PxCollection Class Reference
[Common]
Collection class for serialization.
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#include <PxCollection.h>
Public Member Functions | |
virtual void | add (PxBase &object, PxSerialObjectId id=PX_SERIAL_OBJECT_ID_INVALID)=0 |
Adds a PxBase object to the collection. | |
virtual void | remove (PxBase &object)=0 |
Removes a PxBase member object from the collection. | |
virtual bool | contains (PxBase &object) const =0 |
Returns whether the collection contains a certain PxBase object. | |
virtual void | addId (PxBase &object, PxSerialObjectId id)=0 |
Adds an id to a member PxBase object. | |
virtual void | removeId (PxSerialObjectId id)=0 |
Removes id from a contained PxBase object. | |
virtual void | add (PxCollection &collection)=0 |
Adds all PxBase objects and their ids of collection to this collection. | |
virtual void | remove (PxCollection &collection)=0 |
Removes all PxBase objects of collection from this collection. | |
virtual PxU32 | getNbObjects () const =0 |
Gets number of PxBase objects in this collection. | |
virtual PxBase & | getObject (PxU32 index) const =0 |
Gets the PxBase object of this collection given its index. | |
virtual PxU32 | getObjects (PxBase **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
Copies member PxBase pointers to a user specified buffer. | |
virtual PxBase * | find (PxSerialObjectId id) const =0 |
Looks for a PxBase object given a PxSerialObjectId value. | |
virtual PxU32 | getNbIds () const =0 |
Gets number of PxSerialObjectId names in this collection. | |
virtual PxU32 | getIds (PxSerialObjectId *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
Copies member PxSerialObjectId values to a user specified buffer. | |
virtual PxSerialObjectId | getId (const PxBase &object) const =0 |
Gets the PxSerialObjectId name of a PxBase object within the collection. | |
virtual void | release ()=0 |
Deletes a collection object. | |
Protected Member Functions | |
PxCollection () | |
virtual | ~PxCollection () |
Detailed Description
Collection class for serialization.A collection is a set of PxBase objects. PxBase objects can be added to the collection regardless of other objects they depend on. Objects may be named using PxSerialObjectId values in order to resolve dependencies between objects of different collections.
Serialization and deserialization only work through collections.
A scene is typically serialized using the following steps:
- create a serialization registry
- create a collection for scene objects
- complete the scene objects (adds all dependent objects, e.g. meshes)
- serialize collection
- release collection
- release serialization registry
For example the code may look like this:
PxPhysics* physics; // The physics PxScene* scene; // The physics scene SerialStream s; // The user-defined stream doing the actual write to disk PxSerializationRegistry* registry = PxSerialization::createSerializationRegistry(*physics); // step 1) PxCollection* collection = PxSerialization::createCollection(*scene); // step 2) PxSerialization::complete(*collection, *registry); // step 3) PxSerialization::serializeCollectionToBinary(s, *collection, *registry); // step 4) collection->release(); // step 5) registry->release(); // step 6)
A scene is typically deserialized using the following steps:
- load a serialized collection into memory
- create a serialization registry
- create a collection by passing the serialized memory block
- add collected objects to scene
- release collection
- release serialization registry
For example the code may look like this:
PxPhysics* physics; // The physics PxScene* scene; // The physics scene void* memory128; // a 128-byte aligned buffer previously loaded from disk by the user - step 1) PxSerializationRegistry* registry = PxSerialization::createSerializationRegistry(*physics); // step 2) PxCollection* collection = PxSerialization::createCollectionFromBinary(memory128, *registry); // step 3) scene->addCollection(*collection); // step 4) collection->release(); // step 5) registry->release(); // step 6)
- See also:
- PxBase, PxCreateCollection()
Constructor & Destructor Documentation
PxCollection::PxCollection | ( | ) | [inline, protected] |
virtual PxCollection::~PxCollection | ( | ) | [inline, protected, virtual] |
Member Function Documentation
virtual void PxCollection::add | ( | PxCollection & | collection | ) | [pure virtual] |
virtual void PxCollection::add | ( | PxBase & | object, | |
PxSerialObjectId | id = PX_SERIAL_OBJECT_ID_INVALID | |||
) | [pure virtual] |
Adds a PxBase object to the collection.
Adds a PxBase object to the collection. Optionally a PxSerialObjectId can be provided in order to resolve dependencies between collections. A PxSerialObjectId value of PX_SERIAL_OBJECT_ID_INVALID means the object remains without id. Objects can be added regardless of other objects they require. If the object is already in the collection, the ID will be set if it was PX_SERIAL_OBJECT_ID_INVALID previously, otherwise the operation fails.
- Parameters:
-
[in] object Object to be added to the collection [in] id Optional PxSerialObjectId id
virtual void PxCollection::addId | ( | PxBase & | object, | |
PxSerialObjectId | id | |||
) | [pure virtual] |
Adds an id to a member PxBase object.
If the object is already associated with an id within the collection, the id is replaced. May only be called for objects that are members of the collection. The id needs to be unique within the collection.
- Parameters:
-
[in] object Member PxBase object [in] id PxSerialObjectId id to be given to the object
virtual bool PxCollection::contains | ( | PxBase & | object | ) | const [pure virtual] |
virtual PxBase* PxCollection::find | ( | PxSerialObjectId | id | ) | const [pure virtual] |
virtual PxSerialObjectId PxCollection::getId | ( | const PxBase & | object | ) | const [pure virtual] |
virtual PxU32 PxCollection::getIds | ( | PxSerialObjectId * | userBuffer, | |
PxU32 | bufferSize, | |||
PxU32 | startIndex = 0 | |||
) | const [pure virtual] |
Copies member PxSerialObjectId values to a user specified buffer.
- Parameters:
-
[out] userBuffer Array of PxSerialObjectId values [in] bufferSize Capacity of userBuffer [in] startIndex Offset into list of member PxSerialObjectId values
- Returns:
- number of members PxSerialObjectId values that have been written to the userBuffer
virtual PxU32 PxCollection::getNbIds | ( | ) | const [pure virtual] |
Gets number of PxSerialObjectId names in this collection.
- Returns:
- Number of PxSerialObjectId names in this collection
virtual PxU32 PxCollection::getNbObjects | ( | ) | const [pure virtual] |
Gets the PxBase object of this collection given its index.
- Parameters:
-
[in] index PxBase index in [0, getNbObjects())
- Returns:
- PxBase object at index index
virtual void PxCollection::release | ( | ) | [pure virtual] |
Deletes a collection object.
This function only deletes the collection object, i.e. the container class. It doesn't delete objects that are part of the collection.
- See also:
- PxCreateCollection()
virtual void PxCollection::remove | ( | PxCollection & | collection | ) | [pure virtual] |
virtual void PxCollection::remove | ( | PxBase & | object | ) | [pure virtual] |
virtual void PxCollection::removeId | ( | PxSerialObjectId | id | ) | [pure virtual] |
Removes id from a contained PxBase object.
May only be called for ids that are associated with an object in the collection.
- Parameters:
-
[in] id PxSerialObjectId value
The documentation for this class was generated from the following file:
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