AkRoomPortal Class Reference
An AkRoomPortal can connect two AkRoom components together. More...
Inherits AkUnityEventHandler.
Public Member Functions | |
ulong | GetID () |
Access the portal's ID. | |
override void | HandleEvent (GameObject in_gameObject) |
Opens the portal on trigger event. | |
void | ClosePortal (GameObject in_gameObject) |
Closes the portal on trigger event. | |
Public Attributes | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. | |
AkRoom[] | rooms = new AkRoom[MAX_ROOMS_PER_PORTAL] |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. | |
List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
List containing the enabled triggers. | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. | |
Static Public Attributes | |
static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. |
Detailed Description
An AkRoomPortal can connect two AkRoom components together.
Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by 1.6.3