PxSpatialLocationCallback Struct Reference
[Physics]
Callback class for raycast and sweep queries against PxSpatialIndex.
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#include <PxSpatialIndex.h>
Public Member Functions | |
virtual PxAgain | onHit (PxSpatialIndexItem &item, PxReal distance, PxReal &shrunkDistance)=0 |
callback method invoked when a sweep or raycast query hits an item in a PxSpatialIndex structure. | |
virtual | ~PxSpatialLocationCallback () |
Detailed Description
Callback class for raycast and sweep queries against PxSpatialIndex.
- Deprecated:
- Spatial index feature has been deprecated in PhysX version 3.4
- See also:
- PxSpatialIndex
Constructor & Destructor Documentation
virtual PxSpatialLocationCallback::~PxSpatialLocationCallback | ( | ) | [inline, virtual] |
Member Function Documentation
virtual PxAgain PxSpatialLocationCallback::onHit | ( | PxSpatialIndexItem & | item, | |
PxReal | distance, | |||
PxReal & | shrunkDistance | |||
) | [pure virtual] |
callback method invoked when a sweep or raycast query hits an item in a PxSpatialIndex structure.
- Parameters:
-
[in] item the item that was hit. [in] distance the current maximum distance of the query. [out] shrunkDistance the updated maximum distance of the query. This must be no more than the current maximum distance.
- Returns:
- true if the query should continue, false if it should stop
- See also:
- PxAgain
The documentation for this struct was generated from the following file:
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