List of Texture Map Indices
See Also: Class MtlBase, Class Shader.
The Standard Material texture map index used by Blinn, Phong, Constant, Metal (defined in \MAXSDK\INCLUDE\STDMAT.H). One of the following values:
ID_AM - Ambient (value 0)
ID_DI - Diffuse (value 1)
ID_SP - Specular (value 2)
ID_SH - Shininess (value 3). In R3 and later this is called Glossiness.
ID_SS - Shininess strength (value 4). In R3 and later this is called Specular Level.
ID_SI - Self-illumination (value 5)
ID_OP - Opacity (value 6)
ID_FI - Filter color (value 7)
ID_BU - Bump (value 8)
ID_RL - Reflection (value 9)
ID_RR - Refraction (value 10)
ID_DP - Displacement (value 11)