PxBoxController.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_CCT_BOX_CONTROLLER 00032 #define PX_PHYSICS_CCT_BOX_CONTROLLER 00033 00037 #include "characterkinematic/PxCharacter.h" 00038 #include "characterkinematic/PxController.h" 00039 00040 #ifndef PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00050 class PxBoxControllerDesc : public PxControllerDesc 00051 { 00052 public: 00056 PX_INLINE PxBoxControllerDesc(); 00057 PX_INLINE virtual ~PxBoxControllerDesc(); 00058 00062 PX_INLINE virtual void setToDefault(); 00063 00069 PX_INLINE virtual bool isValid() const; 00070 00076 PxF32 halfHeight; // Half-height in the "up" direction 00077 00083 PxF32 halfSideExtent; // Half-extent in the "side" direction 00084 00090 PxF32 halfForwardExtent; // Half-extent in the "forward" direction 00091 }; 00092 00093 PX_INLINE PxBoxControllerDesc::PxBoxControllerDesc() : 00094 PxControllerDesc (PxControllerShapeType::eBOX), 00095 halfHeight (1.0f), 00096 halfSideExtent (0.5f), 00097 halfForwardExtent (0.5f) 00098 { 00099 } 00100 00101 PX_INLINE PxBoxControllerDesc::~PxBoxControllerDesc() 00102 { 00103 } 00104 00105 PX_INLINE void PxBoxControllerDesc::setToDefault() 00106 { 00107 *this = PxBoxControllerDesc(); 00108 } 00109 00110 PX_INLINE bool PxBoxControllerDesc::isValid() const 00111 { 00112 if(!PxControllerDesc::isValid()) return false; 00113 if(halfHeight<=0.0f) return false; 00114 if(halfSideExtent<=0.0f) return false; 00115 if(halfForwardExtent<=0.0f) return false; 00116 if(stepOffset>2.0f*halfHeight) return false; // Prevents obvious mistakes 00117 return true; 00118 } 00119 00125 class PxBoxController : public PxController 00126 { 00127 protected: 00128 PX_INLINE PxBoxController() {} 00129 virtual ~PxBoxController() {} 00130 00131 public: 00132 00140 virtual PxF32 getHalfHeight() const = 0; 00141 00149 virtual PxF32 getHalfSideExtent() const = 0; 00150 00158 virtual PxF32 getHalfForwardExtent() const = 0; 00159 00170 virtual bool setHalfHeight(PxF32 halfHeight) = 0; 00171 00182 virtual bool setHalfSideExtent(PxF32 halfSideExtent) = 0; 00183 00194 virtual bool setHalfForwardExtent(PxF32 halfForwardExtent) = 0; 00195 }; 00196 00197 #ifndef PX_DOXYGEN 00198 } // namespace physx 00199 #endif 00200 00202 #endif
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