PxControllerFilters Class Reference
[Character]
Filtering data for "move" call.
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#include <PxController.h>
Collaboration diagram for PxControllerFilters:

Public Member Functions | |
PX_INLINE | PxControllerFilters (PxU32 groups=0xffffffff, const PxFilterData *filterData=NULL, PxSceneQueryFilterCallback *cb=NULL) |
Public Attributes | |
PxU32 | mActiveGroups |
a filtering mask for collision groups. If a bit is set, corresponding group is active. | |
const PxFilterData * | mFilterData |
alternative filter data used to filter shapes | |
PxSceneQueryFilterCallback * | mFilterCallback |
custom filter logic to filter out colliding objects. | |
PxSceneQueryFilterFlags | mFilterFlags |
filter flags |
Detailed Description
Filtering data for "move" call.
- See also:
- PxController.move()
Constructor & Destructor Documentation
PX_INLINE PxControllerFilters::PxControllerFilters | ( | PxU32 | groups = 0xffffffff , |
|
const PxFilterData * | filterData = NULL , |
|||
PxSceneQueryFilterCallback * | cb = NULL | |||
) | [inline] |
Member Data Documentation
a filtering mask for collision groups. If a bit is set, corresponding group is active.
custom filter logic to filter out colliding objects.
alternative filter data used to filter shapes
filter flags
The documentation for this class was generated from the following file:
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