NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshGeometry.h File Reference

NVIDIA PhysX SDK 3.4 API

PxTriangleMeshGeometry.h File Reference

#include "geometry/PxGeometry.h"
#include "geometry/PxMeshScale.h"
#include "common/PxCoreUtilityTypes.h"

Include dependency graph for PxTriangleMeshGeometry.h:

geometry/PxGeometry.hgeometry/PxMeshScale.hcommon/PxCoreUtilityTypes.hcommon/PxPhysXCommonConfig.hfoundation/PxFlags.hfoundation/PxMath.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxMat33.hfoundation/PxVec3.hfoundation/PxQuat.hfoundation/PxMemory.h

This graph shows which files directly or indirectly include this file:

PxGeometryHelpers.hPxPhysicsAPI.hPxHeightFieldGeometry.hPxShape.hPxVolumeCache.hPxRigidActor.hPxShapeExt.hPxBatchQuery.hPxContactModifyCallback.hPxPhysics.hPxRigidBody.hPxRigidStatic.hPxJoint.hPxRigidActorExt.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxVehicleWheels.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleNoDrive.hPxVehicleUtilControl.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxJointLimit.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.h

Go to the source code of this file.


Classes

struct  PxMeshGeometryFlag
 Flags controlling the simulated behavior of the triangle mesh geometry. More...
class  PxTriangleMeshGeometry
 Triangle mesh geometry class. More...

Typedefs

typedef PxFlags
< PxMeshGeometryFlag::Enum,
PxU8 > 
PxMeshGeometryFlags
 collection of set bits defined in PxMeshGeometryFlag.



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