Class MeshRenderData
See Also: Class Mesh.
class MeshRenderData
Description:
A developer may derive a class from this class, put any required data in it, and then hang this data off a Mesh. This is done using the methods of Class Mesh:
void SetRenderData(MeshRenderData *p);
Sets the mesh render data hung off this Mesh.
MeshRenderData * GetRenderData();
Gets a pointer to the MeshRenderData.
Methods:
Prototype:
virtual void DeleteThis()=0;
Remarks:
Implemented by the Plug-In.
Deletes this instance of the class.