AkState Class Reference
This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
More...
Inherits AkUnityEventHandler.
List of all members.
Public Attributes |
| int | groupID |
| | State Group ID, as defined in WwiseID.cs.
|
| int | valueID |
| | State Value ID, as defined in WwiseID.cs.
|
| const int | MAX_NB_TRIGGERS = 32 |
| | Since our mask is a 32 bits integer, we can't have more than 32 triggers.
|
| List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
| | List containing the enabled triggers.
|
| bool | useOtherObject = false |
| | This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.
|
Static Public Attributes |
| static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
| | Will contain the types of all the triggers derived from AkTriggerBase at runtime.
|
Detailed Description
This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
- See also:
-
Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by
1.6.3