NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerCollisionFlag Struct Reference

NVIDIA PhysX SDK 3.4 API

PxControllerCollisionFlag Struct Reference
[Character]

specifies which sides a character is colliding with. More...

#include <PxController.h>

List of all members.


Public Types

enum  Enum {
  eCOLLISION_SIDES = (1<<0),
  eCOLLISION_UP = (1<<1),
  eCOLLISION_DOWN = (1<<2)
}

Detailed Description

specifies which sides a character is colliding with.

Member Enumeration Documentation

Enumerator:
eCOLLISION_SIDES  Character is colliding to the sides.
eCOLLISION_UP  Character has collision above.
eCOLLISION_DOWN  Character has collision below.


The documentation for this struct was generated from the following file:



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