The following breaking changes have been made to the AkCallbackManager
.
AkCallbackManager.AudioInterruptionCallback()
has a new signature: public delegate AKRESULT AudioInterruptionCallback(bool in_bEnterInterruption, object in_Cookie);
AkCallbackManager.BGMCallback()
has a new signature: public delegate AKRESULT BGMCallback(bool in_bOtherAudioPlaying, object in_Cookie);
AkCallbackManager.EventCallback()
has a new signature: public delegate void EventCallback(object in_cookie, AkCallbackType in_type, AkCallbackInfo in_info);
- The callback classes are no longer nested within
AkCallbackManager
and have a hierarchy with many inheriting from AkCallbackInfo
. Wherever possible, the associations and members of these classes mimic the syntax of their C++ counterparts.
- The
gameObjID
member of the callback classes is now of type ulong
instead of IntPtr
.
- The class
AkCallbackManager.AkMidiEventCallbackInfo
is now AkMIDIEventCallbackInfo
. (Please note the capitalization of "MIDI".)
- The class
AkCallbackManager.AkMusicSyncCallbackInfoBase
has been removed. Use
AkMusicSyncCallbackInfo instead.
- All of the members of
AkCallbackManager
.AkMusicSyncCallbackInfo.segmentInfo have been exposed as members of AkMusicSyncCallbackInfo.segmentInfo_*
.
Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by
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