PxTriangleMeshDesc Class Reference
[Cooking]
Descriptor class for PxTriangleMesh.
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#include <PxTriangleMeshDesc.h>
Public Member Functions | |
PX_INLINE | PxTriangleMeshDesc () |
Constructor sets to default. | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default. | |
PX_INLINE bool | isValid () const |
Returns true if the descriptor is valid. | |
Public Attributes | |
PxTypedStridedData < PxMaterialTableIndex > | materialIndices |
Detailed Description
Descriptor class for PxTriangleMesh.Note that this class is derived from PxSimpleTriangleMesh which contains the members that describe the basic mesh. The mesh data is *copied* when an PxTriangleMesh object is created from this descriptor. After the call the user may discard the triangle data.
- See also:
- PxTriangleMesh PxTriangleMeshGeometry PxShape
Member Data Documentation
Optional pointer to first material index, or NULL. There are PxSimpleTriangleMesh::numTriangles indices in total. Caller may add materialIndexStride bytes to the pointer to access the next triangle.
When a triangle mesh collides with another object, a material is required at the collision point. If materialIndices is NULL, then the material of the PxShape instance is used. Otherwise, if the point of contact is on a triangle with index i, then the material index is determined as: PxMaterialTableIndex index = *(PxMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i);
If the contact point falls on a vertex or an edge, a triangle adjacent to the vertex or edge is selected, and its index used to look up a material. The selection is arbitrary but consistent over time.
Default: NULL
- See also:
- materialIndexStride
Referenced by isValid().
The documentation for this class was generated from the following file:
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