParameters vertexFormat; 18198 union Buffers { 18202 BufferU8x1 buffers[]; 18206 BufferU8x2 buffers[]; 18210 BufferU8x3 buffers[]; 18214 BufferU8x4 buffers[]; 18218 BufferU16x1 buffers[]; 18222 BufferU16x2 buffers[]; 18226 BufferU16x3 buffers[]; 18230 BufferU16x4 buffers[]; 18234 BufferU32x1 buffers[]; 18238 BufferU32x2 buffers[]; 18242 BufferU32x3 buffers[]; 18246 BufferU32x4 buffers[]; 18250 BufferF32x1 buffers[]; 18254 BufferF32x2 buffers[]; 18258 BufferF32x3 buffers[]; 18262 BufferF32x4 buffers[]; 18263 }; 18264 Buffers buffers[]; 18265 }; 18266 18267 18287 struct VertexFormatParameters 18288 { 18295 U32 winding; 18302 Bool hasSeparateBoneBuffer; 18309 String bufferFormats[].name; 18316 I32 bufferFormats[].semantic; 18323 U32 bufferFormats[].id; 18330 U32 bufferFormats[].format; 18337 U32 bufferFormats[].access; 18344 Bool bufferFormats[].serialize; 18345 }; 18346 18347 18359 struct ViewDirectionSortingModifierParams 18360 { 18364 SortType sortType; 18365 }; 18366 18367 18412 struct VolumeRenderMaterialData 18413 { 18417 String Name; 18421 String ApplicationMaterialName; 18425 String UserProperties; 18429 RenderMode RenderMode; 18433 RenderMethod RenderMethod; 18437 ResolutionScale ResolutionScale; 18441 FillMode FillMode; 18445 Bool GenerateShadows; 18449 Bool BlurShadows; 18453 Bool GenerateMipmaps; 18457 Bool EnableStencilOpt; 18461 F32 StepScale; 18465 F32 Density; 18469 F32 EdgeFade; 18473 F32 OpacityThreshold; 18477 F32 RayJitter; 18481 F32 IsoValue; 18485 F32 IsoValueSign; 18489 U32 ShadowSamples; 18493 F32 ShadowDistance; 18497 F32 ShadowDensity; 18501 F32 ShadowJitter; 18505 F32 ShadowAmount; 18509 Vec3 LightDir; 18513 Vec4 LightColor; 18517 F32 BlockEmptyThreshold; 18521 Bool ReadDepth; 18525 F32 ColorMapScale; 18529 F32 ColorMapOffset; 18533 F32 ColorMap[].density; 18537 Vec4 ColorMap[].color; 18541 F32 TextureRangeMin; 18545 F32 TextureRangeMax; 18546 }; 18547 18548 18563 struct VortexFSActorParams 18564 { 18571 Mat34 initialPose; 18575 F32 initialScale; 18579 String fieldBoundaryFilterDataName; 18583 String fieldSamplerFilterDataName; 18584 }; 18585 18586 18611 struct VortexFSAssetParams 18612 { 18616 F32 boundaryFadePercentage; 18620 Vec3 axis; 18624 Bool bottomSphericalForce; 18628 Bool topSphericalForce; 18632 F32 height; 18636 F32 bottomRadius; 18640 F32 topRadius; 18644 F32 rotationalStrength; 18648 F32 radialStrength; 18652 F32 liftStrength; 18656 F32 fieldDragCoeff; 18660 F32 fieldWeight; 18664 String fieldBoundaryFilterDataName; 18668 String fieldSamplerFilterDataName; 18669 }; 18670 18671 18686 struct VortexFSPreviewParams 18687 { 18691 Mat44 globalPose; 18695 Bool drawShape; 18699 Bool drawAssetInfo; 18703 U64 userData; 18704 }; 18705 18706 18732 struct VortexFieldSamplerData 18733 { 18737 String Name; 18741 VortexFSAssetParams VortexFieldSampler; 18742 }; 18743 18744 18780 struct VortexFieldSamplerEffect 18781 { 18785 String EffectProperties.UserString; 18789 Bool EffectProperties.Enable; 18793 F32 EffectProperties.Position.TranslateX; 18797 F32 EffectProperties.Position.TranslateY; 18801 F32 EffectProperties.Position.TranslateZ; 18805 F32 EffectProperties.Orientation.RotateX; 18809 F32 EffectProperties.Orientation.RotateY; 18813 F32 EffectProperties.Orientation.RotateZ; 18817 F32 EffectProperties.InitialDelayTime; 18821 F32 EffectProperties.Duration; 18825 U32 EffectProperties.RepeatCount; 18829 F32 EffectProperties.RepeatDelay; 18833 F32 EffectProperties.RandomizeRepeatTime; 18837 PlaybackMode EffectProperties.Path.PlaybackMode; 18841 F32 EffectProperties.Path.PathDuration; 18845 U32 EffectProperties.Path.LoopIndex; 18849 Transform EffectProperties.Path.ControlPoints[]; 18853 F32 EffectProperties.Path.Scale[].x; 18857 F32 EffectProperties.Path.Scale[].y; 18861 F32 EffectProperties.Path.Speed[].x; 18865 F32 EffectProperties.Path.Speed[].y; 18869 Ref VortexFieldSampler; 18870 }; 18871 18872 18887 struct WindFSActorParams 18888 { 18895 Mat34 initialPose; 18899 F32 initialScale; 18903 String fieldBoundaryFilterDataName; 18907 String fieldSamplerFilterDataName; 18908 }; 18909 18910 18931 struct WindFSAssetParams 18932 { 18936 Vec3 fieldDirection; 18943 F32 fieldDirectionDeviationAngle; 18950 F32 fieldDirectionOscillationPeriod; 18954 F32 fieldStrength; 18961 F32 fieldStrengthDeviationPercentage; 18968 F32 fieldStrengthOscillationPeriod; 18972 F32 fieldDragCoeff; 18976 F32 fieldWeight; 18980 String fieldBoundaryFilterDataName; 18984 String fieldSamplerFilterDataName; 18985 }; 18986 18987 19001 struct WindFSPreviewParams 19002 { 19006 Mat44 globalPose; 19010 Bool drawAssetInfo; 19014 U64 userData; 19015 }; 19016 19017 19039 struct WindFieldSamplerData 19040 { 19044 String Name; 19048 WindFSAssetParams WindFieldSampler; 19049 }; 19050 19051 19087 struct WindFieldSamplerEffect 19088 { 19092 String EffectProperties.UserString; 19096 Bool EffectProperties.Enable; 19100 F32 EffectProperties.Position.TranslateX; 19104 F32 EffectProperties.Position.TranslateY; 19108 F32 EffectProperties.Position.TranslateZ; 19112 F32 EffectProperties.Orientation.RotateX; 19116 F32 EffectProperties.Orientation.RotateY; 19120 F32 EffectProperties.Orientation.RotateZ; 19124 F32 EffectProperties.InitialDelayTime; 19128 F32 EffectProperties.Duration; 19132 U32 EffectProperties.RepeatCount; 19136 F32 EffectProperties.RepeatDelay; 19140 F32 EffectProperties.RandomizeRepeatTime; 19144 PlaybackMode EffectProperties.Path.PlaybackMode; 19148 F32 EffectProperties.Path.PathDuration; 19152 U32 EffectProperties.Path.LoopIndex; 19156 Transform EffectProperties.Path.ControlPoints[]; 19160 F32 EffectProperties.Path.Scale[].x; 19164 F32 EffectProperties.Path.Scale[].y; 19168 F32 EffectProperties.Path.Speed[].x; 19172 F32 EffectProperties.Path.Speed[].y; 19176 Ref WindFieldSampler; 19177 }; 19178 19179 19180 19181 #endif
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