During the installation process, the following changes were made to your Unity project:
- The
Disable Audio
option in Edit > Project Settings > Audio
was selected. This disables the built-in audio system.
- If the "Create WwiseGlobal GameObject" check box has been checked, a game object named "Wwise Global" was created in the current scene. This object has the global scripts
AkInitializer
and AkTerminator
to initialize Wwise. There are a few customizable options in the initializer script. The WwiseGlobal object is also given AkEditorEventPlayer, AkAudioListener and AkGameObj scripts which are used for previewing AkEvent objects in edit mode. A Rigidbody component is added such that interactions between AkEnvironment, AkRoom and AkGameObj can also be previewed.
- The
Script Execution Order
has been set for sensitive Wwise scripts (AkInitializer
, AkGameObj
, AkAudioListener
, AkBank
, and AkTerminator
).
- If the "Add Ak Listener to Main Camera" check box has been checked, the Audio Listener component has been removed from the Main Camera object, and the default
AkAudioListener.cs
script has been set on the Main Camera object.
- The
Play in Background
option has been set to allow you to connect the Wwise Profiler
Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by
1.6.3