NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxHeightFieldFlag Struct Reference

NVIDIA PhysX SDK 3.4 API

PxHeightFieldFlag Struct Reference
[Geomutils]

Enum with flag values to be used in PxHeightFieldDesc.flags. More...

#include <PxHeightFieldFlag.h>

List of all members.


Public Types

enum  Enum { eNO_BOUNDARY_EDGES = (1 << 0) }

Detailed Description

Enum with flag values to be used in PxHeightFieldDesc.flags.

Member Enumeration Documentation

Enumerator:
eNO_BOUNDARY_EDGES  Disable collisions with height field with boundary edges.

Raise this flag if several terrain patches are going to be placed adjacent to each other, to avoid a bump when sliding across.

This flag is ignored in contact generation with sphere and capsule shapes.

See also:
PxHeightFieldDesc.flags


The documentation for this struct was generated from the following file:



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