NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContact.h File Reference

NVIDIA PhysX SDK 3.4 API

PxContact.h File Reference

#include "foundation/PxVec3.h"
#include "foundation/PxAssert.h"

Include dependency graph for PxContact.h:

foundation/PxVec3.hfoundation/PxAssert.hfoundation/PxMath.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/Px.hfoundation/PxSimpleTypes.h

This graph shows which files directly or indirectly include this file:

PxContactModifyCallback.hPxPhysicsAPI.hPxSimulationEventCallback.h

Go to the source code of this file.


Classes

struct  PxMassModificationProps
struct  PxContactPatch
 Header for contact patch where all points share same material and normal. More...
struct  PxContact
 Contact point data including face (feature) indices. More...
struct  PxExtendedContact
struct  PxModifiableContact
 A modifiable contact point. This has additional fields per-contact to permit modification by user. More...
struct  PxContactStreamIterator
 A class to iterate over a compressed contact stream. This supports read-only access to the various contact formats. More...

Defines

#define PXC_CONTACT_NO_FACE_INDEX   0xffffffff

Variables

struct PxMassModificationProps PX_ALIGN_SUFFIX
 Header for contact patch where all points share same material and normal.

Define Documentation


Variable Documentation

Header for contact patch where all points share same material and normal.

A modifiable contact point. This has additional fields per-contact to permit modification by user.

Contact point data including face (feature) indices.

Note:
Not all fields are currently exposed to the user.



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