NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleWheelQueryResult Struct Reference

NVIDIA PhysX SDK 3.4 API

PxVehicleWheelQueryResult Struct Reference
[Vehicle]

#include <PxVehicleUpdate.h>

Collaboration diagram for PxVehicleWheelQueryResult:

List of all members.


Public Attributes

PxWheelQueryResultwheelQueryResults
 Pointer to an PxWheelQueryResult buffer of length nbWheelQueryResults The wheelQueryResults buffer must persist until the end of PxVehicleUpdates A NULL pointer is permitted. The wheelQueryResults buffer is left unmodified in PxVehicleUpdates for vehicles with sleeping rigid bodies whose control inputs indicate they should remain inert.
PxU32 nbWheelQueryResults
 The length of the wheelQueryResults buffer. This value corresponds to the number of wheels in the associated vehicle in PxVehicleUpdates.

Member Data Documentation

The length of the wheelQueryResults buffer. This value corresponds to the number of wheels in the associated vehicle in PxVehicleUpdates.

Pointer to an PxWheelQueryResult buffer of length nbWheelQueryResults The wheelQueryResults buffer must persist until the end of PxVehicleUpdates A NULL pointer is permitted. The wheelQueryResults buffer is left unmodified in PxVehicleUpdates for vehicles with sleeping rigid bodies whose control inputs indicate they should remain inert.

See also:
PxVehicleUpdates


The documentation for this struct was generated from the following file:



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com