PhysX SDK 3.2 API Reference: PxControllerFilters Class Reference

PhysX SDK 3.2 API

PxControllerFilters Class Reference
[Character]

Filtering data for "move" call. More...

#include <PxController.h>

Collaboration diagram for PxControllerFilters:

List of all members.


Public Member Functions

PX_INLINE PxControllerFilters (PxU32 groups=0xffffffff, const PxFilterData *filterData=NULL, PxSceneQueryFilterCallback *cb=NULL)

Public Attributes

PxU32 mActiveGroups
 a filtering mask for collision groups. If a bit is set, corresponding group is active.
const PxFilterDatamFilterData
 alternative filter data used to filter shapes
PxSceneQueryFilterCallbackmFilterCallback
 custom filter logic to filter out colliding objects.
PxSceneQueryFilterFlags mFilterFlags
 filter flags

Detailed Description

Filtering data for "move" call.

See also:
PxController.move()

Constructor & Destructor Documentation

PX_INLINE PxControllerFilters::PxControllerFilters ( PxU32  groups = 0xffffffff,
const PxFilterData filterData = NULL,
PxSceneQueryFilterCallback cb = NULL 
) [inline]


Member Data Documentation

a filtering mask for collision groups. If a bit is set, corresponding group is active.

custom filter logic to filter out colliding objects.

alternative filter data used to filter shapes


The documentation for this class was generated from the following file:



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