- u -
- u : nvidia::apex::VertexUV
- uAngle : nvidia::apex::FractureMaterialDesc
- useCuda : nvidia::apex::SceneDesc
- useDebugRenderable : nvidia::apex::SceneDesc
- useDisplacementMaps : FractureTools::FractureSliceDesc , FractureTools::FractureVoronoiDesc
- useDynamicChunksGroupsMask : nvidia::apex::DestructibleParameters
- useInstancedRendering : nvidia::apex::DestructibleChunkDesc
- userActorID : nvidia::apex::DamageEventHeader , nvidia::apex::FractureEventHeader , nvidia::apex::ChunkTransformHeader
- userData : nvidia::apex::RenderMeshPartData , nvidia::apex::ApexDesc , nvidia::apex::ApexInterface , nvidia::apex::DestructibleBehaviorGroupDesc , nvidia::apex::PhysXObjectDesc
- userDataStart : nvidia::apex::EmitterGeomExplicit::PointListData
- userDataStrideBytes : nvidia::apex::EmitterGeomExplicit::PointListData
- userDefinedCutoutParameters : FractureTools::FractureCutoutDesc
- userDefinedDirection : FractureTools::FractureCutoutDesc
- userFlags : nvidia::apex::UserRenderBufferDesc , nvidia::apex::UserRenderSurfaceDesc
- userRenderData : nvidia::apex::UserRenderResourceDesc
- userUVMapping : FractureTools::FractureCutoutDesc
- useTargetProportions : FractureTools::FractureSliceDesc
- uv : nvidia::apex::Vertex
- uvOffset : nvidia::apex::FractureMaterialDesc
- uvOrigin : nvidia::apex::UserRenderVertexBufferDesc
- uvScale : nvidia::apex::FractureMaterialDesc
- uvTileSize : FractureTools::FractureCutoutDesc
Generated on Fri Dec 15 2017 13:58:35 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.