AkEmitterObstructionOcclusion Class Reference
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
More...
Inherits AkObstructionOcclusion.
List of all members.
Public Attributes |
LayerMask | LayerMask = -1 |
| Indicates which layers act as obstructers/occluders.
|
float | refreshInterval = 1 |
| The number of seconds between obstruction/occlusion checks.
|
float | fadeTime = 0.5f |
| The number of seconds for fade ins and fade outs.
|
float | maxDistance = -1.0f |
| The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
|
Detailed Description
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.
Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by
1.6.3