NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxHeightFieldFormat Struct Reference

NVIDIA PhysX SDK 3.4 API

PxHeightFieldFormat Struct Reference
[Geomutils]

Describes the format of height field samples. More...

#include <PxHeightFieldFlag.h>

List of all members.


Public Types

enum  Enum { eS16_TM = (1 << 0) }

Detailed Description

Describes the format of height field samples.

See also:
PxHeightFieldDesc.format PxHeightFieldDesc.samples

Member Enumeration Documentation

Enumerator:
eS16_TM  Height field height data is 16 bit signed integers, followed by triangle materials.

Each sample is 32 bits wide arranged as follows:

heightFieldFormat_S16_TM.png

1) First there is a 16 bit height value. 2) Next, two one byte material indices, with the high bit of each byte reserved for special use. (so the material index is only 7 bits). The high bit of material0 is the tess-flag. The high bit of material1 is reserved for future use.

There are zero or more unused bytes before the next sample depending on PxHeightFieldDesc.sampleStride, where the application may eventually keep its own data.

This is the only format supported at the moment.

See also:
PxHeightFieldDesc.format PxHeightFieldDesc.samples


The documentation for this struct was generated from the following file:



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