NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCapsuleGeometry.h File Reference

NVIDIA PhysX SDK 3.4 API

PxCapsuleGeometry.h File Reference

#include "geometry/PxGeometry.h"

Include dependency graph for PxCapsuleGeometry.h:

geometry/PxGeometry.hcommon/PxPhysXCommonConfig.hfoundation/PxFlags.hfoundation/PxMath.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.h

This graph shows which files directly or indirectly include this file:

PxGeometryHelpers.hPxPhysicsAPI.hPxMassProperties.hPxShape.hPxVolumeCache.hPxRigidActor.hPxShapeExt.hPxBatchQuery.hPxContactModifyCallback.hPxPhysics.hPxRigidBody.hPxRigidStatic.hPxJoint.hPxRigidActorExt.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxVehicleWheels.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleNoDrive.hPxVehicleUtilControl.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxJointLimit.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.h

Go to the source code of this file.


Classes

class  PxCapsuleGeometry
 Class representing the geometry of a capsule. More...

Functions

PX_FOUNDATION_API PxTransform PxTransformFromSegment (const PxVec3 &p0, const PxVec3 &p1, PxReal *halfHeight=NULL)
 creates a transform from the endpoints of a segment, suitable for an actor transform for a PxCapsuleGeometry



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