APEX NvParameterized Schemas: DestructibleDebugRenderParams Struct Reference

NVIDIA APEX

DestructibleDebugRenderParams Struct Reference

Describes the NxParameterized::Interface for 'DestructibleDebugRenderParams' : More...

#include <params.h>

List of all members.

Public Attributes

Bool VISUALIZE_DESTRUCTIBLE_ACTOR
 'VISUALIZE_DESTRUCTIBLE_ACTOR' : Module switch - whether or not to visualize destruction.
F32 VISUALIZE_DESTRUCTIBLE_BOUNDS
 'VISUALIZE_DESTRUCTIBLE_BOUNDS' : Shows the axis-aligned bounding box which contains all chunks for each destructible actor.
F32 VISUALIZE_DESTRUCTIBLE_SUPPORT
 'VISUALIZE_DESTRUCTIBLE_SUPPORT' : Shows the support graph as lines and support chunks' bounding boxes.
Bool VISUALIZE_DESTRUCTIBLE_ACTOR_POSE
 'VISUALIZE_DESTRUCTIBLE_ACTOR_POSE' : Shows the coordinate frame representing the local origin for unfractured destructibles.
F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE
 'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE' : If VISUALIZE_DESTRUCTIBLE_ACTOR_POSE is true, the maximum object-to-eye distance to draw the chunk poses.
Bool VISUALIZE_DESTRUCTIBLE_ACTOR_NAME
 'VISUALIZE_DESTRUCTIBLE_ACTOR_NAME' : Shows the name of each destructible.
F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME
 'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME' : If VISUALIZE_DESTRUCTIBLE_ACTOR_NAME is true, the maximum object-to-eye distance to draw the actor names.
Bool VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE
 'VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE' : Shows the coordinate frame representing the local origin for each chunk island.
F32 THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE
 'THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE' : If VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE is true, the maximum object-to-eye distance to draw the fragment poses

Detailed Description

Describes the NxParameterized::Interface for 'DestructibleDebugRenderParams' :

DestructibleDebugRenderParams contains 9 fully qualified names
---------------------------------------------
  1 : Bool  VISUALIZE_DESTRUCTIBLE_ACTOR                   
  2 : F32   VISUALIZE_DESTRUCTIBLE_BOUNDS                  
  3 : F32   VISUALIZE_DESTRUCTIBLE_SUPPORT                 
  4 : Bool  VISUALIZE_DESTRUCTIBLE_ACTOR_POSE              
  5 : F32   THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE     
  6 : Bool  VISUALIZE_DESTRUCTIBLE_ACTOR_NAME              
  7 : F32   THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME     
  8 : Bool  VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE           
  9 : F32   THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE  

Member Data Documentation

'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME' : If VISUALIZE_DESTRUCTIBLE_ACTOR_NAME is true, the maximum object-to-eye distance to draw the actor names.

'THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE' : If VISUALIZE_DESTRUCTIBLE_ACTOR_POSE is true, the maximum object-to-eye distance to draw the chunk poses.

'THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE' : If VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE is true, the maximum object-to-eye distance to draw the fragment poses

'VISUALIZE_DESTRUCTIBLE_ACTOR' : Module switch - whether or not to visualize destruction.

'VISUALIZE_DESTRUCTIBLE_ACTOR_NAME' : Shows the name of each destructible.

'VISUALIZE_DESTRUCTIBLE_ACTOR_POSE' : Shows the coordinate frame representing the local origin for unfractured destructibles.

'VISUALIZE_DESTRUCTIBLE_BOUNDS' : Shows the axis-aligned bounding box which contains all chunks for each destructible actor.

'VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE' : Shows the coordinate frame representing the local origin for each chunk island.

'VISUALIZE_DESTRUCTIBLE_SUPPORT' : Shows the support graph as lines and support chunks' bounding boxes.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:59:11

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