NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxStringTable Class Reference

NVIDIA PhysX SDK 3.4 API

PxStringTable Class Reference
[Physics]

a table to manage strings. Strings allocated through this object are expected to be owned by this object. More...

#include <PxStringTable.h>

List of all members.


Public Member Functions

virtual const char * allocateStr (const char *inSrc)=0
 Allocate a new string.
virtual void release ()=0

Protected Member Functions

virtual ~PxStringTable ()

Detailed Description

a table to manage strings. Strings allocated through this object are expected to be owned by this object.

Constructor & Destructor Documentation

virtual PxStringTable::~PxStringTable (  )  [inline, protected, virtual]


Member Function Documentation

virtual const char* PxStringTable::allocateStr ( const char *  inSrc  )  [pure virtual]

Allocate a new string.

Parameters:
[in] inSrc Source string, null terminated or null.
Returns:
*Always* a valid null terminated string. "" is returned if "" or null is passed in.

virtual void PxStringTable::release (  )  [pure virtual]

Release the string table and all the strings associated with it.


The documentation for this class was generated from the following file:



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