NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxWheelQueryResult Struct Reference

NVIDIA PhysX SDK 3.4 API

PxWheelQueryResult Struct Reference
[Vehicle]

Structure containing data describing the non-persistent state of each suspension/wheel/tire unit. This structure is filled out in PxVehicleUpdates and PxVehicleUpdateSingleVehicleAndStoreTelemetryData. More...

#include <PxVehicleUpdate.h>

Collaboration diagram for PxWheelQueryResult:

List of all members.


Public Member Functions

 PxWheelQueryResult ()

Public Attributes

PxVec3 suspLineStart
 Start point of suspension line raycast/sweep used in the raycast/sweep completed immediately before PxVehicleUpdates.
PxVec3 suspLineDir
 Directions of suspension line raycast/sweep used in the raycast/sweep completed immediately before PxVehicleUpdates.
PxReal suspLineLength
 Lengths of suspension line raycast/sweep used in raycast/sweep completed immediately before PxVehicleUpdates.
bool isInAir
 If suspension travel limits forbid the wheel from touching the drivable surface then isInAir is true.
PxActortireContactActor
 PxActor instance of the driving surface under the corresponding vehicle wheel.
PxShapetireContactShape
 PxShape instance of the driving surface under the corresponding vehicle wheel.
const PxMaterialtireSurfaceMaterial
 PxMaterial instance of the driving surface under the corresponding vehicle wheel.
PxU32 tireSurfaceType
 Surface type integer that corresponds to the mapping between tireSurfaceMaterial and integer as described in PxVehicleDrivableSurfaceToTireFrictionPairs.
PxVec3 tireContactPoint
 Point on the drivable surface hit by the most recent suspension raycast or sweep.
PxVec3 tireContactNormal
 Normal on the drivable surface at the hit point of the most recent suspension raycast or sweep.
PxReal tireFriction
 Friction experienced by the tire for the combination of tire type and surface type after accounting for the friction vs slip graph.
PxReal suspJounce
 Compression of the suspension spring.
PxReal suspSpringForce
 Magnitude of force applied by the suspension spring along the direction of suspension travel.
PxVec3 tireLongitudinalDir
 Forward direction of the wheel/tire accounting for steer/toe/camber angle projected on to the contact plane of the drivable surface.
PxVec3 tireLateralDir
 Lateral direction of the wheel/tire accounting for steer/toe/camber angle projected on to the contact plan of the drivable surface.
PxReal longitudinalSlip
 Longitudinal slip of the tire.
PxReal lateralSlip
 Lateral slip of the tire.
PxReal steerAngle
 Steer angle of the wheel about the "up" vector accounting for input steer and toe and, if applicable, Ackermann steer correction.
PxTransform localPose
 Local pose of the wheel.

Detailed Description

Structure containing data describing the non-persistent state of each suspension/wheel/tire unit. This structure is filled out in PxVehicleUpdates and PxVehicleUpdateSingleVehicleAndStoreTelemetryData.

See also:
PxVehicleUpdates, PxVehicleUpdateSingleVehicleAndStoreTelemetryData

Constructor & Destructor Documentation

PxWheelQueryResult::PxWheelQueryResult (  )  [inline]


Member Data Documentation

If suspension travel limits forbid the wheel from touching the drivable surface then isInAir is true.

Note:
If the wheel can be placed on the contact plane of the most recent suspension line raycast/sweep then isInAir is false.

If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then isInAir is computed using the contact plane that was hit by the most recent suspension line raycast/sweep.

Lateral slip of the tire.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then lateralSlip is 0.0

The lateral slip angle is approximately PxAtan(vx / PxAbs(vz)) where vx and vz are the components of rigid body velocity at the wheel base along the wheel's lateral and longitudinal directions, respectively.

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then the tire lateral slip is computed using the contact plane that was hit by the most recent suspension line raycast or sweep.

Local pose of the wheel.

Longitudinal slip of the tire.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then longitudinalSlip is 0.0

The longitudinal slip is approximately (w*r - vz) / PxAbs(vz) where w is the angular speed of the wheel, r is the radius of the wheel, and vz component of rigid body velocity computed at the wheel base along the longitudinal direction of the tire.

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then the tire longitudinal slip is computed using the contact plane that was hit by the most recent suspension line raycast or sweep.

Steer angle of the wheel about the "up" vector accounting for input steer and toe and, if applicable, Ackermann steer correction.

See also:
PxVehicleWheelData::mToeAngle

Compression of the suspension spring.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then the jounce is -PxVehicleSuspensionData.mMaxDroop The jounce can never exceed PxVehicleSuspensionData.mMaxCompression. Positive values result when the suspension is compressed from the rest position, while negative values mean the suspension is elongated from the rest position.

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then the suspension compression is computed using the contact plane that was hit by the most recent suspension line raycast or sweep.

Directions of suspension line raycast/sweep used in the raycast/sweep completed immediately before PxVehicleUpdates.

Note:
If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then (0,0,0) is stored.
See also:
PxVehicleSuspensionRaycasts, PxVehicleSuspensionRaycasts

Lengths of suspension line raycast/sweep used in raycast/sweep completed immediately before PxVehicleUpdates.

Note:
If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then 0 is stored.
See also:
PxVehicleSuspensionRaycasts, PxVehicleSuspensionRaycasts

Start point of suspension line raycast/sweep used in the raycast/sweep completed immediately before PxVehicleUpdates.

Note:
If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then (0,0,0) is stored.
See also:
PxVehicleSuspensionRaycasts, PxVehicleSuspensionRaycasts

Magnitude of force applied by the suspension spring along the direction of suspension travel.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then the force is 0

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then the suspension spring force is computed using the contact plane that was hit by the most recent suspension line raycast or sweep.

See also:
PxVehicleWheelsSimData::getSuspTravelDirection

PxActor instance of the driving surface under the corresponding vehicle wheel.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then tireContactActor is NULL.

If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then NULL is stored.

Normal on the drivable surface at the hit point of the most recent suspension raycast or sweep.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then the contact normal is (0,0,0).

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then (0,0,0) is stored.

Point on the drivable surface hit by the most recent suspension raycast or sweep.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then the contact point is (0,0,0).

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then (0,0,0) is stored.

PxShape instance of the driving surface under the corresponding vehicle wheel.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then tireContactShape is NULL.

If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then NULL is stored.

Friction experienced by the tire for the combination of tire type and surface type after accounting for the friction vs slip graph.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then the tire friction is 0.

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then the stored tire friction is the value computed in PxVehicleUpdates that immediately followed the last raycast or sweep.

See also:
PxVehicleDrivableSurfaceToTireFrictionPairs, PxVehicleTireData

Lateral direction of the wheel/tire accounting for steer/toe/camber angle projected on to the contact plan of the drivable surface.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then tireLateralDir is (0,0,0)

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then the tire lateral direction is computed using the contact plane that was hit by the most recent suspension line raycast or sweep.

Forward direction of the wheel/tire accounting for steer/toe/camber angle projected on to the contact plane of the drivable surface.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then tireLongitudinalDir is (0,0,0)

If no raycast or sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then the tire longitudinal direction is computed using the contact plane that was hit by the most recent suspension line raycast or sweep.

PxMaterial instance of the driving surface under the corresponding vehicle wheel.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then tireSurfaceMaterial is NULL.

If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then NULL is stored.

Surface type integer that corresponds to the mapping between tireSurfaceMaterial and integer as described in PxVehicleDrivableSurfaceToTireFrictionPairs.

Note:
If suspension travel limits forbid the wheel from touching the drivable surface then tireSurfaceType is PxVehicleDrivableSurfaceType::eSURFACE_TYPE_UNKNOWN.

If no raycast/sweep for the corresponding suspension was performed immediately prior to PxVehicleUpdates then PxVehicleDrivableSurfaceType::eSURFACE_TYPE_UNKNOWN is stored.

See also:
PxVehicleDrivableSurfaceToTireFrictionPairs


The documentation for this struct was generated from the following file:



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