Describes the NxParameterized::Interface for 'ApexEmitterAssetParameters' : APEX Emitter Asset Parameters. More...
#include <params.h>
Classes | |
union | GeometryType |
Public Attributes | |
F32 | densityRange.min |
'densityRange.min' : Helpful documentation goes here | |
F32 | densityRange.max |
'densityRange.max' : Helpful documentation goes here | |
F32 | rateRange.min |
'rateRange.min' : Helpful documentation goes here | |
F32 | rateRange.max |
'rateRange.max' : Helpful documentation goes here | |
F32 | lifetimeRange.min |
'lifetimeRange.min' : Helpful documentation goes here | |
F32 | lifetimeRange.max |
'lifetimeRange.max' : Helpful documentation goes here | |
Vec3 | velocityRange.min |
'velocityRange.min' : Helpful documentation goes here | |
Vec3 | velocityRange.max |
'velocityRange.max' : Helpful documentation goes here | |
F32 | temperatureRange.min |
'temperatureRange.min' : Helpful documentation goes here | |
F32 | temperatureRange.max |
'temperatureRange.max' : Helpful documentation goes here | |
U32 | maxSamples |
'maxSamples' : Shaped emitter only. Max particles spawned each step. | |
U32 | lodParamDesc.version |
'lodParamDesc.version' : Helpful documentation goes here | |
F32 | lodParamDesc.maxDistance |
'lodParamDesc.maxDistance' : Objects greater than this distance from the player will be culled more aggressively | |
F32 | lodParamDesc.distanceWeight |
'lodParamDesc.distanceWeight' : Weight given to distance parameter in LOD function | |
F32 | lodParamDesc.speedWeight |
'lodParamDesc.speedWeight' : Weight given to velocity parameter in LOD function | |
F32 | lodParamDesc.lifeWeight |
'lodParamDesc.lifeWeight' : Weight given to life remain parameter in LOD function | |
F32 | lodParamDesc.separationWeight |
'lodParamDesc.separationWeight' : Weight given to separation parameter in LOD function | |
F32 | lodParamDesc.bias |
'lodParamDesc.bias' : Bias given to objects spawned by this emitter, relative to other emitters in the same IOS | |
Ref | iofxAssetName |
'iofxAssetName' : The name of the instanced object effects asset that will render particles | |
Ref | iosAssetName |
'iosAssetName' : The asset name of the IOS and the type of IOS that will simulate particles | |
GeometryType | geometryType |
F32 | emitterDuration |
'emitterDuration' : Emitter duration time (in seconds) | |
U32 | minSamplingFPS |
'minSamplingFPS' : Defines minimum FPS at which particles are generating (0-value means no limit in FPS) | |
F32 | rateVsTimeCurvePoints[].x |
'rateVsTimeCurvePoints[].x' : Time | |
F32 | rateVsTimeCurvePoints[].y |
'rateVsTimeCurvePoints[].y' : Rate |
Detailed Description
Describes the NxParameterized::Interface for 'ApexEmitterAssetParameters' : APEX Emitter Asset Parameters.
This class contains the parameters for the APEX Emitter asset. The APEX Emitter is sometimes described as a shaped APEX Emitter because it contains the box, sphere, and sphere shell shapes. It also includes an explicit shape that allows for preauthored particles positions and velocities and runtime particle injections.
ApexEmitterAssetParameters contains 57 fully qualified names --------------------------------------------- 1 : F32 densityRange.min 2 : F32 densityRange.max 3 : F32 rateRange.min 4 : F32 rateRange.max 5 : F32 lifetimeRange.min 6 : F32 lifetimeRange.max 7 : Vec3 velocityRange.min 8 : Vec3 velocityRange.max 9 : F32 temperatureRange.min 10 : F32 temperatureRange.max 11 : U32 maxSamples 12 : U32 lodParamDesc.version 13 : F32 lodParamDesc.maxDistance 14 : F32 lodParamDesc.distanceWeight 15 : F32 lodParamDesc.speedWeight 16 : F32 lodParamDesc.lifeWeight 17 : F32 lodParamDesc.separationWeight 18 : F32 lodParamDesc.bias 19 : Ref iofxAssetName 20 : Ref iosAssetName 21 : EmitterType geometryType.emitterType RefVariant[EmitterGeomBoxParams] 22 : Vec3 geometryType.extents RefVariant[EmitterGeomBoxParams] 23 : EmitterType geometryType.emitterType RefVariant[EmitterGeomSphereParams] 24 : F32 geometryType.radius RefVariant[EmitterGeomSphereParams] 25 : F32 geometryType.hemisphere RefVariant[EmitterGeomSphereParams] 26 : EmitterType geometryType.emitterType RefVariant[EmitterGeomSphereShellParams] 27 : F32 geometryType.radius RefVariant[EmitterGeomSphereShellParams] 28 : F32 geometryType.shellThickness RefVariant[EmitterGeomSphereShellParams] 29 : F32 geometryType.hemisphere RefVariant[EmitterGeomSphereShellParams] 30 : EmitterType geometryType.emitterType RefVariant[EmitterGeomCylinderParams] 31 : F32 geometryType.radius RefVariant[EmitterGeomCylinderParams] 32 : F32 geometryType.height RefVariant[EmitterGeomCylinderParams] 33 : F32 geometryType.distance RefVariant[EmitterGeomExplicitParams] 34 : ArraySizeName geometryType.positions RefVariant[EmitterGeomExplicitParams] 35 : Vec3 geometryType.points.positions[].position RefVariant[EmitterGeomExplicitParams] 36 : Bool geometryType.points.positions[].doDetectOverlaps RefVariant[EmitterGeomExplicitParams] 37 : ArraySizeName geometryType.velocities RefVariant[EmitterGeomExplicitParams] 38 : Vec3 geometryType.points.velocities[] RefVariant[EmitterGeomExplicitParams] 39 : ArraySizeName geometryType.positions RefVariant[EmitterGeomExplicitParams] 40 : Vec3 geometryType.spheres.positions[].center RefVariant[EmitterGeomExplicitParams] 41 : F32 geometryType.spheres.positions[].radius RefVariant[EmitterGeomExplicitParams] 42 : Bool geometryType.spheres.positions[].doDetectOverlaps RefVariant[EmitterGeomExplicitParams] 43 : ArraySizeName geometryType.velocities RefVariant[EmitterGeomExplicitParams] 44 : Vec3 geometryType.spheres.velocities[] RefVariant[EmitterGeomExplicitParams] 45 : ArraySizeName geometryType.positions RefVariant[EmitterGeomExplicitParams] 46 : Vec3 geometryType.ellipsoids.positions[].center RefVariant[EmitterGeomExplicitParams] 47 : F32 geometryType.ellipsoids.positions[].radius RefVariant[EmitterGeomExplicitParams] 48 : Vec3 geometryType.ellipsoids.positions[].normal RefVariant[EmitterGeomExplicitParams] 49 : F32 geometryType.ellipsoids.positions[].polarRadius RefVariant[EmitterGeomExplicitParams] 50 : Bool geometryType.ellipsoids.positions[].doDetectOverlaps RefVariant[EmitterGeomExplicitParams] 51 : ArraySizeName geometryType.velocities RefVariant[EmitterGeomExplicitParams] 52 : Vec3 geometryType.ellipsoids.velocities[] RefVariant[EmitterGeomExplicitParams] 53 : F32 emitterDuration 54 : U32 minSamplingFPS 55 : ArraySizeName rateVsTimeCurvePoints 56 : F32 rateVsTimeCurvePoints[].x 57 : F32 rateVsTimeCurvePoints[].y
Member Data Documentation
'densityRange.max' : Helpful documentation goes here
'densityRange.min' : Helpful documentation goes here
'emitterDuration' : Emitter duration time (in seconds)
Specifies a duration (in seconds) that the emitter will emit for after being enabled. After the specified duration, the emitter will turn off, unless it has already been explicitly turned off via an API call. The special value 0.0f means there is no duration, and the emitter will remain on until explicitly turned off.
'iofxAssetName' : The name of the instanced object effects asset that will render particles
'iosAssetName' : The asset name of the IOS and the type of IOS that will simulate particles
'lifetimeRange.max' : Helpful documentation goes here
'lifetimeRange.min' : Helpful documentation goes here
'lodParamDesc.bias' : Bias given to objects spawned by this emitter, relative to other emitters in the same IOS
'lodParamDesc.distanceWeight' : Weight given to distance parameter in LOD function
'lodParamDesc.lifeWeight' : Weight given to life remain parameter in LOD function
'lodParamDesc.maxDistance' : Objects greater than this distance from the player will be culled more aggressively
'lodParamDesc.separationWeight' : Weight given to separation parameter in LOD function
'lodParamDesc.speedWeight' : Weight given to velocity parameter in LOD function
'lodParamDesc.version' : Helpful documentation goes here
'maxSamples' : Shaped emitter only. Max particles spawned each step.
For an explicit emitter, Max Samples is ignored. For shaped emitters, it is the maximum number of particles spawned in a step.
'minSamplingFPS' : Defines minimum FPS at which particles are generating (0-value means no limit in FPS)
It is used to reduce discontinuity in case of fast moving Emitters, by limiting particles generation step max. time by inverse of this value.
'rateRange.max' : Helpful documentation goes here
'rateRange.min' : Helpful documentation goes here
'rateVsTimeCurvePoints[].x' : Time
'rateVsTimeCurvePoints[].y' : Rate
'temperatureRange.max' : Helpful documentation goes here
'temperatureRange.min' : Helpful documentation goes here
'velocityRange.max' : Helpful documentation goes here
'velocityRange.min' : Helpful documentation goes here
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:59:11
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