PxControllerState Struct Reference
[Character]
Describes a controller's internal state.
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#include <PxController.h>
Collaboration diagram for PxControllerState:
Public Attributes | |
PxVec3 | deltaXP |
delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. | |
PxShape * | touchedShape |
Shape on which the CCT is standing. | |
PxRigidActor * | touchedActor |
Actor owning 'touchedShape'. | |
ObstacleHandle | touchedObstacleHandle |
PxU32 | collisionFlags |
Last known collision flags (PxControllerCollisionFlag). | |
bool | standOnAnotherCCT |
Are we standing on another CCT? | |
bool | standOnObstacle |
Are we standing on a user-defined obstacle? | |
bool | isMovingUp |
is CCT moving up or not? (i.e. explicit jumping) |
Detailed Description
Describes a controller's internal state.Member Data Documentation
Last known collision flags (PxControllerCollisionFlag).
delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
is CCT moving up or not? (i.e. explicit jumping)
Are we standing on another CCT?
Are we standing on a user-defined obstacle?
Actor owning 'touchedShape'.
Shape on which the CCT is standing.
The documentation for this struct was generated from the following file:
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