NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBroadPhaseRegionInfo Struct Reference

NVIDIA PhysX SDK 3.4 API

PxBroadPhaseRegionInfo Struct Reference
[Physics]

Information & stats structure for a region. More...

#include <PxBroadPhase.h>

Collaboration diagram for PxBroadPhaseRegionInfo:

List of all members.


Public Attributes

PxBroadPhaseRegion region
 User-provided region data.
PxU32 nbStaticObjects
 Number of static objects in the region.
PxU32 nbDynamicObjects
 Number of dynamic objects in the region.
bool active
 True if region is currently used, i.e. it has not been removed.
bool overlap
 True if region overlaps other regions (regions that are just touching are not considering overlapping).

Detailed Description

Information & stats structure for a region.

Member Data Documentation

True if region is currently used, i.e. it has not been removed.

Number of dynamic objects in the region.

Number of static objects in the region.

True if region overlaps other regions (regions that are just touching are not considering overlapping).


The documentation for this struct was generated from the following file:



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com