CSCommon: MQuestConst.h 소스 파일

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MQuestConst.h

00001 #ifndef _MQUESTCONST_H
00002 #define _MQUESTCONST_H
00003 
00004 
00006 #define MAX_QL          5           
00007 
00009 
00011 #define MAX_SCENARIO_SACRI_ITEM         2
00012 
00014 #define MAX_SCENARIO_REWARD_ITEM        3       
00015 
00017 #define SCENARIO_STANDARD_DICE_SIDES    6       
00018 
00019 
00021 
00023 #define MAX_SECTOR_LINK     10      
00024 
00026 #define MAX_SPAWN_COUNT     20
00027 
00028 
00030 enum MQuestNPCSpawnType
00031 {
00032     MNST_MELEE = 0,
00033     MNST_RANGE,
00034     MNST_BOSS,
00035     MNST_END
00036 };
00037 
00039 #define SAME_SPAWN_DELAY_TIME           2000
00040 
00042 #define QUEST_DYNAMIC_WORLDITEM_LIFETIME    10000
00043 
00045 #define QUEST_WORLDITEM_ITEMBOX_ID          51
00046 
00048 
00050 #define MAX_SKILL   4
00051 
00052 
00053 
00055 
00057 #define PORTAL_MOVING_TIME              30000       // (30 초)
00058 
00060 enum MQuestCombatState
00061 {
00062     MQUEST_COMBAT_NONE      = 0,
00063     MQUEST_COMBAT_PREPARE   = 1,    // 대기중
00064     MQUEST_COMBAT_PLAY      = 2,    // 전투 시작
00065     MQUEST_COMBAT_COMPLETED = 3     // 전투종료 - 다음맵으로 이동
00066 };
00067 
00068 
00069 #endif


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