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AkInitializer::language

Wwise Unity

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AkInitializer
basePath
callbackManagerBufferSize
defaultPoolSize
diffractionFlags
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lowerPoolSize
maxSoundPropagationDepth
memoryCutoffThreshold
monitorPoolSize
monitorQueuePoolSize
preparePoolSize
spatialAudioPoolSize
streamingPoolSize
string AkInitializer::language = AkSoundEngineController.s_Language

Language sub-folder.


Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by  doxygen 1.6.3
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  • Wwise Unity Integration
    • Release Notes
      • New Features 2017.2
      • Important Migration Notes 2017.2
      • New Features 2017.1
      • Important Migration Notes 2017.1
    • Installing or Upgrading the Integration in a Unity Project
      • Prerequisites
      • Installing a Wwise Integration Package for the First Time
      • Changes Made to Your Unity Project
      • Integrating Sounds in Your Game
      • Where Should My SoundBanks Be Located?
      • Adding Plug-ins
      • Updating/Upgrading the Wwise Integration Package to a Newer Version
    • Uninstalling the Wwise Integration Package
    • Using the Wwise Unity Integration
      • Wwise Picker
      • Wwise Types
      • Adding New Triggers for Wwise Events
      • Wwise Timeline Integration
    • Build your Unity Game for a Target Platform
      • Build for Android
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      • Build for Linux
      • Using Wwise Custom Platforms in Unity
    • Making DLCs with Wwise and Unity
    • Build the Native Integration Plug-in from Source
      • Build Log
      • Updating/Upgrading the Wwise Integration Package to a Newer Version When You Have Modified the Plug-in's C++ Code
    • API Changes and Limitations
    • Platform-Specific Information
      • Background Mode (Android)
      • Using OBB Files (Android)
      • Audio Session Interruptions (iOS)
      • Windows Store Apps Specific Information
    • Licensing (Free & Commercial)
    • Wwise Demo Scene
    • Using Wwise Spatial Audio in Unity
      • Preparation for the Spatial Audio Tutorials
      • Surface Reflectors Tutorial
      • Rooms and Portals Tutorial
      • Obstruction and Occlusion
    • Troubleshooting
  • Class List
    • AK::Wwise::AcousticTexture
    • AK::Wwise::AuxBus
    • AK::Wwise::Bank
    • AK::Wwise::BaseGroupType
    • AK::Wwise::BaseType
    • AK::Wwise::CallbackFlags
    • AK::Wwise::Event
    • AK::Wwise::RTPC
    • AK::Wwise::State
    • AK::Wwise::Switch
    • AK::Wwise::Trigger
    • AkAmbient
    • AkAudioListener
    • AkBank
    • AkCallbackManager
    • AkEmitterObstructionOcclusion
    • AkEnvironment
    • AkEnvironment::AkEnvironment_CompareBySelectionAlgorithm
    • AkEnvironmentPortal
    • AkEvent
    • AkEventCallbackMsg
    • AkGameObj
    • AkInitializer
    • AkMemBankLoader
    • AkRoom
    • AkRoomPortal
    • AkRoomPortalObstruction
    • AkSpatialAudioEmitter
    • AkSpatialAudioListener
    • AkState
    • AkSurfaceReflector
    • AkSwitch
    • AkTerminator
    • AkTriggerBase
  • Class Hierarchy
    • AK::Wwise::BaseType
      • AK::Wwise::AcousticTexture
      • AK::Wwise::AuxBus
      • AK::Wwise::Bank
      • AK::Wwise::BaseGroupType
        • AK::Wwise::State
        • AK::Wwise::Switch
      • AK::Wwise::Event
      • AK::Wwise::RTPC
      • AK::Wwise::Trigger
    • AK::Wwise::CallbackFlags
    • AkAudioListener
    • AkBank
    • AkCallbackManager
    • AkEmitterObstructionOcclusion
    • AkEnvironment
    • AkEnvironment::AkEnvironment_CompareBySelectionAlgorithm
    • AkEnvironmentPortal
    • AkEvent
      • AkAmbient
    • AkEventCallbackMsg
    • AkGameObj
    • AkInitializer
    • AkMemBankLoader
    • AkRoom
    • AkRoomPortal
    • AkRoomPortalObstruction
    • AkSpatialAudioEmitter
    • AkSpatialAudioListener
    • AkState
    • AkSurfaceReflector
    • AkSwitch
    • AkTerminator
    • AkTriggerBase
  • Class Members

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