NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshFlag Struct Reference

NVIDIA PhysX SDK 3.4 API

PxMeshFlag Struct Reference
[Geomutils]

Enum with flag values to be used in PxSimpleTriangleMesh::flags. More...

#include <PxSimpleTriangleMesh.h>

List of all members.


Public Types

enum  Enum {
  eFLIPNORMALS = (1<<0),
  e16_BIT_INDICES = (1<<1)
}

Detailed Description

Enum with flag values to be used in PxSimpleTriangleMesh::flags.

Member Enumeration Documentation

Enumerator:
eFLIPNORMALS  Specifies if the SDK should flip normals.

The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: edge1 = b-a edge2 = c-a face_normal = edge1 x edge2.

Note: This is the same as a counterclockwise winding in a right handed coordinate system or alternatively a clockwise winding order in a left handed coordinate system.

If this does not match the winding order for your triangles, raise the below flag.

e16_BIT_INDICES  Denotes the use of 16-bit vertex indices.


The documentation for this struct was generated from the following file:



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