AkSurfaceReflector Class Reference
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.
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List of all members.
Static Public Member Functions |
| static void | AddGeometrySet (AK.Wwise.AcousticTexture acousticTexture, MeshFilter meshFilter) |
| | Sends the mesh filter's triangles and their acoustic texture to Spatial Audio.
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| static void | RemoveGeometrySet (MeshFilter meshFilter) |
| | Remove the corresponding mesh filter's geometry from Spatial Audio.
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Public Attributes |
| AK.Wwise.AcousticTexture | AcousticTexture |
| | All triangles of the component's mesh will be applied with this texture. The texture will change the filter parameters of the sound reflected from this component.
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Detailed Description
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.
This component requires a Mesh Filter component. The triangles of the mesh will be sent to the Spatial Audio wrapper by calling SpatialAudio::AddGeometrySet(). The triangles will reflect the sound emitted from AkSpatialAudioEmitter components.
Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by
1.6.3