MQuestConst.h
00001 #ifndef _MQUESTCONST_H 00002 #define _MQUESTCONST_H 00003 00004 00006 #define MAX_QL 5 00007 00009 00011 #define MAX_SCENARIO_SACRI_ITEM 2 00012 00014 #define MAX_SCENARIO_REWARD_ITEM 3 00015 00017 #define SCENARIO_STANDARD_DICE_SIDES 6 00018 00019 00021 00023 #define MAX_SECTOR_LINK 10 00024 00026 #define MAX_SPAWN_COUNT 20 00027 00028 00030 enum MQuestNPCSpawnType 00031 { 00032 MNST_MELEE = 0, 00033 MNST_RANGE, 00034 MNST_BOSS, 00035 MNST_END 00036 }; 00037 00039 #define SAME_SPAWN_DELAY_TIME 2000 00040 00042 #define QUEST_DYNAMIC_WORLDITEM_LIFETIME 10000 00043 00045 #define QUEST_WORLDITEM_ITEMBOX_ID 51 00046 00048 00050 #define MAX_SKILL 4 00051 00052 00053 00055 00057 #define PORTAL_MOVING_TIME 30000 // (30 초) 00058 00060 enum MQuestCombatState 00061 { 00062 MQUEST_COMBAT_NONE = 0, 00063 MQUEST_COMBAT_PREPARE = 1, // 대기중 00064 MQUEST_COMBAT_PLAY = 2, // 전투 시작 00065 MQUEST_COMBAT_COMPLETED = 3 // 전투종료 - 다음맵으로 이동 00066 }; 00067 00068 00069 #endif
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