PxVisualizationParameter Struct Reference
[Physics]
Debug visualization parameters.
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#include <PxVisualizationParameter.h>
Detailed Description
Debug visualization parameters.PxVisualizationParameter::eSCALE is the master switch for enabling visualization, please read the corresponding documentation for further details.
- See also:
- PxScene.setVisualizationParameter() PxScene.getVisualizationParameter() PxScene.getRenderBuffer()
Member Enumeration Documentation
- Enumerator:
-
eSCALE This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0. The below settings permit the debug visualization of various simulation properties. The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor that determines the size of the visualization widgets.
Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see PxActorFlag::eVISUALIZATION, PxShapeFlag::eVISUALIZATION, ...). Contacts are visualized if they involve a body which is being visualized. Default is 0.
Notes:
- to see any visualization, you have to set PxVisualizationParameter::eSCALE to nonzero first.
- the scale factor has been introduced because it's difficult (if not impossible) to come up with a good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean we should render a line of length 1. Depending on your objects/scene, this might be completely invisible or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in your scene.
- however, things like collision shapes aren't ambiguous. They are clearly defined for example by the triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets are only scaled when it makes sense.
Range: [0, PX_MAX_F32)
Default: 0eWORLD_AXES Visualize the world axes. eBODY_AXES Visualize a bodies axes. - See also:
- PxActor.globalPose PxActor
eBODY_MASS_AXES Visualize a body's mass axes. This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is drawn in red.
- See also:
- PxBodyDesc.massLocalPose PxActor
eBODY_LIN_VELOCITY Visualize the bodies linear velocity. - See also:
- PxBodyDesc.linearVelocity PxActor
eBODY_ANG_VELOCITY Visualize the bodies angular velocity. - See also:
- PxBodyDesc.angularVelocity PxActor
eDEPRECATED_BODY_JOINT_GROUPS Visualize the bodies joint projection group. - See also:
- PxBodyDesc.angularVelocity PxActor
eCONTACT_POINT Visualize contact points. Will enable contact information. eCONTACT_NORMAL Visualize contact normals. Will enable contact information. eCONTACT_ERROR Visualize contact errors. Will enable contact information. eCONTACT_FORCE Visualize Contact forces. Will enable contact information. eACTOR_AXES Visualize actor axes. eCOLLISION_AABBS Visualize bounds (AABBs in world space). eCOLLISION_SHAPES Shape visualization. - See also:
- PxShape
eCOLLISION_AXES Shape axis visualization. - See also:
- PxShape
eCOLLISION_COMPOUNDS Compound visualization (compound AABBs in world space). eCOLLISION_FNORMALS Mesh & convex face normals. - See also:
- PxTriangleMesh PxConvexMesh
eCOLLISION_EDGES Active edges for meshes. - See also:
- PxTriangleMesh
eCOLLISION_STATIC Static pruning structures. eCOLLISION_DYNAMIC Dynamic pruning structures. eDEPRECATED_COLLISION_PAIRS Visualizes pairwise state. eJOINT_LOCAL_FRAMES Joint local axes. eJOINT_LIMITS Joint limits. ePARTICLE_SYSTEM_POSITION Particle position visualization. ePARTICLE_SYSTEM_VELOCITY Particle velocity visualization. ePARTICLE_SYSTEM_COLLISION_NORMAL Particle collision normal visualization. ePARTICLE_SYSTEM_BOUNDS ParticleSystem AABB visualization. ePARTICLE_SYSTEM_GRID Particle grid visualization. ePARTICLE_SYSTEM_BROADPHASE_BOUNDS Particle system broad phase bounds. ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE ParticleSystem maximum motion distance visualization. eCULL_BOX Visualize culling box. eCLOTH_VERTICAL Cloth fabric vertical sets. eCLOTH_HORIZONTAL Cloth fabric horizontal sets. eCLOTH_BENDING Cloth fabric bending sets. eCLOTH_SHEARING Cloth fabric shearing sets. eCLOTH_VIRTUAL_PARTICLES Cloth virtual particles. eMBP_REGIONS MBP regions. eNUM_VALUES This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops. eFORCE_DWORD
The documentation for this struct was generated from the following file:
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