Structure NetworkStatus

3DS Max Plug-In SDK

Structure NetworkStatus

See Also: Class MaxNetManager

Description:

This structure is available in release 4.0 and later only.

This structure is used by the Network Rendering API to store network status information.

typedef struct {

DWORD dropped_packets;

The number of packets dropped due to buffer overflows.

DWORD bad_packets;

The number of bad formed packets.

DWORD tcprequests;

The total number of TCP requests since boot time.

DWORD udprequests;

The total number of UDP requests since boot time.

SYSTEMTIME boot_time;

The system boot time.

char reserved[32];

Reserved for future use.

} NetworkStatus;