NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidBodyData Struct Reference

NVIDIA PhysX SDK 3.4 API

PxRigidBodyData Struct Reference
[Immediatemode]

Structure to store rigid body properties. More...

#include <PxImmediateMode.h>

Collaboration diagram for PxRigidBodyData:

List of all members.


Public Member Functions

 PX_ALIGN (16, PxVec3 linearVelocity)
 12 Linear velocity

Public Attributes

PxReal invMass
 16 Inverse mass
PxVec3 angularVelocity
 28 Angular velocity
PxReal maxDepenetrationVelocity
 32 Maximum de-penetration velocity
PxVec3 invInertia
 44 Mass-space inverse interia diagonal vector
PxReal maxContactImpulse
 48 Maximum permissable contact impulse
PxTransform body2World
 76 World space transform
PxReal linearDamping
 80 Linear damping coefficient
PxReal angularDamping
 84 Angular damping coefficient
PxReal maxLinearVelocitySq
 88 Squared maximum linear velocity
PxReal maxAngularVelocitySq
 92 Squared maximum angular velocity
PxU32 pad
 96 Padding for 16-byte alignment

Detailed Description

Structure to store rigid body properties.

Member Function Documentation

PxRigidBodyData::PX_ALIGN ( 16  ,
PxVec3  linearVelocity 
)

12 Linear velocity


Member Data Documentation

84 Angular damping coefficient

76 World space transform

44 Mass-space inverse interia diagonal vector

16 Inverse mass

80 Linear damping coefficient

92 Squared maximum angular velocity

48 Maximum permissable contact impulse

32 Maximum de-penetration velocity

88 Squared maximum linear velocity

96 Padding for 16-byte alignment


The documentation for this struct was generated from the following file:



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