APEX NvParameterized Schemas: EffectPackageIOSDatabaseParams Struct Reference

NVIDIA APEX

EffectPackageIOSDatabaseParams Struct Reference

Describes the NxParameterized::Interface for 'EffectPackageIOSDatabaseParams' : The collection of particle simulation assets (IOS) More...

#include <params.h>

List of all members.

Public Attributes

ParticleSimulationData ParticleSimulations[]
 'ParticleSimulations[]' :

Detailed Description

Describes the NxParameterized::Interface for 'EffectPackageIOSDatabaseParams' : The collection of particle simulation assets (IOS)

EffectPackageIOSDatabaseParams contains 59 fully qualified names
---------------------------------------------
  1 : ArraySizeName  ParticleSimulations                                              
  2 : String         ParticleSimulations[].Name                                       RefVariant[ParticleSimulationData]
  3 : F32            ParticleSimulations[].IOS.restDensity                            RefVariant[BasicIOSAssetParam]
  4 : F32            ParticleSimulations[].IOS.particleRadius                         RefVariant[BasicIOSAssetParam]
  5 : U32            ParticleSimulations[].IOS.maxParticleCount                       RefVariant[BasicIOSAssetParam]
  6 : F32            ParticleSimulations[].IOS.maxInjectedParticleCount               RefVariant[BasicIOSAssetParam]
  7 : U32            ParticleSimulations[].IOS.maxCollidingObjects                    RefVariant[BasicIOSAssetParam]
  8 : F32            ParticleSimulations[].IOS.sceneGravityScale                      RefVariant[BasicIOSAssetParam]
  9 : Vec3           ParticleSimulations[].IOS.externalAcceleration                   RefVariant[BasicIOSAssetParam]
 10 : F32            ParticleSimulations[].IOS.particleMass.center                    RefVariant[BasicIOSAssetParam]
 11 : F32            ParticleSimulations[].IOS.particleMass.spread                    RefVariant[BasicIOSAssetParam]
 12 : Type           ParticleSimulations[].IOS.particleMass.type                      RefVariant[BasicIOSAssetParam]
 13 : String         ParticleSimulations[].IOS.collisionFilterDataName                RefVariant[BasicIOSAssetParam]
 14 : String         ParticleSimulations[].IOS.fieldSamplerFilterDataName             RefVariant[BasicIOSAssetParam]
 15 : Bool           ParticleSimulations[].IOS.staticCollision                        RefVariant[BasicIOSAssetParam]
 16 : F32            ParticleSimulations[].IOS.restitutionForStaticShapes             RefVariant[BasicIOSAssetParam]
 17 : Bool           ParticleSimulations[].IOS.dynamicCollision                       RefVariant[BasicIOSAssetParam]
 18 : F32            ParticleSimulations[].IOS.restitutionForDynamicShapes            RefVariant[BasicIOSAssetParam]
 19 : F32            ParticleSimulations[].IOS.collisionDistanceMultiplier            RefVariant[BasicIOSAssetParam]
 20 : F32            ParticleSimulations[].IOS.collisionThreshold                     RefVariant[BasicIOSAssetParam]
 21 : Bool           ParticleSimulations[].IOS.collisionWithConvex                    RefVariant[BasicIOSAssetParam]
 22 : Bool           ParticleSimulations[].IOS.collisionWithTriangleMesh              RefVariant[BasicIOSAssetParam]
 23 : Bool           ParticleSimulations[].IOS.GridDensity.Enabled                    RefVariant[BasicIOSAssetParam]
 24 : Resolution     ParticleSimulations[].IOS.GridDensity.Resolution                 RefVariant[BasicIOSAssetParam]
 25 : F32            ParticleSimulations[].IOS.GridDensity.GridSize                   RefVariant[BasicIOSAssetParam]
 26 : U32            ParticleSimulations[].IOS.GridDensity.MaxCellCount               RefVariant[BasicIOSAssetParam]
 27 : Bool           ParticleSimulations[].IOS.enableTemperatureBuffer                RefVariant[BasicIOSAssetParam]
 28 : Bool           ParticleSimulations[].IOS.particleType.GridDensity.Enabled       RefVariant[SimpleParticleSystemParams]
 29 : Resolution     ParticleSimulations[].IOS.particleType.GridDensity.Resolution    RefVariant[SimpleParticleSystemParams]
 30 : F32            ParticleSimulations[].IOS.particleType.GridDensity.GridSize      RefVariant[SimpleParticleSystemParams]
 31 : U32            ParticleSimulations[].IOS.particleType.GridDensity.MaxCellCount  RefVariant[SimpleParticleSystemParams]
 32 : F32            ParticleSimulations[].IOS.particleType.restParticleDistance      RefVariant[FluidParticleSystemParams]
 33 : F32            ParticleSimulations[].IOS.particleType.stiffness                 RefVariant[FluidParticleSystemParams]
 34 : F32            ParticleSimulations[].IOS.particleType.viscosity                 RefVariant[FluidParticleSystemParams]
 35 : U32            ParticleSimulations[].IOS.maxParticleCount                       RefVariant[ParticleIosAssetParam]
 36 : F32            ParticleSimulations[].IOS.particleRadius                         RefVariant[ParticleIosAssetParam]
 37 : F32            ParticleSimulations[].IOS.maxInjectedParticleCount               RefVariant[ParticleIosAssetParam]
 38 : F32            ParticleSimulations[].IOS.maxMotionDistance                      RefVariant[ParticleIosAssetParam]
 39 : F32            ParticleSimulations[].IOS.contactOffset                          RefVariant[ParticleIosAssetParam]
 40 : F32            ParticleSimulations[].IOS.restOffset                             RefVariant[ParticleIosAssetParam]
 41 : F32            ParticleSimulations[].IOS.gridSize                               RefVariant[ParticleIosAssetParam]
 42 : F32            ParticleSimulations[].IOS.damping                                RefVariant[ParticleIosAssetParam]
 43 : Vec3           ParticleSimulations[].IOS.externalAcceleration                   RefVariant[ParticleIosAssetParam]
 44 : Vec3           ParticleSimulations[].IOS.projectionPlaneNormal                  RefVariant[ParticleIosAssetParam]
 45 : F32            ParticleSimulations[].IOS.projectionPlaneDistance                RefVariant[ParticleIosAssetParam]
 46 : F32            ParticleSimulations[].IOS.particleMass                           RefVariant[ParticleIosAssetParam]
 47 : F32            ParticleSimulations[].IOS.restitution                            RefVariant[ParticleIosAssetParam]
 48 : F32            ParticleSimulations[].IOS.dynamicFriction                        RefVariant[ParticleIosAssetParam]
 49 : F32            ParticleSimulations[].IOS.staticFriction                         RefVariant[ParticleIosAssetParam]
 50 : String         ParticleSimulations[].IOS.simulationFilterData                   RefVariant[ParticleIosAssetParam]
 51 : String         ParticleSimulations[].IOS.fieldSamplerFilterData                 RefVariant[ParticleIosAssetParam]
 52 : Bool           ParticleSimulations[].IOS.CollisionTwoway                        RefVariant[ParticleIosAssetParam]
 53 : Bool           ParticleSimulations[].IOS.CollisionWithDynamicActors             RefVariant[ParticleIosAssetParam]
 54 : Bool           ParticleSimulations[].IOS.Enable                                 RefVariant[ParticleIosAssetParam]
 55 : Bool           ParticleSimulations[].IOS.ProjectToPlane                         RefVariant[ParticleIosAssetParam]
 56 : Bool           ParticleSimulations[].IOS.PerParticleRestOffset                  RefVariant[ParticleIosAssetParam]
 57 : Bool           ParticleSimulations[].IOS.PerParticleCollisionCacheHint          RefVariant[ParticleIosAssetParam]
 58 : Bool           ParticleSimulations[].IOS.DensityBuffer                          RefVariant[ParticleIosAssetParam]
 59 : Bool           ParticleSimulations[].IOS.enableTemperatureBuffer                RefVariant[ParticleIosAssetParam]

Member Data Documentation


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:59:11

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