PxFilterFlag Struct Reference
[Physics]
Collection of flags describing the filter actions to take for a collision pair.
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#include <PxFiltering.h>
Public Types | |
enum | Enum { eKILL = (1<<0), eSUPPRESS = (1<<1), eCALLBACK = (1<<2), eNOTIFY = (1<<3) | eCALLBACK, eDEFAULT = 0 } |
Detailed Description
Collection of flags describing the filter actions to take for a collision pair.
Member Enumeration Documentation
enum PxFilterFlag::Enum |
- Enumerator:
-
eKILL Ignore the collision pair as long as the bounding volumes of the pair objects overlap. Killed pairs will be ignored by the simulation and won't run through the filter again until one of the following occurs:
- The bounding volumes of the two objects overlap again (after being separated)
- The user enforces a re-filtering (see PxScene::resetFiltering())
- See also:
- PxScene::resetFiltering()
eSUPPRESS Ignore the collision pair as long as the bounding volumes of the pair objects overlap or until filtering relevant data changes for one of the collision objects. Suppressed pairs will be ignored by the simulation and won't make another filter request until one of the following occurs:
- Same conditions as for killed pairs (see eKILL)
- The filter data or the filter object attributes change for one of the collision objects
- Note:
- For PxCloth objects, eSUPPRESS will be treated as eKILL.
- See also:
- PxFilterData PxFilterObjectAttributes
eCALLBACK Invoke the filter callback (PxSimulationFilterCallback::pairFound()) for this collision pair. - See also:
- PxSimulationFilterCallback
eNOTIFY Track this collision pair with the filter callback mechanism. When the bounding volumes of the collision pair lose contact, the filter callback PxSimulationFilterCallback::pairLost() will be invoked. Furthermore, the filter status of the collision pair can be adjusted through PxSimulationFilterCallback::statusChange() once per frame (until a pairLost() notification occurs).
- See also:
- PxSimulationFilterCallback
eDEFAULT Provided default to get standard behavior:. The application configure the pair's collision properties once when bounding volume overlap is found and doesn't get asked again about that pair until overlap status or filter properties changes, or re-filtering is requested.
No notification is provided when bounding volume overlap is lost
The pair will not be killed or suppressed, so collision detection will be processed
The documentation for this struct was generated from the following file:
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