Structure JOBFRAMES

3DS Max Plug-In SDK

Structure JOBFRAMES

See Also: Class MaxNetManager, Structure HSERVER

Description:

This structure is available in release 4.0 and later only.

This structure is used by the Network Rendering API to store a job’s frame progress information.

typedef struct {

char state;

The current state of this frame which is one of the following values:

FRAME_WAITING

The frame is waiting to be assigned and rendered.

FRAME_ASSIGNED

The frame is assigned to the server.

FRAME_COMPLETE

The frame has completed rendering.

NO_FRAME

There are no frames to be rendered.

int frame;

The frame number.

HSERVER hServer;

The handle to the server rendering this frame.

DWORD elapsed;

The time it took to render this frame, in milliseconds.

} JOBFRAMES;