NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMetaDataEntry Struct Reference

NVIDIA PhysX SDK 3.4 API

PxMetaDataEntry Struct Reference
[Physics]

Struct to store meta data definitions. More...

#include <PxMetaData.h>

List of all members.


Public Attributes

const char * type
 Field type (bool, byte, quaternion, etc).
const char * name
 Field name (appears exactly as in the source file).
PxU32 offset
 Offset from the start of the class (ie from "this", field is located at "this"+Offset).
PxU32 size
 sizeof(Type)
PxU32 count
 Number of items of type Type (0 for dynamic sizes).
PxU32 offsetSize
 Offset of dynamic size param, for dynamic arrays.
PxU32 flags
 Field parameters.
PxU32 alignment
 Explicit alignment.

Detailed Description

Struct to store meta data definitions.

Note: The individual fields have different meaning depending on the meta data entry configuration.


Member Data Documentation

Explicit alignment.

Number of items of type Type (0 for dynamic sizes).

Field parameters.

const char* PxMetaDataEntry::name

Field name (appears exactly as in the source file).

Offset from the start of the class (ie from "this", field is located at "this"+Offset).

Offset of dynamic size param, for dynamic arrays.

const char* PxMetaDataEntry::type

Field type (bool, byte, quaternion, etc).


The documentation for this struct was generated from the following file:



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