PxParticleGpu.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PARTICLE_GPU_H 00032 #define PX_PARTICLE_GPU_H 00033 00037 #include "PxPhysXConfig.h" 00038 00039 #if PX_SUPPORT_GPU_PHYSX 00040 00041 #include "common/PxPhysXCommonConfig.h" 00042 #include "task/PxTask.h" 00043 00044 #if !PX_DOXYGEN 00045 namespace physx 00046 { 00047 #endif 00048 00056 struct PX_DEPRECATED PxTriangleMeshCacheStatistics 00057 { 00058 PxU32 bytesTotal; 00059 PxU32 bytesUsed; 00060 PxU32 bytesUsedMax; 00061 PxReal percentageHitrate; 00062 00063 PxTriangleMeshCacheStatistics() : bytesTotal(0), bytesUsed(0), bytesUsedMax(0), percentageHitrate(0.0f) {} 00064 }; 00065 00070 class PX_DEPRECATED PxParticleGpu 00071 { 00072 public: 00073 00085 PX_PHYSX_CORE_API static bool createTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, PxCudaContextManager& contextManager); 00086 00097 PX_PHYSX_CORE_API static void releaseTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, PxCudaContextManager* contextManager = NULL); 00098 00110 PX_PHYSX_CORE_API static bool createHeightFieldMirror(const class PxHeightField& heightField, PxCudaContextManager& contextManager); 00111 00122 PX_PHYSX_CORE_API static void releaseHeightFieldMirror(const class PxHeightField& heightField, PxCudaContextManager* contextManager = NULL); 00123 00135 PX_PHYSX_CORE_API static bool createConvexMeshMirror(const class PxConvexMesh& convexMesh, PxCudaContextManager& contextManager); 00136 00147 PX_PHYSX_CORE_API static void releaseConvexMeshMirror(const class PxConvexMesh& convexMesh, PxCudaContextManager* contextManager = NULL); 00148 00161 PX_PHYSX_CORE_API static void setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount); 00162 00173 PX_PHYSX_CORE_API static bool setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size); 00174 00185 PX_PHYSX_CORE_API static PxTriangleMeshCacheStatistics getTriangleMeshCacheStatistics(const class PxScene& scene); 00186 00187 }; 00188 00189 #if !PX_DOXYGEN 00190 } // namespace physx 00191 #endif 00192 00193 #endif // PX_SUPPORT_GPU_PHYSX 00194 00196 #endif //PX_PARTICLE_GPU_H
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com