NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBroadPhase.h Source File

NVIDIA PhysX SDK 3.4 API

PxBroadPhase.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_BROAD_PHASE_H
00032 #define PX_PHYSICS_BROAD_PHASE_H
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "foundation/PxBounds3.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00045     class PxActor;
00046 
00060     struct PxBroadPhaseType
00061     {
00062         enum Enum
00063         {
00064             eSAP,       
00065             eMBP,       
00066             eGPU,
00067 
00068             eLAST
00069         };
00070     };
00071 
00089     class PxBroadPhaseCallback
00090     {
00091         public:
00092         virtual             ~PxBroadPhaseCallback() {}
00093 
00102         virtual     void    onObjectOutOfBounds(PxShape& shape, PxActor& actor) = 0;
00103 
00111         virtual     void    onObjectOutOfBounds(PxAggregate& aggregate) = 0;
00112     };
00113 
00134     struct PxBroadPhaseRegion
00135     {
00136         PxBounds3       bounds;     
00137         void*           userData;   
00138     };
00139 
00143     struct PxBroadPhaseRegionInfo
00144     {
00145         PxBroadPhaseRegion  region;             
00146         PxU32               nbStaticObjects;    
00147         PxU32               nbDynamicObjects;   
00148         bool                active;             
00149         bool                overlap;            
00150     };
00151 
00155     struct PxBroadPhaseCaps
00156     {
00157         PxU32   maxNbRegions;           
00158         PxU32   maxNbObjects;           
00159         bool    needsPredefinedBounds;  
00160     };
00161 
00162 #if !PX_DOXYGEN
00163 } // namespace physx
00164 #endif
00165 
00167 #endif


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