AkRoomPortal Class Reference
An AkRoomPortal can connect two AkRoom components together.
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Inherits AkUnityEventHandler.
List of all members.
Public Member Functions |
| ulong | GetID () |
| | Access the portal's ID.
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| override void | HandleEvent (GameObject in_gameObject) |
| | Opens the portal on trigger event.
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| void | ClosePortal (GameObject in_gameObject) |
| | Closes the portal on trigger event.
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Public Attributes |
| const int | MAX_ROOMS_PER_PORTAL = 2 |
| | AkRoomPortals can only connect a maximum of 2 rooms.
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| AkRoom[] | rooms = new AkRoom[MAX_ROOMS_PER_PORTAL] |
| const int | MAX_NB_TRIGGERS = 32 |
| | Since our mask is a 32 bits integer, we can't have more than 32 triggers.
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| List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
| | List containing the enabled triggers.
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| bool | useOtherObject = false |
| | This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.
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Static Public Attributes |
| static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
| | Will contain the types of all the triggers derived from AkTriggerBase at runtime.
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Detailed Description
An AkRoomPortal can connect two AkRoom components together.
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