NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxTriangleMesh Member List

This is the complete list of members for PxTriangleMesh, including all inherited members.

acquireReference()=0PxTriangleMesh [pure virtual]
getBaseFlags() const PxBase [inline]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const =0PxBase [pure virtual]
getLocalBounds() const =0PxTriangleMesh [pure virtual]
getNbTriangles() const =0PxTriangleMesh [pure virtual]
getNbVertices() const =0PxTriangleMesh [pure virtual]
getReferenceCount() const =0PxTriangleMesh [pure virtual]
getTriangleMaterialIndex(PxTriangleID triangleIndex) const =0PxTriangleMesh [pure virtual]
getTriangleMeshFlags() const =0PxTriangleMesh [pure virtual]
getTriangles() const =0PxTriangleMesh [pure virtual]
getTrianglesRemap() const =0PxTriangleMesh [pure virtual]
getVertices() const =0PxTriangleMesh [pure virtual]
getVerticesForModification()=0PxTriangleMesh [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxTriangleMesh [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxTriangleMesh(PxType concreteType, PxBaseFlags baseFlags)PxTriangleMesh [inline, protected]
PxTriangleMesh(PxBaseFlags baseFlags)PxTriangleMesh [inline, protected]
refitBVH()=0PxTriangleMesh [pure virtual]
release()=0PxTriangleMesh [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
typeMatch() const PxBase [inline, protected]
~PxBase()PxBase [inline, protected, virtual]
~PxTriangleMesh()PxTriangleMesh [inline, protected, virtual]



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